Player Matchup

Fenrir
Fenrir
ImaBeech1374
Fenrir
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,266 Elo+
Solo
Bastet
Bastet
Jaderuss1021
Bastet
Level 139
God Stats
6W - 2L
1,651 SR
Queue Stats
543W - 716L
1,382 Elo+
Solo
Jormungandr
Jormungandr
RunningTrains
Jormungandr
Level 21
God Stats
2W - 0L
1,757 SR
Queue Stats
30W - 10L
1,755 Elo+
Party 1
Thoth
Thoth
ToeSkeeter
Thoth
Level 96
God Stats
7W - 3L
1,696 SR
Queue Stats
224W - 70L
1,744 Elo+
Party 1
Sol
Sol
th3wzrd42069
Sol
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,656 Elo+
Party 1
Team Averages
Level 64
1,621 SR
1,561 Elo+

VS

Team Averages
Level 54
1,442 SR
1,439 Elo+
Merlin
Merlin
 
Merlin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
dogmoss123
Neith
Level 66
God Stats
1W - 3L
1,329 SR
Queue Stats
127W - 185L
1,382 Elo+
Solo
Lancelot
Lancelot
rhenato23
Lancelot
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 31L
1,434 Elo+
Solo
Discordia
Discordia
wittyzeus
Discordia
Level 128
God Stats
0W - 1L
1,381 SR
Queue Stats
1W - 7L
1,235 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Đemeter
Kumbhakarna
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
6 / 3 / 13
9,687
881
6,577
12,027
12,080
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
13
0 / 5 / 11
8,027
730
3,169
9,029
4,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
RunningTrains
Jormungandr
16
9 / 1 / 15
10,179
925
12,799
12,336
12,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
16
5 / 1 / 15
10,057
914
9,807
5,919
2,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
8 / 2 / 10
10,192
927
11,895
12,028
5,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 8 / 3
8,643
786
7,803
12,209
5,415
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
12
1 / 6 / 5
7,442
677
2,922
10,205
4,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Lancelot
rhenato23
Lancelot
8
0 / 4 / 3
6,511
592
1,099
4,719
1,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
wittyzeus
Discordia
15
5 / 6 / 0
8,848
804
9,920
9,804
4,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
Đemeter
Kumbhakarna
14
1 / 4 / 3
7,631
694
3,429
10,744
5,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
23
28
Kills
9
12
Deaths
28
64
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
8
3
0.44
W
Fenrir
6
3
13
4.17
W
Bastet
0
5
11
1.1
W
Jormungandr
RunningTrains
Jormungandr
9
1
15
16.5
W
Thoth
5
1
15
12.5
L
Neith
1
6
5
0.58
L
Lancelot
rhenato23
Lancelot
0
4
3
0.38
W
8
2
10
6.5
L
Discordia
wittyzeus
Discordia
5
6
0
0.83
L
Kumbhakarna
Đemeter
Kumbhakarna
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,247
Damage
25,173
51,339
Taken
47,681
37,448
Mitigated
21,176
19,954
Healing
4,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,803
356
245
345
12,209
5,415
0
8,502
3,368
23,659
0
W
Fenrir
6,577
1,163
1,066
2,467
12,027
12,080
662
3,751
7,782
0
15,353
W
Bastet
3,169
1,053
309
588
9,029
4,390
1,299
4,821
4,046
0
6,961
W
Jormungandr
RunningTrains
Jormungandr
12,799
1,460
1,549
3,533
12,336
12,957
0
3,700
8,511
21,086
695
W
Thoth
9,807
255
773
2,291
5,919
2,777
1,882
2,208
3,603
25,874
0
L
Neith
2,922
353
237
1,287
10,205
4,122
0
8,121
1,848
0
6,392
L
Lancelot
rhenato23
Lancelot
1,099
211
0
20
4,719
1,694
0
2,462
2,046
0
2,576
W
11,895
3,148
132
7,246
12,028
5,244
5,349
6,151
5,835
30,337
0
L
Discordia
wittyzeus
Discordia
9,920
213
166
1,058
9,804
4,377
0
7,054
2,463
19,039
0
L
Kumbhakarna
Đemeter
Kumbhakarna
3,429
59
72
1,552
10,744
5,568
0
6,169
4,150
12,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,142
Gold Earned
39,075
111
Minions Killed
87
0
Camps Cleared
0
1,025,677
Distance Traveled
667,321
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,643
786
40
4
0
143,981
0
W
Fenrir
9,687
881
11
1
0
211,875
0
W
Bastet
8,027
730
13
1
0
174,719
0
W
Jormungandr
10,179
925
20
2
0
233,088
0
W
Thoth
10,057
914
41
4
0
215,118
0
L
Neith
7,442
677
7
1
0
105,990
0
L
Lancelot
6,511
592
2
0
0
59,298
0
W
Sol
10,192
927
26
2
0
190,877
0
L
Discordia
8,848
804
21
2
0
178,533
0
L
Kumbhakarna
7,631
694
17
2
0
179,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role