Player Matchup

Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
MFMELO
Ganesha
Level 109
God Stats
1W - 2L
1,528 SR
Queue Stats
165W - 193L
1,490 Elo+
Solo
Guan Yu
Guan Yu
Pinto_bean1
Guan Yu
Level 149
God Stats
3W - 3L
1,617 SR
Queue Stats
521W - 543L
1,553 Elo+
Solo
Hachiman
Hachiman
Uplandcoffee7
Hachiman
Level 79
God Stats
0W - 2L
1,321 SR
Queue Stats
194W - 185L
1,529 Elo+
Solo
Chronos
Chronos
roostman
Chronos
Level 156
God Stats
2W - 4L
1,467 SR
Queue Stats
271W - 286L
1,501 Elo+
Solo
Team Averages
Level 124
1,486 SR
1,515 Elo+

VS

Team Averages
Level 155
1,414 SR
1,526 Elo+
Chang'e
Chang'e
 
Chang'e
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
FCR3WNIT
Ganesha
Level 149
God Stats
9W - 9L
1,459 SR
Queue Stats
684W - 703L
1,523 Elo+
Solo
Arachne
Arachne
HawkEyeDevil
Arachne
Level 133
God Stats
1W - 2L
1,233 SR
Queue Stats
264W - 188L
1,706 Elo+
Solo
Odin
Odin
Hipoplay
Odin
Level 177
God Stats
1W - 2L
1,174 SR
Queue Stats
63W - 99L
1,395 Elo+
Solo
Vulcan
Vulcan
janjacomozzi
Vulcan
Level 159
God Stats
2W - 1L
1,705 SR
Queue Stats
525W - 539L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 4 / 4
7,252
725
8,653
10,977
5,136
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
MFMELO
Ganesha
14
0 / 4 / 7
7,772
777
6,551
15,712
15,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
Pinto_bean1
Guan Yu
16
5 / 3 / 3
8,101
810
3,950
12,433
11,250
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
Uplandcoffee7
Hachiman
12
1 / 4 / 3
7,154
715
15,425
9,683
3,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Chronos
roostman
Chronos
12
1 / 3 / 4
6,977
698
7,973
8,833
4,352
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
4 / 0 / 13
8,854
885
11,197
9,600
4,205
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
FCR3WNIT
Ganesha
14
0 / 2 / 15
8,702
870
6,271
14,444
15,254
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
HawkEyeDevil
Arachne
16
8 / 1 / 9
9,707
971
11,369
16,660
17,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Odin
12
1 / 4 / 9
7,436
744
5,001
12,110
12,512
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
16
5 / 1 / 11
9,049
905
21,773
6,679
3,053
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
75
8
Kills
18
18
Deaths
8
21
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
4
4
0.75
W
Chang'e
 
Chang'e
4
0
13
10.5
W
Ganesha
FCR3WNIT
Ganesha
0
2
15
3.75
W
Arachne
HawkEyeDevil
Arachne
8
1
9
12.5
W
Odin
1
4
9
1.38
L
Ganesha
MFMELO
Ganesha
0
4
7
0.88
L
Guan Yu
Pinto_bean1
Guan Yu
5
3
3
2.17
L
Hachiman
Uplandcoffee7
Hachiman
1
4
3
0.63
W
Vulcan
5
1
11
10.5
L
Chronos
roostman
Chronos
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,552
Damage
55,611
57,638
Taken
59,493
40,187
Mitigated
52,492
20,394
Healing
38,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,653
4,011
814
2,373
10,977
5,136
0
8,392
2,499
0
30,537
W
Chang'e
 
Chang'e
11,197
1,258
17,301
7,291
9,600
4,205
327
2,788
6,812
20,588
0
W
Ganesha
FCR3WNIT
Ganesha
6,271
205
2,129
1,860
14,444
15,254
0
4,349
10,095
17,966
0
W
Arachne
HawkEyeDevil
Arachne
11,369
7,334
870
5,326
16,660
17,468
196
3,845
12,815
0
15,906
W
Odin
5,001
735
1,231
1,162
12,110
12,512
0
1,581
10,529
0
10,265
L
Ganesha
MFMELO
Ganesha
6,551
247
1,159
2,644
15,712
15,551
0
9,827
5,455
16,141
0
L
Guan Yu
Pinto_bean1
Guan Yu
3,950
253
4,333
5,147
12,433
11,250
0
8,587
3,608
0
10,112
L
Hachiman
Uplandcoffee7
Hachiman
15,425
8,056
271
1,471
9,683
3,898
0
7,329
2,305
0
26,663
W
Vulcan
21,773
9,827
607
1,199
6,679
3,053
731
1,534
5,145
37,251
0
L
Chronos
roostman
Chronos
7,973
2,672
0
2,182
8,833
4,352
0
5,106
3,588
24,208
1,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,256
Gold Earned
43,748
176
Minions Killed
114
0
Camps Cleared
0
902,954
Distance Traveled
1,077,600
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,252
725
58
6
0
160,060
0
W
Chang'e
8,854
885
25
3
0
240,797
0
W
Ganesha
8,702
870
0
0
0
189,930
0
W
Arachne
9,707
971
27
3
0
240,071
0
W
Odin
7,436
744
18
2
0
184,328
2
L
Ganesha
7,772
777
0
0
0
206,924
0
L
Guan Yu
8,101
810
28
3
0
215,190
0
L
Hachiman
7,154
715
38
4
0
168,823
0
W
Vulcan
9,049
905
44
4
0
222,474
0
L
Chronos
6,977
698
52
5
0
151,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role