Player Matchup

Hun Batz
Hun Batz
RickJacobs7
Hun Batz
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 16L
1,582 Elo+
Party 3
Amaterasu
Amaterasu
Shadowconxd
Amaterasu
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
ennyui
Ymir
Level 18
God Stats
2W - 4L
1,710 SR
Queue Stats
10W - 14L
1,523 Elo+
Party 3
Chaac
Chaac
undroath444
Chaac
Level 16
God Stats
1W - 3L
1,594 SR
Queue Stats
13W - 15L
1,427 Elo+
Party 3
Nu Wa
Nu Wa
volume0777
Nu Wa
Level 112
God Stats
27W - 23L
1,523 SR
Queue Stats
99W - 86L
1,492 Elo+
Party 3
Team Averages
Level 41
1,565 SR
1,505 Elo+

VS

Team Averages
Level 72
1,642 SR
1,457 Elo+
Ymir
Ymir
Bloodhound12798
Ymir
Level 29
God Stats
1W - 2L
1,310 SR
Queue Stats
101W - 111L
1,406 Elo+
Party 1
Hun Batz
Hun Batz
Shortbusdropout
Hun Batz
Level 120
God Stats
4W - 0L
1,874 SR
Queue Stats
228W - 231L
1,440 Elo+
Party 1
Ullr
Ullr
SmiteShouldDie
Ullr
Level 21
God Stats
5W - 2L
1,911 SR
Queue Stats
14W - 9L
1,543 Elo+
Party 2
Horus
Horus
mrgelectric8
Horus
Level 109
God Stats
12W - 10L
1,486 SR
Queue Stats
194W - 210L
1,428 Elo+
Party 1
Nu Wa
Nu Wa
thaneofwindhelm
Nu Wa
Level 79
God Stats
3W - 1L
1,630 SR
Queue Stats
33W - 21L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
RickJacobs7
Hun Batz
6
1 / 1 / 0
3,531
589
2,322
5,269
1,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
Shadowconxd
Amaterasu
1
0 / 0 / 0
2,652
442
0
126
31
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
ennyui
Ymir
5
0 / 0 / 0
3,277
546
298
4,383
2,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 1 / 0
3,712
619
1,688
5,697
3,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
7
1 / 0 / 0
4,101
684
2,069
1,757
404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
4,169
695
424
1,996
1,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
7
0 / 1 / 1
4,115
686
1,763
4,867
1,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

7
1 / 0 / 0
3,938
656
3,252
2,239
671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
1 / 0 / 0
4,576
763
3,120
4,009
2,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 1 / 0
4,156
693
1,533
2,433
697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
2
Kills
2
2
Deaths
2
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
Hun Batz
RickJacobs7
Hun Batz
1
1
0
1
L
Amaterasu
Shadowconxd
Amaterasu
0
0
0
0
W
Hun Batz
0
1
1
0.5
W
1
0
0
1
L
Ymir
ennyui
Ymir
0
0
0
0
W
1
0
0
1
W
0
1
0
0
L
0
1
0
0
L
Nu Wa
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,377
Damage
10,092
17,232
Taken
15,544
7,351
Mitigated
6,238
3,644
Healing
6,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
424
162
0
732
1,996
1,267
168
273
1,723
7,836
0
L
Hun Batz
RickJacobs7
Hun Batz
2,322
572
0
1,000
5,269
1,559
0
317
4,880
0
14,437
L
Amaterasu
Shadowconxd
Amaterasu
0
0
0
0
126
31
0
92
0
0
0
W
Hun Batz
1,763
674
0
2,797
4,867
1,455
0
152
4,715
0
23,317
W
3,252
1,593
0
783
2,239
671
719
191
2,048
0
23,780
L
Ymir
ennyui
Ymir
298
0
0
1,068
4,383
2,203
0
278
4,071
7,102
0
W
3,120
1,079
40
1,814
4,009
2,148
0
81
3,928
0
22,130
W
1,533
371
0
713
2,433
697
0
1,670
763
26,015
0
L
1,688
222
0
1,076
5,697
3,154
0
89
5,247
0
18,500
L
Nu Wa
2,069
1,114
0
500
1,757
404
0
873
712
25,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,273
Gold Earned
20,954
108
Minions Killed
185
0
Camps Cleared
0
515,754
Distance Traveled
568,521
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,169
695
7
1
0
116,747
1
L
Hun Batz
3,531
589
26
4
0
138,737
0
L
Amaterasu
2,652
442
0
0
0
0
0
W
Hun Batz
4,115
686
43
7
0
139,239
0
W
Ullr
3,938
656
42
7
0
93,684
0
L
Ymir
3,277
546
5
1
0
132,481
0
W
Horus
4,576
763
41
7
0
120,876
1
W
Nu Wa
4,156
693
52
9
0
97,975
2
L
Chaac
3,712
619
28
5
0
121,842
0
L
Nu Wa
4,101
684
49
8
0
122,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role