Player Matchup

Thor
Thor
vHxpnotic_clapz
Thor
Level 133
God Stats
1W - 1L
1,856 SR
Queue Stats
97W - 90L
1,587 Elo+
Party 1
Vulcan
Vulcan
vHxpnotic_kreamz
Vulcan
Level 86
God Stats
20W - 20L
1,560 SR
Queue Stats
124W - 119L
1,533 Elo+
Party 1
Odin
Odin
vHxpnotic_slapz
Odin
Level 109
God Stats
5W - 6L
1,643 SR
Queue Stats
175W - 179L
1,476 Elo+
Party 1
Team Averages
Level 109
1,686 SR
1,532 Elo+

VS

Team Averages
Level 102
1,514 SR
1,517 Elo+
Fenrir
Fenrir
Axel935
Fenrir
Level 109
God Stats
3W - 2L
1,492 SR
Queue Stats
45W - 45L
1,509 Elo+
Solo
Chiron
Chiron
CND X Cel
Chiron
Level 73
God Stats
2W - 0L
1,550 SR
Queue Stats
37W - 28L
1,535 Elo+
Solo
Vulcan
Vulcan
DurtyDubCity
Vulcan
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 7 / 2
8,496
850
7,052
10,731
4,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 4 / 5
8,394
839
9,501
7,358
2,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 3 / 4
8,479
848
7,171
10,446
6,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Axel935
Fenrir
12
7 / 4 / 6
9,278
928
9,378
11,777
7,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
CND X Cel
Chiron
11
2 / 1 / 8
8,096
810
4,677
9,955
3,109
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
12
4 / 4 / 7
8,783
878
7,852
6,808
2,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
9
Kills
13
14
Deaths
9
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Axel935
Fenrir
7
4
6
2.5
W
Chiron
CND X Cel
Chiron
2
1
8
6
W
Vulcan
4
4
7
1.88
L
4
7
2
0.71
L
2
4
5
1.13
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,724
Damage
21,907
28,535
Taken
28,540
13,851
Mitigated
12,690
1,872
Healing
6,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Axel935
Fenrir
9,378
2,339
0
3,453
11,777
7,162
0
4,466
7,063
0
19,002
W
Chiron
CND X Cel
Chiron
4,677
1,978
296
2,635
9,955
3,109
0
3,284
6,453
0
26,057
W
Vulcan
7,852
2,398
0
280
6,808
2,419
0
1,883
4,837
36,291
0
L
7,052
1,122
0
240
10,731
4,216
0
3,482
6,873
256
23,619
L
9,501
4,774
0
750
7,358
2,735
28
1,563
5,541
29,790
0
L
7,171
1,204
147
735
10,446
6,900
0
3,042
7,228
0
23,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,369
Gold Earned
26,157
119
Minions Killed
109
0
Camps Cleared
0
577,630
Distance Traveled
535,111
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,278
928
26
3
0
180,740
0
W
Chiron
8,096
810
31
3
0
170,770
0
W
Vulcan
8,783
878
52
5
0
183,601
0
L
Thor
8,496
850
39
4
0
169,201
0
L
Vulcan
8,394
839
46
5
0
196,922
0
L
Odin
8,479
848
34
3
0
211,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role