Player Matchup

Ishtar
Ishtar
GEMINISPlCE
Ishtar
Level 145
God Stats
5W - 5L
1,366 SR
Queue Stats
142W - 130L
1,538 Elo+
Party 3
Ix Chel
Ix Chel
GildedDoll
Ix Chel
Level 145
God Stats
5W - 8L
1,315 SR
Queue Stats
38W - 49L
1,424 Elo+
Party 3
Yu Huang
Yu Huang
NJ 1233
Yu Huang
Level 148
God Stats
2W - 2L
1,436 SR
Queue Stats
70W - 55L
1,548 Elo+
Party 1
Guan Yu
Guan Yu
ProJimmyJohn
Guan Yu
Level 108
God Stats
4W - 1L
1,305 SR
Queue Stats
83W - 70L
1,543 Elo+
Party 1
Nemesis
Nemesis
xenoxvaxx
Nemesis
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 130L
1,426 Elo+
Solo
Team Averages
Level 135
1,384 SR
1,496 Elo+

VS

Team Averages
Level 62
1,477 SR
1,492 Elo+
Discordia
Discordia
Ohitsthatkidd
Discordia
Level 84
God Stats
1W - 3L
1,466 SR
Queue Stats
7W - 11L
1,355 Elo+
Party 2
King Arthur
King Arthur
Slothigator
King Arthur
Level 113
God Stats
4W - 4L
1,639 SR
Queue Stats
270W - 256L
1,541 Elo+
Solo
Tiamat
Tiamat
Xenagos65
Tiamat
Level 28
God Stats
1W - 2L
1,426 SR
Queue Stats
4W - 5L
1,549 Elo+
Party 2
Izanami
Izanami
tina28724
Izanami
Level 23
God Stats
2W - 2L
1,376 SR
Queue Stats
2W - 2L
1,681 Elo+
Party 2
Ao Kuang
Ao Kuang
xMacear234x
Ao Kuang
Level 60
God Stats
4W - 10L
1,475 SR
Queue Stats
9W - 12L
1,332 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
17
2 / 3 / 5
10,011
770
7,507
13,994
6,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
GildedDoll
Ix Chel
18
1 / 1 / 5
10,570
813
8,328
8,840
4,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yu Huang
NJ 1233
Yu Huang
19
6 / 1 / 7
11,629
895
19,843
10,153
5,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
ProJimmyJohn
Guan Yu
18
3 / 0 / 8
10,446
804
10,995
15,663
20,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nemesis
xenoxvaxx
Nemesis
17
4 / 3 / 3
10,685
822
10,491
14,025
7,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Ohitsthatkidd
Discordia
17
2 / 5 / 1
9,809
755
14,946
12,206
4,318
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Slothigator
King Arthur
16
1 / 1 / 2
9,452
727
9,534
13,775
12,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
Xenagos65
Tiamat
17
1 / 2 / 3
9,538
734
11,582
13,772
7,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
tina28724
Izanami
15
0 / 5 / 1
8,656
666
2,719
12,363
3,223
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
xMacear234x
Ao Kuang
16
4 / 3 / 0
10,577
814
5,925
14,867
5,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
16
Kills
8
8
Deaths
16
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ishtar
2
3
5
1.5
W
Ix Chel
GildedDoll
Ix Chel
1
1
5
3.5
W
Yu Huang
NJ 1233
Yu Huang
6
1
7
9.5
L
Discordia
Ohitsthatkidd
Discordia
2
5
1
0.5
W
Guan Yu
ProJimmyJohn
Guan Yu
3
0
8
7
L
King Arthur
Slothigator
King Arthur
1
1
2
2
L
Tiamat
Xenagos65
Tiamat
1
2
3
1.25
L
Izanami
tina28724
Izanami
0
5
1
0.1
L
Ao Kuang
xMacear234x
Ao Kuang
4
3
0
1.33
W
Nemesis
xenoxvaxx
Nemesis
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,164
Damage
44,706
62,675
Taken
66,983
43,928
Mitigated
33,329
11,636
Healing
8,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
7,507
3,859
0
449
13,994
6,495
1,275
6,896
6,950
0
28,136
W
Ix Chel
GildedDoll
Ix Chel
8,328
434
2,230
2,379
8,840
4,305
1,807
5,140
3,517
38,705
0
W
Yu Huang
NJ 1233
Yu Huang
19,843
1,917
0
1,000
10,153
5,203
437
5,894
4,145
58,988
0
L
Discordia
Ohitsthatkidd
Discordia
14,946
763
0
1,060
12,206
4,318
686
4,050
8,059
36,507
0
W
Guan Yu
ProJimmyJohn
Guan Yu
10,995
612
1,206
3,446
15,663
20,869
0
6,312
9,001
0
24,078
L
King Arthur
Slothigator
King Arthur
9,534
376
0
750
13,775
12,952
0
5,591
7,850
0
29,500
L
Tiamat
Xenagos65
Tiamat
11,582
921
219
1,588
13,772
7,361
0
6,134
7,398
25,364
0
L
Izanami
tina28724
Izanami
2,719
2,032
0
1,111
12,363
3,223
500
6,521
5,374
0
15,684
L
Ao Kuang
xMacear234x
Ao Kuang
5,925
773
0
4,256
14,867
5,475
0
5,875
8,763
34,317
0
W
Nemesis
xenoxvaxx
Nemesis
10,491
2,354
0
926
14,025
7,056
829
7,252
6,609
0
33,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,341
Gold Earned
48,032
304
Minions Killed
218
0
Camps Cleared
0
1,369,598
Distance Traveled
1,308,143
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,011
770
40
3
0
252,292
0
W
Ix Chel
10,570
813
87
7
0
257,134
0
W
Yu Huang
11,629
895
101
8
0
276,632
0
L
Discordia
9,809
755
52
4
0
229,785
0
W
Guan Yu
10,446
804
26
2
0
294,273
0
L
King Arthur
9,452
727
47
4
0
269,192
0
L
Tiamat
9,538
734
41
3
0
275,094
0
L
Izanami
8,656
666
29
2
0
231,850
0
L
Ao Kuang
10,577
814
49
4
0
302,222
6
W
Nemesis
10,685
822
50
4
0
289,267
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role