Player Matchup

Sobek
Sobek
 
Sobek
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
BusyFlames863
Ne Zha
Level 140
God Stats
8W - 1L
1,588 SR
Queue Stats
39W - 19L
1,613 Elo+
Party 1
Serqet
Serqet
TrippieRaven
Serqet
Level 84
God Stats
11W - 6L
1,496 SR
Queue Stats
246W - 240L
1,497 Elo+
Solo
Anhur
Anhur
UnclePounder
Anhur
Level 29
God Stats
5W - 4L
1,500 SR
Queue Stats
19W - 14L
1,614 Elo+
Party 1
Persephone
Persephone
miatnt
Persephone
Level 129
God Stats
24W - 17L
1,558 SR
Queue Stats
275W - 284L
1,466 Elo+
Solo
Team Averages
Level 85
1,528 SR
1,538 Elo+

VS

Team Averages
Level 97
1,461 SR
1,461 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
BlowMan856625
Set
Level 52
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 54L
1,440 Elo+
Party 2
Odin
Odin
Dogs500
Odin
Level 108
God Stats
0W - 3L
1,165 SR
Queue Stats
49W - 50L
1,490 Elo+
Party 2
Osiris
Osiris
HJVS_ViequesPR77
Osiris
Level 128
God Stats
7W - 11L
1,828 SR
Queue Stats
391W - 391L
1,471 Elo+
Solo
Janus
Janus
Untameable2
Janus
Level 48
God Stats
0W - 2L
1,313 SR
Queue Stats
47W - 41L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 2 / 5
6,744
482
2,724
10,382
8,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
8 / 3 / 2
8,312
594
7,249
9,023
3,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serqet
14
1 / 1 / 0
8,040
574
7,353
9,050
4,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 0 / 4
7,290
521
3,805
6,894
2,374
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Persephone
miatnt
Persephone
14
0 / 0 / 6
8,371
598
4,773
5,397
1,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
1
0 / 0 / 0
4,282
306
0
322
82
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 5 / 1
6,542
467
1,451
13,990
6,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odin
Dogs500
Odin
11
2 / 3 / 2
6,827
488
4,839
11,423
7,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 1 / 0
7,689
549
6,148
14,350
14,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 1 / 0
7,026
502
1,609
5,244
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
10
Kills
4
6
Deaths
10
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
2
5
1.25
L
Heimdallr
 
Heimdallr
0
0
0
0
L
0
5
1
0.1
W
8
3
2
3
L
Odin
Dogs500
Odin
2
3
2
1
L
2
1
0
2
W
Serqet
1
1
0
1
W
1
0
4
3
L
0
1
0
0
W
Persephone
miatnt
Persephone
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,904
Damage
14,047
40,746
Taken
45,329
19,700
Mitigated
28,932
11,664
Healing
10,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,724
206
230
3,391
10,382
8,089
293
338
10,004
12,986
24
L
Heimdallr
 
Heimdallr
0
0
0
0
322
82
0
0
322
0
0
L
1,451
387
0
2,174
13,990
6,019
0
1,725
12,265
0
55,096
W
7,249
2,122
0
1,332
9,023
3,208
710
546
8,407
0
39,385
L
Odin
Dogs500
Odin
4,839
524
613
1,258
11,423
7,065
0
2,986
8,437
0
29,059
L
6,148
2,227
0
5,806
14,350
14,035
0
784
12,309
0
51,091
W
Serqet
7,353
1,358
0
1,565
9,050
4,047
69
0
9,050
0
51,645
W
3,805
2,028
0
3,644
6,894
2,374
1,144
0
6,894
0
56,260
L
1,609
148
0
453
5,244
1,731
0
1,978
3,266
55,551
0
W
Persephone
miatnt
Persephone
4,773
139
0
1,502
5,397
1,982
448
581
4,782
61,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,757
Gold Earned
32,366
381
Minions Killed
331
0
Camps Cleared
0
1,442,214
Distance Traveled
1,137,119
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,744
482
16
1
0
293,837
10
L
Heimdallr
4,282
306
0
0
0
19,517
0
L
Set
6,542
467
80
6
0
297,112
1
W
Ne Zha
8,312
594
48
3
0
262,362
0
L
Odin
6,827
488
44
3
0
287,858
0
L
Osiris
7,689
549
87
6
0
250,260
4
W
Serqet
8,040
574
98
7
0
324,846
0
W
Anhur
7,290
521
114
8
0
273,542
0
L
Janus
7,026
502
120
9
0
282,372
0
W
Persephone
8,371
598
105
8
0
287,627
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role