Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
 
Nike
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
BiZ0u
Yemoja
Level 156
God Stats
5W - 7L
1,439 SR
Queue Stats
506W - 527L
1,541 Elo+
Party 2
Baba Yaga
Baba Yaga
Inkonu
Baba Yaga
Level 154
God Stats
5W - 6L
1,468 SR
Queue Stats
442W - 449L
1,483 Elo+
Party 2
Ne Zha
Ne Zha
SakuraExitium
Ne Zha
Level 148
God Stats
1W - 1L
1,287 SR
Queue Stats
159W - 160L
1,450 Elo+
Party 1
Team Averages
Level 161
1,439 SR
1,495 Elo+

VS

Team Averages
Level 130
1,606 SR
1,484 Elo+
Hel
Hel
Hazêr
Hel
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,458 Elo+
Solo
Skadi
Skadi
IILBowlesx
Skadi
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,462 Elo+
Party 3
Anhur
Anhur
IIMCoyneX
Anhur
Level 156
God Stats
1W - 1L
1,610 SR
Queue Stats
31W - 39L
1,487 Elo+
Party 3
Scylla
Scylla
Knallkörper
Scylla
Level 145
God Stats
5W - 4L
1,691 SR
Queue Stats
632W - 667L
1,487 Elo+
Solo
Chiron
Chiron
stop1sg6
Chiron
Level 148
God Stats
8W - 6L
1,730 SR
Queue Stats
350W - 349L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
1 / 1 / 5
7,766
777
9,468
9,566
11,639
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nike
 
Nike
13
0 / 1 / 5
7,427
743
12,443
11,240
10,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
BiZ0u
Yemoja
13
1 / 1 / 3
7,464
746
601
9,752
6,281
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baba Yaga
Inkonu
Baba Yaga
15
3 / 1 / 2
8,392
839
16,142
8,989
4,241
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
3 / 0 / 5
9,042
904
15,234
8,334
5,630
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Hazêr
Hel
10
0 / 1 / 1
6,187
619
2,386
11,544
4,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Skadi
15
1 / 0 / 2
7,918
792
6,341
9,824
4,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
IIMCoyneX
Anhur
11
0 / 2 / 2
6,520
652
4,335
12,160
3,952
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
12
0 / 2 / 3
6,731
673
4,922
9,079
5,051
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
stop1sg6
Chiron
16
2 / 3 / 1
8,419
842
10,390
12,245
5,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
8
Kills
3
4
Deaths
8
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
1
5
3.5
W
Nike
 
Nike
0
1
5
2.5
W
Yemoja
BiZ0u
Yemoja
1
1
3
2.5
L
Hel
Hazêr
Hel
0
1
1
0.5
L
Skadi
1
0
2
2
L
Anhur
IIMCoyneX
Anhur
0
2
2
0.5
W
Baba Yaga
Inkonu
Baba Yaga
3
1
2
4
L
Scylla
0
2
3
0.75
W
3
0
5
5.5
L
Chiron
stop1sg6
Chiron
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,888
Damage
28,374
47,881
Taken
54,852
38,294
Mitigated
22,203
22,767
Healing
30,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
9,468
214
518
1,569
9,566
11,639
58
1,337
8,229
3,570
14,170
W
Nike
 
Nike
12,443
80
575
1,998
11,240
10,503
12
2,971
8,269
180
17,475
W
Yemoja
BiZ0u
Yemoja
601
244
10,708
3,329
9,752
6,281
99
987
8,765
6,868
0
L
Hel
Hazêr
Hel
2,386
407
14,565
7,562
11,544
4,066
0
3,702
7,467
3,224
0
L
Skadi
6,341
1,425
69
820
9,824
4,037
0
4,329
5,396
0
18,630
L
Anhur
IIMCoyneX
Anhur
4,335
2,522
833
876
12,160
3,952
0
4,771
6,812
0
7,004
W
Baba Yaga
Inkonu
Baba Yaga
16,142
0
101
959
8,989
4,241
1,002
475
8,514
26,121
0
L
Scylla
4,922
118
910
371
9,079
5,051
0
3,798
4,831
13,427
0
W
15,234
580
906
2,104
8,334
5,630
140
1,538
6,796
0
31,394
L
Chiron
stop1sg6
Chiron
10,390
2,294
2,647
2,321
12,245
5,097
0
3,610
7,942
0
31,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,091
Gold Earned
35,775
104
Minions Killed
109
0
Camps Cleared
0
1,017,255
Distance Traveled
943,513
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,766
777
22
2
0
184,567
0
W
Nike
7,427
743
10
1
0
231,030
0
W
Yemoja
7,464
746
18
2
0
163,527
0
L
Hel
6,187
619
0
0
0
199,744
0
L
Skadi
7,918
792
30
3
0
205,911
0
L
Anhur
6,520
652
6
1
0
172,578
0
W
Baba Yaga
8,392
839
17
2
0
221,566
0
L
Scylla
6,731
673
16
2
0
183,538
0
W
Ne Zha
9,042
904
37
4
0
216,565
0
L
Chiron
8,419
842
57
6
0
181,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role