Player Matchup

Thor
Thor
Anders3
Thor
Level 141
God Stats
9W - 8L
1,640 SR
Queue Stats
243W - 213L
1,565 Elo+
Party 1
Cthulhu
Cthulhu
JT307
Cthulhu
Level 161
God Stats
2W - 2L
1,838 SR
Queue Stats
108W - 85L
1,588 Elo+
Solo
Zeus
Zeus
MegaMald
Zeus
Level 124
God Stats
1W - 2L
1,685 SR
Queue Stats
138W - 107L
1,634 Elo+
Solo
Hachiman
Hachiman
TzN Kiixy
Hachiman
Level 154
God Stats
0W - 1L
1,658 SR
Queue Stats
86W - 73L
1,577 Elo+
Party 1
Horus
Horus
ValexE
Horus
Level 156
God Stats
6W - 1L
1,712 SR
Queue Stats
110W - 92L
1,575 Elo+
Party 1
Team Averages
Level 147
1,707 SR
1,588 Elo+

VS

Team Averages
Level 133
1,666 SR
1,557 Elo+
Sol
Sol
AncientAsura
Sol
Level 87
God Stats
5W - 1L
1,797 SR
Queue Stats
48W - 39L
1,636 Elo+
Party 2
Ymir
Ymir
SayuOfTheSea
Ymir
Level 125
God Stats
1W - 0L
1,364 SR
Queue Stats
38W - 40L
1,463 Elo+
Party 2
Ratatoskr
Ratatoskr
SplattsMcGee
Ratatoskr
Level 158
God Stats
11W - 7L
1,690 SR
Queue Stats
459W - 401L
1,567 Elo+
Solo
Amaterasu
Amaterasu
tred343
Amaterasu
Level 164
God Stats
2W - 0L
1,925 SR
Queue Stats
87W - 82L
1,553 Elo+
Party 2
Hou Yi
Hou Yi
trustachamp
Hou Yi
Level 129
God Stats
24W - 24L
1,553 SR
Queue Stats
240W - 268L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Anders3
Thor
11
3 / 2 / 3
6,742
519
7,547
9,921
3,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
JT307
Cthulhu
14
2 / 1 / 0
8,055
620
10,607
8,501
4,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
12
1 / 5 / 0
6,928
533
6,087
7,220
2,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
TzN Kiixy
Hachiman
12
3 / 4 / 3
7,242
557
9,741
11,689
3,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
ValexE
Horus
9
0 / 1 / 5
6,268
482
3,632
13,871
11,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 2
9,380
722
7,409
6,874
2,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 2 / 3
7,689
591
4,076
11,089
8,566
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ratatoskr
SplattsMcGee
Ratatoskr
13
6 / 1 / 3
8,479
652
12,961
14,868
5,781
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
tred343
Amaterasu
14
0 / 1 / 1
8,464
651
4,665
15,609
9,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
12
2 / 5 / 1
7,601
585
5,351
10,488
3,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
9
Kills
13
13
Deaths
9
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
L
Thor
Anders3
Thor
3
2
3
2.25
L
Cthulhu
JT307
Cthulhu
2
1
0
2
L
Zeus
1
5
0
0.2
W
2
2
3
1.75
W
Ratatoskr
SplattsMcGee
Ratatoskr
6
1
3
7.5
L
Hachiman
TzN Kiixy
Hachiman
3
4
3
1.13
L
Horus
ValexE
Horus
0
1
5
2.5
W
Amaterasu
tred343
Amaterasu
0
1
1
0.5
W
Hou Yi
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,614
Damage
34,462
51,202
Taken
58,928
26,622
Mitigated
29,161
12,382
Healing
25,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,409
3,160
0
4,679
6,874
2,358
7,189
2,173
4,530
84,915
8,227
L
Thor
Anders3
Thor
7,547
1,578
0
1,605
9,921
3,548
0
1,057
8,864
0
48,596
L
Cthulhu
JT307
Cthulhu
10,607
1,582
161
2,881
8,501
4,898
0
1,869
6,632
66,898
20
L
Zeus
6,087
868
0
697
7,220
2,432
0
2,639
4,581
48,203
0
W
4,076
1,193
1,556
1,547
11,089
8,566
150
2,225
8,730
17,445
0
W
Ratatoskr
SplattsMcGee
Ratatoskr
12,961
3,282
0
4,665
14,868
5,781
0
2,362
12,348
0
69,248
L
Hachiman
TzN Kiixy
Hachiman
9,741
4,722
0
3,270
11,689
3,905
1
923
10,766
0
50,721
L
Horus
ValexE
Horus
3,632
1,802
645
3,123
13,871
11,839
0
4,969
8,902
0
12,486
W
Amaterasu
tred343
Amaterasu
4,665
2,041
0
10,589
15,609
9,185
243
9,065
6,158
0
68,740
W
Hou Yi
5,351
2,555
0
2,036
10,488
3,271
0
0
10,488
0
42,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,235
Gold Earned
41,613
365
Minions Killed
461
0
Camps Cleared
0
1,345,311
Distance Traveled
1,351,499
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,380
722
151
12
0
264,944
0
L
Thor
6,742
519
75
6
0
298,363
0
L
Cthulhu
8,055
620
112
9
0
266,800
4
L
Zeus
6,928
533
78
6
0
250,222
0
W
Ymir
7,689
591
27
2
0
247,092
0
W
Ratatoskr
8,479
652
89
7
0
295,761
3
L
Hachiman
7,242
557
82
6
0
243,878
0
L
Horus
6,268
482
18
1
0
286,048
5
W
Amaterasu
8,464
651
124
10
0
292,709
0
W
Hou Yi
7,601
585
70
5
0
250,993
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role