Player Matchup

Nox
Nox
Artica06
Nox
Level 72
God Stats
16W - 14L
1,519 SR
Queue Stats
84W - 74L
1,465 Elo+
Party 1
Hel
Hel
IDrop8963
Hel
Level 37
God Stats
2W - 1L
1,264 SR
Queue Stats
74W - 69L
1,456 Elo+
Solo
Sol
Sol
KimKsLegHair
Sol
Level 114
God Stats
2W - 0L
1,435 SR
Queue Stats
86W - 65L
1,476 Elo+
Party 1
Team Averages
Level 74
1,406 SR
1,466 Elo+

VS

Team Averages
Level 66
1,454 SR
1,419 Elo+
Scylla
Scylla
C9Gecko
Scylla
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Fenrir
Fenrir
OGWanShin0bi
Fenrir
Level 82
God Stats
7W - 10L
1,479 SR
Queue Stats
328W - 312L
1,449 Elo+
Solo
Mulan
Mulan
Xibalbas_Shadow
Mulan
Level 105
God Stats
1W - 5L
1,382 SR
Queue Stats
12W - 21L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 9
8,870
887
3,449
3,790
1,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 0 / 9
8,590
859
7,287
4,939
1,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
7 / 0 / 5
9,811
981
11,620
6,561
2,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
C9Gecko
Scylla
9
0 / 5 / 0
6,943
694
3,025
5,811
3,489
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Fenrir
9
0 / 3 / 0
6,759
676
5,365
11,246
9,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 4 / 0
6,870
687
2,679
11,948
8,596
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
12
Kills
0
0
Deaths
12
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
9
7.5
L
Scylla
C9Gecko
Scylla
0
5
0
0
W
2
0
9
6.5
W
7
0
5
9.5
L
Fenrir
0
3
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,356
Damage
11,069
15,290
Taken
29,005
5,544
Mitigated
21,800
12,119
Healing
4,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,449
89
0
471
3,790
1,632
423
1,592
2,077
19,569
0
L
Scylla
C9Gecko
Scylla
3,025
478
0
250
5,811
3,489
0
4,962
849
28,737
0
W
7,287
635
3,851
4,110
4,939
1,634
733
475
4,311
27,063
0
W
11,620
5,787
0
3,687
6,561
2,278
2,003
1,121
5,203
49,177
5,128
L
Fenrir
5,365
618
0
2,964
11,246
9,715
0
8,681
2,565
0
15,547
L
2,679
147
288
1,134
11,948
8,596
0
9,172
2,776
0
18,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,271
Gold Earned
20,572
141
Minions Killed
80
0
Camps Cleared
0
548,092
Distance Traveled
500,030
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,870
887
29
3
0
177,829
2
L
Scylla
6,943
694
48
5
0
147,810
0
W
Hel
8,590
859
38
4
0
194,472
0
W
Sol
9,811
981
74
7
0
175,791
0
L
Fenrir
6,759
676
14
1
0
193,081
0
L
Mulan
6,870
687
18
2
0
159,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role