Player Matchup

Sol
Sol
Aldoschickens
Sol
Level 89
God Stats
17W - 16L
1,548 SR
Queue Stats
454W - 430L
1,466 Elo+
Solo
Sobek
Sobek
Moocherry
Sobek
Level 88
God Stats
2W - 0L
1,683 SR
Queue Stats
162W - 145L
1,485 Elo+
Party 1
Scylla
Scylla
NOOBCuchulain
Scylla
Level 91
God Stats
5W - 1L
1,521 SR
Queue Stats
337W - 328L
1,563 Elo+
Solo
King Arthur
King Arthur
RendStung
King Arthur
Level 86
God Stats
10W - 8L
1,681 SR
Queue Stats
217W - 229L
1,492 Elo+
Solo
Fenrir
Fenrir
ScarlettJoy
Fenrir
Level 146
God Stats
33W - 20L
1,624 SR
Queue Stats
511W - 491L
1,577 Elo+
Party 1
Team Averages
Level 100
1,611 SR
1,517 Elo+

VS

Team Averages
Level 93
1,541 SR
1,509 Elo+
Tsukuyomi
Tsukuyomi
Deadparty6116
Tsukuyomi
Level 67
God Stats
7W - 4L
1,788 SR
Queue Stats
91W - 79L
1,529 Elo+
Solo
Izanami
Izanami
FiftyOhms
Izanami
Level 45
God Stats
3W - 4L
1,684 SR
Queue Stats
75W - 84L
1,497 Elo+
Solo
Tyr
Tyr
MetalAffect
Tyr
Level 124
God Stats
4W - 5L
1,500 SR
Queue Stats
165W - 181L
1,503 Elo+
Solo
Ymir
Ymir
cgrillo
Ymir
Level 87
God Stats
0W - 2L
1,382 SR
Queue Stats
20W - 21L
1,547 Elo+
Solo
Merlin
Merlin
mquri
Merlin
Level 143
God Stats
0W - 4L
1,348 SR
Queue Stats
157W - 152L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 2
8,708
670
10,648
8,253
2,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
Moocherry
Sobek
10
0 / 0 / 7
6,976
537
2,786
11,024
7,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
5 / 0 / 3
8,515
655
9,381
5,097
1,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
RendStung
King Arthur
12
2 / 4 / 3
7,563
582
10,041
13,203
9,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
13
3 / 0 / 4
7,986
614
4,662
9,634
4,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Deadparty6116
Tsukuyomi
10
1 / 6 / 0
6,113
470
5,023
14,121
4,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
FiftyOhms
Izanami
11
1 / 3 / 0
6,761
520
4,836
7,232
2,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 4 / 1
7,279
560
8,804
16,161
13,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ymir
cgrillo
Ymir
10
0 / 2 / 0
6,162
474
2,619
12,495
7,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
mquri
Merlin
12
0 / 3 / 0
7,007
539
5,291
5,995
2,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
17
Kills
5
5
Deaths
18
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
7
1
2
8
L
Tsukuyomi
Deadparty6116
Tsukuyomi
1
6
0
0.17
L
Izanami
FiftyOhms
Izanami
1
3
0
0.33
L
3
4
1
0.88
W
Sobek
Moocherry
Sobek
0
0
7
3.5
W
5
0
3
6.5
W
King Arthur
RendStung
King Arthur
2
4
3
0.88
W
Fenrir
3
0
4
5
L
Ymir
cgrillo
Ymir
0
2
0
0
L
Merlin
mquri
Merlin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,518
Damage
26,573
47,211
Taken
56,004
26,367
Mitigated
31,396
15,238
Healing
16,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,648
4,990
0
4,471
8,253
2,498
1,994
905
7,348
64,397
7,012
L
Tsukuyomi
Deadparty6116
Tsukuyomi
5,023
1,242
0
4,828
14,121
4,991
0
3,719
10,312
0
41,643
L
Izanami
FiftyOhms
Izanami
4,836
3,105
0
1,935
7,232
2,715
1,189
5,206
2,026
0
53,868
L
8,804
1,387
0
4,546
16,161
13,762
0
869
14,437
0
43,236
W
Sobek
Moocherry
Sobek
2,786
451
0
3,598
11,024
7,646
44
4,833
6,168
13,874
0
W
9,381
392
0
2,036
5,097
1,968
74
1,731
3,357
74,725
0
W
King Arthur
RendStung
King Arthur
10,041
2,530
0
2,449
13,203
9,941
0
0
13,203
0
48,318
W
Fenrir
4,662
486
0
2,684
9,634
4,314
0
863
8,771
0
57,988
L
Ymir
cgrillo
Ymir
2,619
521
0
4,110
12,495
7,870
0
9,427
3,068
20,411
0
L
Merlin
mquri
Merlin
5,291
209
0
907
5,995
2,058
0
3,562
2,433
59,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,748
Gold Earned
33,322
400
Minions Killed
376
0
Camps Cleared
0
1,308,461
Distance Traveled
1,226,575
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,708
670
110
8
0
245,204
4
L
Tsukuyomi
6,113
470
62
5
0
250,468
4
L
Izanami
6,761
520
98
8
0
233,606
0
L
Tyr
7,279
560
75
6
0
252,778
1
W
Sobek
6,976
537
15
1
0
266,490
0
W
Scylla
8,515
655
127
10
0
253,001
1
W
King Arthur
7,563
582
66
5
0
253,683
0
W
Fenrir
7,986
614
82
6
0
290,083
7
L
Ymir
6,162
474
28
2
0
249,816
0
L
Merlin
7,007
539
113
9
0
239,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role