Player Matchup

Hun Batz
Hun Batz
FiredWolfman488
Hun Batz
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 30L
1,678 Elo+
Party 1
Tiamat
Tiamat
JoeyDeMolisher
Tiamat
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 15L
1,709 Elo+
Party 1
Thoth
Thoth
MoonRiseCrayfish
Thoth
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 20L
1,717 Elo+
Party 1
Zeus
Zeus
mangoflop
Zeus
Level 93
God Stats
2W - 1L
1,474 SR
Queue Stats
38W - 16L
1,666 Elo+
Party 1
Apollo
Apollo
thatguyy1234
Apollo
Level 137
God Stats
1W - 1L
1,318 SR
Queue Stats
73W - 33L
1,687 Elo+
Party 1
Team Averages
Level 129
1,458 SR
1,691 Elo+

VS

Team Averages
Level 88
1,393 SR
1,528 Elo+
Nox
Nox
Arichi23
Nox
Level 68
God Stats
0W - 5L
1,074 SR
Queue Stats
278W - 288L
1,573 Elo+
Solo
Geb
Geb
BUCKcomander98
Geb
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,467 Elo+
Party 2
King Arthur
King Arthur
Prophet of Will
King Arthur
Level 129
God Stats
1W - 7L
1,246 SR
Queue Stats
202W - 194L
1,569 Elo+
Solo
Bakasura
Bakasura
Rindinal
Bakasura
Level 126
God Stats
0W - 3L
1,571 SR
Queue Stats
9W - 11L
1,546 Elo+
Solo
Thanatos
Thanatos
RippinAndRoarin
Thanatos
Level 48
God Stats
1W - 1L
1,576 SR
Queue Stats
25W - 31L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
16
3 / 2 / 12
9,607
801
11,506
16,995
16,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 4 / 8
8,397
700
9,362
7,756
5,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 1 / 12
10,347
862
13,906
7,406
2,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
14
1 / 3 / 6
8,155
680
8,973
6,352
2,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
16
6 / 2 / 8
9,448
787
10,743
9,047
3,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 3
9,422
785
6,569
7,313
4,047
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 3 / 8
8,726
727
7,623
13,880
17,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
Prophet of Will
King Arthur
14
1 / 5 / 7
8,481
707
7,637
15,946
15,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
Rindinal
Bakasura
16
5 / 4 / 6
9,564
797
12,963
14,995
17,264
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thanatos
15
2 / 3 / 5
8,137
678
8,328
8,530
5,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
41
16
Kills
12
12
Deaths
17
46
Assists
29
Player
Kills
Deaths
Assists
KDA
L
4
2
3
2.75
L
0
3
8
1.33
W
Hun Batz
3
2
12
4.5
W
3
4
8
1.75
W
3
1
12
9
L
King Arthur
Prophet of Will
King Arthur
1
5
7
0.9
L
Bakasura
Rindinal
Bakasura
5
4
6
2
L
Thanatos
2
3
5
1.5
W
Zeus
1
3
6
1.33
W
Apollo
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,490
Damage
43,120
47,556
Taken
60,664
30,302
Mitigated
60,080
15,217
Healing
18,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,569
626
1,452
1,361
7,313
4,047
379
3,197
4,116
29,816
0
L
7,623
89
704
1,906
13,880
17,120
0
8,096
5,784
14,378
0
W
Hun Batz
11,506
891
1,614
5,294
16,995
16,181
0
4,643
10,319
0
15,035
W
9,362
566
1,018
843
7,756
5,394
0
2,138
4,890
18,835
0
W
13,906
630
2,120
1,311
7,406
2,811
0
2,816
4,280
41,902
0
L
King Arthur
Prophet of Will
King Arthur
7,637
755
1,960
1,892
15,946
15,952
0
8,908
7,038
0
18,243
L
Bakasura
Rindinal
Bakasura
12,963
8,338
708
3,655
14,995
17,264
0
7,269
7,726
0
13,412
L
Thanatos
8,328
1,164
501
4,778
8,530
5,697
0
4,771
3,759
0
12,310
W
Zeus
8,973
1,475
100
58
6,352
2,325
0
1,807
3,635
24,794
0
W
Apollo
10,743
7,392
798
2,061
9,047
3,591
54
2,788
5,376
0
19,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,954
Gold Earned
44,330
159
Minions Killed
142
0
Camps Cleared
0
1,218,606
Distance Traveled
1,181,579
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,422
785
55
5
0
215,139
0
L
Geb
8,726
727
6
1
0
256,035
0
W
Hun Batz
9,607
801
12
1
0
253,869
0
W
Tiamat
8,397
700
15
1
0
240,486
0
W
Thoth
10,347
862
69
6
0
261,502
0
L
King Arthur
8,481
707
24
2
0
224,096
0
L
Bakasura
9,564
797
46
4
0
218,073
0
L
Thanatos
8,137
678
11
1
0
268,236
0
W
Zeus
8,155
680
36
3
0
210,521
0
W
Apollo
9,448
787
27
2
0
252,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role