Player Matchup

Achilles
Achilles
SlowScopeRece
Achilles
Level 126
God Stats
14W - 15L
1,432 SR
Queue Stats
139W - 151L
1,379 Elo+
Party 2
Bakasura
Bakasura
TTVFAIDE777
Bakasura
Level 107
God Stats
3W - 3L
1,815 SR
Queue Stats
84W - 88L
1,373 Elo+
Party 2
Discordia
Discordia
bobthetank2005
Discordia
Level 118
God Stats
4W - 1L
1,742 SR
Queue Stats
120W - 117L
1,391 Elo+
Party 2
Team Averages
Level 117
1,663 SR
1,381 Elo+

VS

Team Averages
Level 107
1,369 SR
1,425 Elo+
Sol
Sol
Alphaqeen
Sol
Level 25
God Stats
6W - 9L
1,331 SR
Queue Stats
37W - 58L
1,341 Elo+
Party 1
King Arthur
King Arthur
Sahid182
King Arthur
Level 126
God Stats
5W - 13L
1,357 SR
Queue Stats
238W - 242L
1,432 Elo+
Solo
Sylvanus
Sylvanus
TankyBromance
Sylvanus
Level 169
God Stats
1W - 1L
1,420 SR
Queue Stats
17W - 13L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
SlowScopeRece
Achilles
14
10 / 2 / 3
12,151
868
13,031
18,146
21,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
TTVFAIDE777
Bakasura
11
0 / 3 / 12
10,137
724
8,043
12,141
5,919
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
bobthetank2005
Discordia
16
4 / 0 / 8
12,362
883
22,375
10,208
4,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 2
9,457
676
8,993
17,088
5,937
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Sahid182
King Arthur
10
0 / 5 / 3
8,997
643
7,174
13,285
11,262
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Sylvanus
TankyBromance
Sylvanus
14
3 / 4 / 2
10,145
725
10,387
17,061
15,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
14
Kills
5
5
Deaths
14
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
L
King Arthur
Sahid182
King Arthur
0
5
3
0.3
W
Achilles
SlowScopeRece
Achilles
10
2
3
5.75
W
Bakasura
TTVFAIDE777
Bakasura
0
3
12
2
L
Sylvanus
TankyBromance
Sylvanus
3
4
2
1
W
Discordia
bobthetank2005
Discordia
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,449
Damage
26,554
40,495
Taken
47,434
31,411
Mitigated
33,190
8,241
Healing
10,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,993
1,648
0
3,304
17,088
5,937
0
9,046
7,083
30,763
0
L
King Arthur
Sahid182
King Arthur
7,174
525
0
1,120
13,285
11,262
0
4,633
7,406
1,429
24,693
W
Achilles
SlowScopeRece
Achilles
13,031
2,672
0
4,583
18,146
21,234
0
7,986
10,160
145
34,534
W
Bakasura
TTVFAIDE777
Bakasura
8,043
4,531
0
2,701
12,141
5,919
574
6,815
5,326
0
22,767
L
Sylvanus
TankyBromance
Sylvanus
10,387
3,119
1,832
4,710
17,061
15,991
0
9,011
7,164
30,035
7,912
W
Discordia
bobthetank2005
Discordia
22,375
2,421
0
957
10,208
4,258
600
5,557
4,651
75,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,650
Gold Earned
28,599
178
Minions Killed
125
0
Camps Cleared
0
873,808
Distance Traveled
688,800
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,457
676
41
3
0
245,966
0
L
King Arthur
8,997
643
36
3
0
222,482
2
W
Achilles
12,151
868
25
2
0
296,730
0
W
Bakasura
10,137
724
51
4
0
299,739
0
L
Sylvanus
10,145
725
48
3
0
220,352
2
W
Discordia
12,362
883
102
7
0
277,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role