Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BigMommyMothGF
Mulan
Level 70
God Stats
5W - 8L
1,537 SR
Queue Stats
199W - 235L
1,518 Elo+
Solo
Tiamat
Tiamat
Branis7691
Tiamat
Level 25
God Stats
2W - 0L
1,666 SR
Queue Stats
12W - 12L
1,603 Elo+
Party 1
Charon
Charon
LordMaka
Charon
Level 29
God Stats
6W - 1L
1,885 SR
Queue Stats
42W - 33L
1,551 Elo+
Party 1
Ishtar
Ishtar
UncivilWord
Ishtar
Level 88
God Stats
7W - 7L
1,591 SR
Queue Stats
124W - 108L
1,521 Elo+
Party 1
Team Averages
Level 72
1,636 SR
1,539 Elo+

VS

Team Averages
Level 68
1,392 SR
1,488 Elo+
Nemesis
Nemesis
BoomO5
Nemesis
Level 59
God Stats
3W - 5L
1,494 SR
Queue Stats
51W - 65L
1,409 Elo+
Solo
Rama
Rama
EvilG88
Rama
Level 25
God Stats
1W - 3L
1,195 SR
Queue Stats
4W - 12L
1,415 Elo+
Party 2
King Arthur
King Arthur
GankerSpanker
King Arthur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,655 Elo+
Party 3
Aphrodite
Aphrodite
minidonutt
Aphrodite
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 43L
1,612 Elo+
Party 3
Ares
Ares
tiki8man
Ares
Level 43
God Stats
0W - 2L
1,269 SR
Queue Stats
32W - 51L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
2 / 0 / 3
5,864
586
6,457
8,525
3,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 0
5,865
587
7,063
10,604
8,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
Branis7691
Tiamat
10
4 / 0 / 2
5,833
583
5,911
3,796
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
LordMaka
Charon
9
2 / 0 / 5
6,157
616
3,301
5,979
3,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
11
3 / 0 / 2
6,667
667
5,829
4,876
1,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BoomO5
Nemesis
9
0 / 3 / 0
5,143
514
3,469
8,894
2,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
EvilG88
Rama
7
0 / 1 / 0
4,253
425
1,613
6,147
1,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
GankerSpanker
King Arthur
11
1 / 0 / 0
6,078
608
6,440
12,126
9,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Aphrodite
minidonutt
Aphrodite
7
0 / 3 / 0
4,701
470
1,703
6,493
3,071
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ares
7
0 / 4 / 0
4,645
465
3,099
8,089
4,676
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
11
Kills
1
1
Deaths
11
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
2
0
3
3.5
W
0
1
0
0
L
Nemesis
BoomO5
Nemesis
0
3
0
0
W
Tiamat
Branis7691
Tiamat
4
0
2
5
L
Rama
EvilG88
Rama
0
1
0
0
L
King Arthur
GankerSpanker
King Arthur
1
0
0
1
W
Charon
LordMaka
Charon
2
0
5
4.5
W
Ishtar
3
0
2
4
L
Aphrodite
minidonutt
Aphrodite
0
3
0
0
L
Ares
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,561
Damage
16,324
33,780
Taken
41,749
19,555
Mitigated
22,150
10,156
Healing
8,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
6,457
1,588
0
1,195
8,525
3,378
0
1,324
7,121
0
49,466
W
7,063
1,873
0
3,527
10,604
8,352
0
0
10,604
0
40,539
L
Nemesis
BoomO5
Nemesis
3,469
1,431
0
1,397
8,894
2,950
0
1,563
7,331
0
36,558
W
Tiamat
Branis7691
Tiamat
5,911
1,116
0
691
3,796
1,971
0
1,853
1,828
31,058
0
L
Rama
EvilG88
Rama
1,613
1,218
0
763
6,147
1,567
102
688
5,459
0
14,596
L
King Arthur
GankerSpanker
King Arthur
6,440
1,384
0
2,366
12,126
9,886
0
0
12,126
0
44,562
W
Charon
LordMaka
Charon
3,301
896
0
2,027
5,979
3,998
0
1,068
4,911
13,695
0
W
Ishtar
5,829
3,650
0
2,716
4,876
1,856
768
362
4,514
0
52,596
L
Aphrodite
minidonutt
Aphrodite
1,703
513
1,503
2,502
6,493
3,071
0
1,517
4,976
18,702
0
L
Ares
3,099
0
0
0
8,089
4,676
0
5,444
2,645
20,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,386
Gold Earned
24,820
308
Minions Killed
210
0
Camps Cleared
0
1,029,436
Distance Traveled
945,238
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
5,864
586
70
7
0
243,794
0
W
Mulan
5,865
587
75
8
0
199,440
0
L
Nemesis
5,143
514
65
7
0
240,579
0
W
Tiamat
5,833
583
54
5
0
191,743
0
L
Rama
4,253
425
30
3
0
162,440
0
L
King Arthur
6,078
608
69
7
0
196,451
0
W
Charon
6,157
616
14
1
0
202,773
3
W
Ishtar
6,667
667
95
10
0
191,686
0
L
Aphrodite
4,701
470
14
1
0
168,709
0
L
Ares
4,645
465
32
3
0
177,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role