Player Matchup

Mulan
Mulan
 
Mulan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
ImDMan5235
Charon
Level 127
God Stats
3W - 4L
1,487 SR
Queue Stats
392W - 384L
1,436 Elo+
Solo
Medusa
Medusa
Papatiim
Medusa
Level 145
God Stats
1W - 2L
1,722 SR
Queue Stats
109W - 139L
1,384 Elo+
Solo
Baron Samedi
Baron Samedi
PoohBear_Zr1
Baron Samedi
Level 93
God Stats
5W - 2L
1,604 SR
Queue Stats
190W - 198L
1,374 Elo+
Solo
Kuzenbo
Kuzenbo
ghostvjsp
Kuzenbo
Level 98
God Stats
4W - 4L
1,570 SR
Queue Stats
229W - 251L
1,397 Elo+
Solo
Team Averages
Level 118
1,577 SR
1,418 Elo+

VS

Team Averages
Level 90
1,496 SR
1,447 Elo+
Merlin
Merlin
 
Merlin
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Roman_Empire_PR
Kukulkan
Level 87
God Stats
11W - 10L
1,506 SR
Queue Stats
264W - 271L
1,398 Elo+
Solo
Eset
Eset
Unravell
Eset
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,481 Elo+
Solo
Hun Batz
Hun Batz
W0lf5ban3
Hun Batz
Level 126
God Stats
5W - 3L
1,559 SR
Queue Stats
464W - 463L
1,460 Elo+
Solo
Bellona
Bellona
birdgang215
Bellona
Level 48
God Stats
2W - 1L
1,417 SR
Queue Stats
48W - 61L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
17
7 / 3 / 7
8,891
889
9,620
19,360
12,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charon
ImDMan5235
Charon
13
1 / 6 / 10
7,461
746
6,123
17,066
17,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Papatiim
Medusa
15
7 / 5 / 4
8,503
850
10,072
10,701
4,175
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
PoohBear_Zr1
Baron Samedi
13
2 / 3 / 9
7,839
784
5,947
8,872
3,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
ghostvjsp
Kuzenbo
11
0 / 5 / 5
6,821
682
3,922
14,910
17,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
3 / 3 / 13
9,087
909
11,950
7,953
3,390
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
15
5 / 4 / 11
9,633
963
14,446
8,017
3,722
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
13
1 / 4 / 11
8,118
812
4,745
9,479
3,642
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
W0lf5ban3
Hun Batz
18
13 / 4 / 8
10,952
1,095
19,674
11,486
7,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
birdgang215
Bellona
14
0 / 5 / 10
7,854
785
6,076
15,413
15,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
75
17
Kills
22
22
Deaths
20
35
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
7
3
7
3.5
W
Merlin
 
Merlin
3
3
13
3.17
L
Charon
ImDMan5235
Charon
1
6
10
1
L
Medusa
Papatiim
Medusa
7
5
4
1.8
L
Baron Samedi
PoohBear_Zr1
Baron Samedi
2
3
9
2.17
W
Kukulkan
5
4
11
2.63
W
Eset
1
4
11
1.63
W
Hun Batz
W0lf5ban3
Hun Batz
13
4
8
4.25
W
Bellona
birdgang215
Bellona
0
5
10
1
L
Kuzenbo
ghostvjsp
Kuzenbo
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,684
Damage
56,891
70,909
Taken
52,348
55,254
Mitigated
34,132
20,117
Healing
8,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
9,620
523
654
6,926
19,360
12,946
162
6,818
12,292
16
18,479
W
Merlin
 
Merlin
11,950
716
530
1,117
7,953
3,390
1,358
2,734
5,072
26,282
0
L
Charon
ImDMan5235
Charon
6,123
559
425
2,691
17,066
17,240
104
8,895
7,952
15,845
0
L
Medusa
Papatiim
Medusa
10,072
3,270
492
976
10,701
4,175
640
4,741
5,831
0
16,822
L
Baron Samedi
PoohBear_Zr1
Baron Samedi
5,947
948
2,115
3,253
8,872
3,843
130
4,816
4,008
14,445
0
W
Kukulkan
14,446
974
1,052
1,029
8,017
3,722
1,641
3,504
4,331
33,242
0
W
Eset
4,745
552
474
663
9,479
3,642
900
2,763
6,671
10,668
0
W
Hun Batz
W0lf5ban3
Hun Batz
19,674
3,431
344
778
11,486
7,462
1,863
2,448
8,903
0
30,491
W
Bellona
birdgang215
Bellona
6,076
1,124
436
2,097
15,413
15,916
1,345
3,624
11,363
0
10,312
L
Kuzenbo
ghostvjsp
Kuzenbo
3,922
1,082
961
1,624
14,910
17,050
0
5,871
8,852
5,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,515
Gold Earned
45,644
76
Minions Killed
121
0
Camps Cleared
0
786,880
Distance Traveled
938,014
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,891
889
18
2
0
182,555
0
W
Merlin
9,087
909
36
4
0
187,588
0
L
Charon
7,461
746
12
1
0
160,121
0
L
Medusa
8,503
850
22
2
0
191,375
0
L
Baron Samedi
7,839
784
19
2
0
112,195
0
W
Kukulkan
9,633
963
46
5
0
184,746
0
W
Eset
8,118
812
11
1
0
180,247
0
W
Hun Batz
10,952
1,095
24
2
0
196,744
0
W
Bellona
7,854
785
4
0
0
188,689
0
L
Kuzenbo
6,821
682
5
1
0
140,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role