Player Matchup

Neith
Neith
Cptbaldshaft
Neith
Level 124
God Stats
11W - 9L
1,604 SR
Queue Stats
630W - 632L
1,412 Elo+
Solo
Charon
Charon
FrittenHubert
Charon
Level 109
God Stats
6W - 6L
1,604 SR
Queue Stats
371W - 351L
1,407 Elo+
Solo
Hachiman
Hachiman
kljbhjvtzcztr
Hachiman
Level 59
God Stats
2W - 4L
1,430 SR
Queue Stats
290W - 282L
1,506 Elo+
Solo
Fenrir
Fenrir
smow
Fenrir
Level 112
God Stats
0W - 2L
1,374 SR
Queue Stats
40W - 52L
1,422 Elo+
Party 1
Kukulkan
Kukulkan
tontweed
Kukulkan
Level 63
God Stats
2W - 3L
1,385 SR
Queue Stats
15W - 25L
1,360 Elo+
Party 1
Team Averages
Level 93
1,479 SR
1,422 Elo+

VS

Team Averages
Level 59
1,443 SR
1,406 Elo+
Yemoja
Yemoja
AzarathBylur
Yemoja
Level 82
God Stats
8W - 10L
1,451 SR
Queue Stats
92W - 83L
1,506 Elo+
Party 2
Olorun
Olorun
D3falt01
Olorun
Level 38
God Stats
5W - 6L
1,385 SR
Queue Stats
15W - 29L
1,291 Elo+
Party 3
Danzaburou
Danzaburou
Oasis5074
Danzaburou
Level 69
God Stats
33W - 24L
1,599 SR
Queue Stats
111W - 106L
1,447 Elo+
Party 2
Osiris
Osiris
ST_Shimada
Osiris
Level 39
God Stats
1W - 4L
1,096 SR
Queue Stats
14W - 28L
1,283 Elo+
Party 3
Arachne
Arachne
stinkbeast69
Arachne
Level 65
God Stats
2W - 1L
1,683 SR
Queue Stats
28W - 17L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 2
8,149
543
5,622
5,611
3,314
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 1 / 1
7,582
505
5,546
10,051
8,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
kljbhjvtzcztr
Hachiman
8
1 / 3 / 2
5,903
394
8,562
8,627
2,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
smow
Fenrir
13
3 / 4 / 2
7,296
486
10,105
18,687
8,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
tontweed
Kukulkan
13
2 / 3 / 1
7,224
482
5,900
7,701
3,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
0 / 0 / 6
7,729
515
3,726
12,118
8,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Olorun
D3falt01
Olorun
12
1 / 3 / 3
8,143
543
9,178
11,546
4,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Oasis5074
Danzaburou
14
4 / 3 / 2
8,887
592
9,018
12,353
4,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
ST_Shimada
Osiris
14
0 / 0 / 1
8,469
565
4,289
7,730
8,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Arachne
stinkbeast69
Arachne
15
6 / 1 / 2
8,972
598
9,913
12,805
6,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
7
Kills
11
11
Deaths
7
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Yemoja
0
0
6
3
L
0
0
2
1
W
Olorun
D3falt01
Olorun
1
3
3
0.83
L
1
1
1
1.5
W
Danzaburou
Oasis5074
Danzaburou
4
3
2
1.67
W
Osiris
ST_Shimada
Osiris
0
0
1
0.5
L
Hachiman
kljbhjvtzcztr
Hachiman
1
3
2
0.67
L
Fenrir
smow
Fenrir
3
4
2
1
W
Arachne
stinkbeast69
Arachne
6
1
2
7
L
Kukulkan
tontweed
Kukulkan
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,735
Damage
36,124
50,677
Taken
56,552
26,055
Mitigated
32,693
14,176
Healing
26,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
3,726
1,100
4,409
5,122
12,118
8,218
341
4,255
7,863
21,306
0
L
5,622
1,764
0
3,018
5,611
3,314
0
0
5,611
0
64,461
W
Olorun
D3falt01
Olorun
9,178
4,328
180
2,668
11,546
4,747
1,154
3,026
8,520
53,811
5,117
L
5,546
545
117
3,549
10,051
8,545
0
1,310
8,741
35,837
0
W
Danzaburou
Oasis5074
Danzaburou
9,018
3,498
0
4,236
12,353
4,916
1,100
2,771
9,582
0
72,662
W
Osiris
ST_Shimada
Osiris
4,289
710
0
3,259
7,730
8,199
0
152
7,578
0
56,794
L
Hachiman
kljbhjvtzcztr
Hachiman
8,562
4,965
0
2,641
8,627
2,977
0
1,427
7,200
0
31,358
L
Fenrir
smow
Fenrir
10,105
2,768
0
3,889
18,687
8,126
0
5,517
13,170
0
52,844
W
Arachne
stinkbeast69
Arachne
9,913
7,276
0
6,634
12,805
6,613
0
1,242
11,563
0
79,958
L
Kukulkan
tontweed
Kukulkan
5,900
758
0
962
7,701
3,093
0
4,590
3,111
44,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,154
Gold Earned
42,200
383
Minions Killed
422
0
Camps Cleared
0
1,260,910
Distance Traveled
1,418,636
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,729
515
28
2
0
270,475
0
L
Neith
8,149
543
138
9
0
220,739
2
W
Olorun
8,143
543
88
6
0
262,428
0
L
Charon
7,582
505
44
3
0
269,873
0
W
Danzaburou
8,887
592
115
8
0
269,037
0
W
Osiris
8,469
565
90
6
0
281,909
0
L
Hachiman
5,903
394
41
3
0
175,749
1
L
Fenrir
7,296
486
63
4
0
316,973
0
W
Arachne
8,972
598
101
7
0
334,787
2
L
Kukulkan
7,224
482
97
6
0
277,576
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role