Player Matchup

Danzaburou
Danzaburou
IFARTED007
Danzaburou
Level 78
God Stats
22W - 14L
1,492 SR
Queue Stats
119W - 136L
1,357 Elo+
Solo
Sobek
Sobek
ItsProxyXD
Sobek
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 49L
1,479 Elo+
Party 1
Baba Yaga
Baba Yaga
Leightss
Baba Yaga
Level 60
God Stats
4W - 2L
1,526 SR
Queue Stats
22W - 12L
1,528 Elo+
Party 1
Team Averages
Level 74
1,506 SR
1,455 Elo+

VS

Team Averages
Level 55
1,411 SR
1,300 Elo+
Ix Chel
Ix Chel
JayChromeHeart
Ix Chel
Level 30
God Stats
1W - 6L
1,301 SR
Queue Stats
1W - 15L
1,192 Elo+
Solo
Kuzenbo
Kuzenbo
NostyDwarf
Kuzenbo
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 41L
1,335 Elo+
Party 2
Chaac
Chaac
tristantinos2
Chaac
Level 106
God Stats
6W - 8L
1,432 SR
Queue Stats
142W - 153L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IFARTED007
Danzaburou
12
5 / 3 / 5
9,861
822
8,472
8,978
3,762
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
12
1 / 3 / 13
9,218
768
9,687
14,909
17,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baba Yaga
Leightss
Baba Yaga
13
9 / 2 / 6
10,498
875
16,942
8,455
4,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 10 / 3
9,734
811
6,249
11,657
4,973
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
NostyDwarf
Kuzenbo
11
2 / 2 / 5
8,865
739
3,866
11,986
13,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 3 / 6
8,960
747
12,607
16,158
14,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
15
Kills
7
8
Deaths
15
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
IFARTED007
Danzaburou
5
3
5
2.5
W
Sobek
1
3
13
2.5
L
4
10
3
0.55
W
Baba Yaga
Leightss
Baba Yaga
9
2
6
6
L
Kuzenbo
NostyDwarf
Kuzenbo
2
2
5
2.25
L
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,101
Damage
22,722
32,342
Taken
39,801
25,020
Mitigated
32,407
6,236
Healing
7,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
IFARTED007
Danzaburou
8,472
3,752
0
1,750
8,978
3,762
314
2,455
6,523
0
31,466
W
Sobek
9,687
706
0
3,516
14,909
17,224
81
5,254
9,655
28,076
0
L
6,249
689
531
505
11,657
4,973
0
7,913
3,134
21,592
0
W
Baba Yaga
Leightss
Baba Yaga
16,942
1,590
0
970
8,455
4,034
701
2,857
5,598
40,696
0
L
Kuzenbo
NostyDwarf
Kuzenbo
3,866
1,556
0
3,167
11,986
13,049
0
7,382
3,960
12,367
0
L
12,607
1,025
0
3,692
16,158
14,385
0
9,404
5,661
0
36,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,577
Gold Earned
27,559
129
Minions Killed
74
0
Camps Cleared
0
616,655
Distance Traveled
615,535
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,861
822
50
4
0
189,351
0
W
Sobek
9,218
768
33
3
0
219,821
0
L
Ix Chel
9,734
811
28
2
0
169,973
3
W
Baba Yaga
10,498
875
46
4
0
207,483
0
L
Kuzenbo
8,865
739
12
1
0
215,551
3
L
Chaac
8,960
747
34
3
0
230,011
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role