Player Matchup

Sol
Sol
FolkloriccAphid4
Sol
Level 137
God Stats
5W - 5L
1,526 SR
Queue Stats
50W - 65L
1,486 Elo+
Party 2
Nike
Nike
Hunterbull360
Nike
Level 141
God Stats
21W - 17L
1,560 SR
Queue Stats
264W - 379L
1,396 Elo+
Party 3
Susano
Susano
IBedwyr
Susano
Level 164
God Stats
72W - 74L
1,560 SR
Queue Stats
644W - 786L
1,422 Elo+
Party 3
Bacchus
Bacchus
LoyalVenus91843
Bacchus
Level 108
God Stats
12W - 6L
1,600 SR
Queue Stats
589W - 680L
1,471 Elo+
Party 3
Ra
Ra
ToastinMyWafles
Ra
Level 156
God Stats
13W - 9L
1,625 SR
Queue Stats
426W - 451L
1,530 Elo+
Party 2
Team Averages
Level 141
1,574 SR
1,461 Elo+

VS

Team Averages
Level 135
1,608 SR
1,550 Elo+
Bakasura
Bakasura
Atomic-_-Sweat
Bakasura
Level 128
God Stats
2W - 1L
1,738 SR
Queue Stats
241W - 225L
1,510 Elo+
Party 1
Medusa
Medusa
BULLDOG1633
Medusa
Level 121
God Stats
4W - 4L
1,479 SR
Queue Stats
284W - 258L
1,534 Elo+
Party 1
Kukulkan
Kukulkan
C4ptainCharisma
Kukulkan
Level 158
God Stats
2W - 3L
1,700 SR
Queue Stats
147W - 127L
1,584 Elo+
Solo
Tiamat
Tiamat
Mephala2020
Tiamat
Level 140
God Stats
2W - 5L
1,621 SR
Queue Stats
343W - 407L
1,567 Elo+
Solo
Ymir
Ymir
brockliiii
Ymir
Level 127
God Stats
8W - 8L
1,502 SR
Queue Stats
226W - 188L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 1
6,987
699
7,009
3,655
1,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 1 / 0
5,678
568
3,890
7,480
2,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Susano
IBedwyr
Susano
11
3 / 0 / 3
6,092
609
3,902
7,060
2,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 0 / 5
6,123
612
4,615
5,750
4,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
3 / 0 / 2
6,164
616
2,620
2,439
764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
9
0 / 3 / 0
4,924
492
1,325
8,459
3,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
8
0 / 3 / 0
4,841
484
3,558
6,108
1,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Kukulkan
10
1 / 0 / 0
5,643
564
2,171
2,507
920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
9
0 / 3 / 1
5,287
529
4,000
7,455
4,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 3 / 0
4,861
486
1,006
8,336
4,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
12
Kills
1
1
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bakasura
0
3
0
0
L
Medusa
0
3
0
0
L
Kukulkan
1
0
0
1
W
4
0
1
4.5
W
1
1
0
1
W
Susano
IBedwyr
Susano
3
0
3
4.5
W
1
0
5
3.5
L
Tiamat
0
3
1
0.17
W
3
0
2
4
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,036
Damage
12,060
26,384
Taken
32,865
11,633
Mitigated
15,502
13,428
Healing
7,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
1,325
879
0
1,791
8,459
3,116
0
2,685
5,774
0
30,699
L
Medusa
3,558
1,124
0
705
6,108
1,998
0
3,528
2,580
0
34,166
L
Kukulkan
2,171
102
0
769
2,507
920
0
980
1,527
41,623
0
W
7,009
4,597
0
3,136
3,655
1,073
1,153
37
3,618
51,500
5,044
W
3,890
64
0
1,550
7,480
2,759
0
3,374
3,449
0
34,854
W
Susano
IBedwyr
Susano
3,902
1,386
0
3,871
7,060
2,655
0
1,084
5,966
0
44,441
W
4,615
532
0
2,548
5,750
4,382
0
1,207
4,503
22,870
0
L
Tiamat
4,000
224
0
2,544
7,455
4,992
0
897
6,493
28,364
0
W
2,620
372
604
1,719
2,439
764
0
778
1,650
33,844
0
L
1,006
333
0
1,474
8,336
4,476
0
6,054
2,282
17,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,044
Gold Earned
25,556
324
Minions Killed
293
0
Camps Cleared
0
1,050,751
Distance Traveled
951,650
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
4,924
492
66
7
0
223,686
0
L
Medusa
4,841
484
61
6
0
170,798
0
L
Kukulkan
5,643
564
79
8
0
188,851
1
W
Sol
6,987
699
112
11
0
180,189
2
W
Nike
5,678
568
44
4
0
201,618
4
W
Susano
6,092
609
74
7
0
224,567
0
W
Bacchus
6,123
612
21
2
0
222,952
3
L
Tiamat
5,287
529
65
7
0
176,928
2
W
Ra
6,164
616
73
7
0
221,425
5
L
Ymir
4,861
486
22
2
0
191,387
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role