Player Matchup

Fenrir
Fenrir
Pick_Up_23
Fenrir
Level 114
God Stats
1W - 1L
1,687 SR
Queue Stats
161W - 160L
1,488 Elo+
Party 2
Skadi
Skadi
cmueller1983
Skadi
Level 134
God Stats
5W - 2L
1,695 SR
Queue Stats
239W - 219L
1,501 Elo+
Party 2
Loki
Loki
juan_yet
Loki
Level 151
God Stats
4W - 7L
1,467 SR
Queue Stats
769W - 786L
1,533 Elo+
Solo
Amaterasu
Amaterasu
margese
Amaterasu
Level 135
God Stats
0W - 4L
1,164 SR
Queue Stats
240W - 216L
1,486 Elo+
Party 2
Artio
Artio
screecer
Artio
Level 138
God Stats
1W - 2L
1,715 SR
Queue Stats
301W - 263L
1,505 Elo+
Party 2
Team Averages
Level 134
1,546 SR
1,503 Elo+

VS

Team Averages
Level 129
1,556 SR
1,619 Elo+
Baron Samedi
Baron Samedi
Azzzuen
Baron Samedi
Level 158
God Stats
9W - 0L
1,861 SR
Queue Stats
504W - 304L
1,806 Elo+
Party 1
Danzaburou
Danzaburou
FGennosuke
Danzaburou
Level 92
God Stats
1W - 1L
1,286 SR
Queue Stats
83W - 92L
1,494 Elo+
Solo
Medusa
Medusa
LoneSpartan116
Medusa
Level 125
God Stats
1W - 1L
1,274 SR
Queue Stats
42W - 34L
1,509 Elo+
Party 3
Chaac
Chaac
Xrenosin
Chaac
Level 147
God Stats
8W - 0L
1,861 SR
Queue Stats
457W - 272L
1,797 Elo+
Party 1
Cabrakan
Cabrakan
peterb74
Cabrakan
Level 123
God Stats
7W - 2L
1,499 SR
Queue Stats
190W - 178L
1,490 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Pick_Up_23
Fenrir
14
3 / 8 / 1
8,407
701
3,683
14,550
10,110
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 4 / 4
8,119
677
11,219
10,293
4,487
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
16
5 / 7 / 5
9,724
810
10,622
13,245
6,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Amaterasu
margese
Amaterasu
15
3 / 7 / 5
9,034
753
11,403
21,770
24,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Artio
screecer
Artio
15
1 / 6 / 5
8,343
695
8,549
17,800
21,533
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Azzzuen
Baron Samedi
16
8 / 2 / 15
10,426
869
16,356
8,935
5,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Danzaburou
FGennosuke
Danzaburou
17
3 / 3 / 15
9,940
828
9,964
10,466
5,486
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
12 / 4 / 10
11,186
932
17,601
11,618
5,726
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Xrenosin
Chaac
17
6 / 2 / 20
10,832
903
15,555
17,916
28,108
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cabrakan
peterb74
Cabrakan
15
3 / 3 / 21
10,052
838
10,385
15,267
24,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
113
14
Kills
32
32
Deaths
14
20
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Azzzuen
Baron Samedi
8
2
15
7.75
W
Danzaburou
FGennosuke
Danzaburou
3
3
15
3.5
W
12
4
10
4.25
L
Fenrir
Pick_Up_23
Fenrir
3
8
1
0.44
W
Chaac
Xrenosin
Chaac
6
2
20
8
L
2
4
4
1
L
Loki
5
7
5
1.07
L
Amaterasu
margese
Amaterasu
3
7
5
0.79
W
Cabrakan
peterb74
Cabrakan
3
3
21
4.5
L
Artio
screecer
Artio
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,476
Damage
69,861
77,658
Taken
64,202
67,402
Mitigated
69,405
16,343
Healing
20,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Azzzuen
Baron Samedi
16,356
2,100
5,848
2,712
8,935
5,297
1,757
1,294
7,515
33,571
0
W
Danzaburou
FGennosuke
Danzaburou
9,964
3,856
379
1,647
10,466
5,486
4,293
1,142
9,187
0
26,597
W
17,601
6,903
828
465
11,618
5,726
1,096
2,067
9,282
0
33,349
L
Fenrir
Pick_Up_23
Fenrir
3,683
747
865
1,792
14,550
10,110
0
4,004
10,546
0
5,518
W
Chaac
Xrenosin
Chaac
15,555
1,031
1,646
5,924
17,916
28,108
23
2,534
15,055
2,065
23,647
L
11,219
3,945
1,092
1,080
10,293
4,487
0
3,190
7,103
0
27,495
L
Loki
10,622
916
599
867
13,245
6,416
0
5,159
8,086
0
24,148
L
Amaterasu
margese
Amaterasu
11,403
4,077
329
4,282
21,770
24,856
0
7,873
13,897
238
18,967
W
Cabrakan
peterb74
Cabrakan
10,385
1,524
333
1,114
15,267
24,788
405
1,750
13,267
15,113
975
L
Artio
screecer
Artio
8,549
366
2,250
3,187
17,800
21,533
0
6,711
11,089
14,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,627
Gold Earned
52,436
100
Minions Killed
130
0
Camps Cleared
0
985,297
Distance Traveled
1,029,775
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,426
869
32
3
0
193,648
0
W
Danzaburou
9,940
828
38
3
0
201,583
0
W
Medusa
11,186
932
32
3
0
193,030
0
L
Fenrir
8,407
701
5
0
0
215,054
0
W
Chaac
10,832
903
20
2
0
251,852
0
L
Skadi
8,119
677
39
3
0
161,748
0
L
Loki
9,724
810
24
2
0
206,339
0
L
Amaterasu
9,034
753
24
2
0
203,275
0
W
Cabrakan
10,052
838
8
1
0
189,662
0
L
Artio
8,343
695
8
1
0
198,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role