Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
NanaGin
King Arthur
Level 128
God Stats
0W - 1L
1,616 SR
Queue Stats
8W - 11L
1,441 Elo+
Party 2
Cliodhna
Cliodhna
llusionXtran
Cliodhna
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 60
1,539 SR
1,480 Elo+

VS

Team Averages
Level 91
1,445 SR
1,366 Elo+
Vulcan
Vulcan
YouDead1228
Vulcan
Level 29
God Stats
1W - 2L
1,189 SR
Queue Stats
50W - 51L
1,415 Elo+
Party 1
Cernunnos
Cernunnos
nobodgee
Cernunnos
Level 142
God Stats
13W - 9L
1,649 SR
Queue Stats
341W - 361L
1,413 Elo+
Party 1
Chaac
Chaac
ronmeca
Chaac
Level 103
God Stats
1W - 0L
1,498 SR
Queue Stats
4W - 7L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 4 / 2
10,139
724
12,121
11,687
5,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
NanaGin
King Arthur
12
0 / 4 / 4
9,316
665
9,747
19,726
15,937
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
llusionXtran
Cliodhna
12
2 / 5 / 3
10,162
726
5,102
11,952
4,880
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
5 / 1 / 7
11,834
845
18,774
7,167
3,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
nobodgee
Cernunnos
16
7 / 0 / 4
12,363
883
8,382
9,976
3,777
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
ronmeca
Chaac
12
1 / 4 / 9
10,503
750
9,352
18,148
14,805
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
5
Kills
13
13
Deaths
5
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
4
2
1
L
King Arthur
NanaGin
King Arthur
0
4
4
0.5
W
Vulcan
5
1
7
8.5
L
Cliodhna
llusionXtran
Cliodhna
2
5
3
0.7
W
Cernunnos
nobodgee
Cernunnos
7
0
4
9
W
Chaac
ronmeca
Chaac
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,970
Damage
36,508
43,365
Taken
35,291
26,313
Mitigated
21,589
6,045
Healing
10,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
12,121
626
1,437
2,384
11,687
5,496
0
6,576
5,111
42,289
0
L
King Arthur
NanaGin
King Arthur
9,747
1,614
0
506
19,726
15,937
0
7,493
12,233
0
38,647
W
Vulcan
18,774
7,429
0
1,707
7,167
3,007
81
1,001
6,166
63,291
67
L
Cliodhna
llusionXtran
Cliodhna
5,102
623
0
1,718
11,952
4,880
0
5,463
6,489
0
20,674
W
Cernunnos
nobodgee
Cernunnos
8,382
4,412
0
4,533
9,976
3,777
2,556
3,468
6,508
0
63,916
W
Chaac
ronmeca
Chaac
9,352
1,309
347
3,689
18,148
14,805
135
8,196
9,952
0
19,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,617
Gold Earned
34,700
142
Minions Killed
171
0
Camps Cleared
0
755,395
Distance Traveled
766,992
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,139
724
60
4
0
241,964
0
L
King Arthur
9,316
665
53
4
0
258,724
0
W
Vulcan
11,834
845
61
4
0
279,634
3
L
Cliodhna
10,162
726
29
2
0
254,707
0
W
Cernunnos
12,363
883
90
6
0
259,748
0
W
Chaac
10,503
750
20
1
0
227,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role