Player Matchup

Hera
Hera
Cakkos
Hera
Level 96
God Stats
4W - 5L
1,198 SR
Queue Stats
185W - 221L
1,439 Elo+
Solo
Medusa
Medusa
KorTheRed
Medusa
Level 26
God Stats
1W - 0L
1,425 SR
Queue Stats
29W - 34L
1,382 Elo+
Party 1
Athena
Athena
MissGreafer
Athena
Level 99
God Stats
1W - 1L
1,274 SR
Queue Stats
28W - 31L
1,409 Elo+
Party 1
Bacchus
Bacchus
Pixell98
Bacchus
Level 119
God Stats
22W - 12L
1,633 SR
Queue Stats
574W - 563L
1,373 Elo+
Party 2
Da Ji
Da Ji
Thano11
Da Ji
Level 126
God Stats
5W - 7L
1,382 SR
Queue Stats
697W - 687L
1,392 Elo+
Party 2
Team Averages
Level 93
1,382 SR
1,399 Elo+

VS

Team Averages
Level 54
1,606 SR
1,388 Elo+
Persephone
Persephone
DrSquatsch
Persephone
Level 24
God Stats
0W - 1L
1,761 SR
Queue Stats
16W - 15L
1,382 Elo+
Party 3
King Arthur
King Arthur
SatsumaFeuer40
King Arthur
Level 18
God Stats
0W - 1L
1,373 SR
Queue Stats
14W - 12L
1,424 Elo+
Party 3
Merlin
Merlin
Torakal
Merlin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 53L
1,322 Elo+
Solo
Anhur
Anhur
ccdemigodcc
Anhur
Level 109
God Stats
0W - 1L
1,795 SR
Queue Stats
16W - 18L
1,382 Elo+
Party 3
Anubis
Anubis
dragonfire_2602
Anubis
Level 94
God Stats
0W - 1L
1,599 SR
Queue Stats
41W - 45L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Cakkos
Hera
17
5 / 2 / 16
9,911
991
11,772
9,563
4,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
KorTheRed
Medusa
15
3 / 4 / 14
8,743
874
12,145
13,402
6,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
15
3 / 2 / 13
9,506
951
4,924
16,585
15,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bacchus
Pixell98
Bacchus
15
5 / 5 / 18
9,811
981
6,433
15,512
21,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
Thano11
Da Ji
17
13 / 4 / 11
10,628
1,063
19,275
12,399
7,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
DrSquatsch
Persephone
16
6 / 5 / 6
9,115
912
9,857
13,793
4,923
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SatsumaFeuer40
King Arthur
15
4 / 6 / 8
8,538
854
5,016
14,191
17,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Torakal
Merlin
10
0 / 6 / 3
6,402
640
8,801
7,809
2,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
3 / 5 / 6
7,945
795
5,545
12,259
4,655
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
2 / 6 / 1
7,581
758
11,260
9,527
4,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
39
29
Kills
15
17
Deaths
28
72
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hera
Cakkos
Hera
5
2
16
6.5
L
Persephone
DrSquatsch
Persephone
6
5
6
1.8
W
Medusa
KorTheRed
Medusa
3
4
14
2.5
W
Athena
3
2
13
4.75
W
Bacchus
Pixell98
Bacchus
5
5
18
2.8
L
King Arthur
SatsumaFeuer40
King Arthur
4
6
8
1.33
W
Da Ji
Thano11
Da Ji
13
4
11
4.63
L
Merlin
Torakal
Merlin
0
6
3
0.25
L
3
5
6
1.2
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,549
Damage
40,479
67,461
Taken
57,579
56,513
Mitigated
33,712
18,569
Healing
11,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Cakkos
Hera
11,772
3,605
910
940
9,563
4,876
2,138
3,465
6,098
30,682
0
L
Persephone
DrSquatsch
Persephone
9,857
846
394
3,852
13,793
4,923
49
4,195
9,541
22,727
0
W
Medusa
KorTheRed
Medusa
12,145
6,909
1,049
2,926
13,402
6,575
1,882
6,869
6,533
0
27,809
W
Athena
4,924
1,742
782
4,741
16,585
15,975
984
9,338
7,247
9,470
0
W
Bacchus
Pixell98
Bacchus
6,433
526
1,648
2,092
15,512
21,183
940
4,828
10,684
10,218
0
L
King Arthur
SatsumaFeuer40
King Arthur
5,016
961
517
753
14,191
17,040
58
5,964
8,227
0
7,954
W
Da Ji
Thano11
Da Ji
19,275
3,710
1,587
1,894
12,399
7,904
1,513
5,418
6,981
0
26,332
L
Merlin
Torakal
Merlin
8,801
554
232
252
7,809
2,474
0
3,218
4,591
13,058
0
L
5,545
1,691
456
3,398
12,259
4,655
0
4,706
7,553
0
14,548
L
11,260
504
0
1,197
9,527
4,620
264
5,043
4,484
20,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,599
Gold Earned
39,581
95
Minions Killed
80
0
Camps Cleared
0
923,957
Distance Traveled
842,410
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,911
991
38
4
0
166,593
0
L
Persephone
9,115
912
24
2
0
175,105
0
W
Medusa
8,743
874
30
3
0
174,773
0
W
Athena
9,506
951
11
1
0
220,251
0
W
Bacchus
9,811
981
2
0
0
173,607
0
L
King Arthur
8,538
854
9
1
0
173,432
0
W
Da Ji
10,628
1,063
14
1
0
188,733
0
L
Merlin
6,402
640
9
1
0
148,670
0
L
Anhur
7,945
795
14
1
0
181,504
0
L
Anubis
7,581
758
24
2
0
163,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role