Player Matchup

Terra
Terra
 
Terra
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
FONEXi
King Arthur
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,513 Elo+
Party 2
Loki
Loki
Gastez
Loki
Level 126
God Stats
0W - 1L
1,522 SR
Queue Stats
5W - 2L
1,641 Elo+
Party 2
Heimdallr
Heimdallr
Rudelos
Heimdallr
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 37L
1,491 Elo+
Party 2
Team Averages
Level 107
1,504 SR
1,529 Elo+

VS

Team Averages
Level 71
1,599 SR
1,461 Elo+
Erlang Shen
Erlang Shen
Aymanone
Erlang Shen
Level 28
God Stats
5W - 2L
1,755 SR
Queue Stats
64W - 70L
1,499 Elo+
Solo
Apollo
Apollo
GodzEzRa
Apollo
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,290 Elo+
Solo
Xing Tian
Xing Tian
Tweesmelt
Xing Tian
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 109L
1,539 Elo+
Party 1
Discordia
Discordia
tzaron
Discordia
Level 155
God Stats
7W - 2L
1,740 SR
Queue Stats
203W - 213L
1,458 Elo+
Solo
Terra
Terra
wetslime
Terra
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 75L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
1 / 2 / 11
9,540
734
8,933
16,494
14,890
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Kuzenbo
 
Kuzenbo
13
0 / 4 / 5
7,873
606
6,994
16,902
24,180
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
FONEXi
King Arthur
14
2 / 7 / 3
8,604
662
5,820
15,657
12,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Loki
Gastez
Loki
18
7 / 4 / 4
10,124
779
14,907
15,311
7,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Heimdallr
Rudelos
Heimdallr
16
3 / 4 / 6
9,060
697
18,957
18,593
10,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Aymanone
Erlang Shen
18
7 / 2 / 8
11,004
846
15,320
17,108
19,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
GodzEzRa
Apollo
17
6 / 4 / 9
10,502
808
16,621
15,000
8,520
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Tweesmelt
Xing Tian
15
1 / 4 / 15
9,975
767
7,453
17,410
19,898
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
tzaron
Discordia
19
6 / 1 / 13
11,499
885
28,542
11,898
5,523
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Terra
wetslime
Terra
17
1 / 3 / 19
10,697
823
9,808
15,619
18,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
85
13
Kills
21
21
Deaths
14
29
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
2
11
3.25
L
Kuzenbo
 
Kuzenbo
0
4
5
0.63
W
Erlang Shen
Aymanone
Erlang Shen
7
2
8
5.5
L
King Arthur
FONEXi
King Arthur
2
7
3
0.5
L
Loki
Gastez
Loki
7
4
4
2.25
W
Apollo
GodzEzRa
Apollo
6
4
9
2.63
L
Heimdallr
Rudelos
Heimdallr
3
4
6
1.5
W
Xing Tian
Tweesmelt
Xing Tian
1
4
15
2.13
W
Discordia
tzaron
Discordia
6
1
13
12.5
W
Terra
wetslime
Terra
1
3
19
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,611
Damage
77,744
82,957
Taken
77,035
69,699
Mitigated
72,398
26,067
Healing
33,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
8,933
577
6,424
4,480
16,494
14,890
0
9,565
6,671
13,622
0
L
Kuzenbo
 
Kuzenbo
6,994
3,146
772
2,524
16,902
24,180
0
9,744
6,944
15,536
0
W
Erlang Shen
Aymanone
Erlang Shen
15,320
7,282
989
4,372
17,108
19,611
752
3,895
13,213
0
29,586
L
King Arthur
FONEXi
King Arthur
5,820
900
164
1,200
15,657
12,248
0
5,858
9,668
0
11,406
L
Loki
Gastez
Loki
14,907
1,286
1,024
3,195
15,311
7,787
0
9,824
5,249
0
34,834
W
Apollo
GodzEzRa
Apollo
16,621
10,939
2,494
3,542
15,000
8,520
5,102
3,439
11,561
0
40,709
L
Heimdallr
Rudelos
Heimdallr
18,957
9,064
1,694
4,590
18,593
10,594
0
10,812
7,363
0
34,138
W
Xing Tian
Tweesmelt
Xing Tian
7,453
332
2,071
2,452
17,410
19,898
396
2,807
14,596
13,700
0
W
Discordia
tzaron
Discordia
28,542
1,978
2,116
1,720
11,898
5,523
1,393
2,088
9,352
54,616
0
W
Terra
wetslime
Terra
9,808
854
8,180
5,591
15,619
18,846
792
3,698
11,921
12,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,201
Gold Earned
53,677
112
Minions Killed
162
0
Camps Cleared
0
1,126,818
Distance Traveled
1,301,858
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,540
734
4
0
0
270,190
0
L
Kuzenbo
7,873
606
17
1
0
215,846
0
W
Erlang Shen
11,004
846
31
2
0
254,240
0
L
King Arthur
8,604
662
9
1
0
177,406
0
L
Loki
10,124
779
39
3
0
250,380
0
W
Apollo
10,502
808
54
4
0
219,712
0
L
Heimdallr
9,060
697
43
3
0
212,996
0
W
Xing Tian
9,975
767
14
1
0
261,518
0
W
Discordia
11,499
885
60
5
0
247,858
0
W
Terra
10,697
823
3
0
0
318,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role