Player Matchup

Kukulkan
Kukulkan
Bronze IV
Abbsai
Kukulkan
Bronze IV
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
39W - 52L
1,223 MMR
Solo
Chiron
Chiron
Silver III
Chiffchaff
Chiron
Silver III
Level 127
God Stats
6W - 9L
1,505 SR
Queue Stats
8W - 21L
1,262 MMR
Solo
Bacchus
Bacchus
Silver III
doctorninfa
Bacchus
Silver III
Level 102
God Stats
28W - 34L
1,528 SR
Queue Stats
93W - 191L
976 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 119
1,511 SR
1,154 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 106
1,462 SR
1,158 MMR
Osiris
Osiris
Gold V
Angeloyrs
Osiris
Gold V
Level 120
God Stats
12W - 10L
1,491 SR
Queue Stats
159W - 189L
1,333 MMR
Party 1
Zhong Kui
Zhong Kui
Silver I
Oliv9540
Zhong Kui
Silver I
Level 109
God Stats
93W - 106L
1,508 SR
Queue Stats
161W - 193L
1,187 MMR
Party 1
Kuzenbo
Kuzenbo
Silver IV
wariat666pl
Kuzenbo
Silver IV
Level 88
God Stats
3W - 4L
1,385 SR
Queue Stats
276W - 382L
953 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Abbsai
Kukulkan
15
0 / 1 / 4
11,336
709
10,197
13,164
6,064
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
Chiffchaff
Chiron
14
1 / 3 / 2
10,525
658
11,298
18,068
7,219
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
doctorninfa
Bacchus
7
2 / 1 / 1
9,482
593
1,898
4,524
2,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Morgan Le FayChang'eZeusAchillesThoth

VS

Bans
AphroditeHou YiAthenaAresOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Angeloyrs
Osiris
14
0 / 2 / 5
11,207
700
13,786
17,538
20,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
Oliv9540
Zhong Kui
15
4 / 2 / 1
11,784
737
13,307
13,124
8,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
wariat666pl
Kuzenbo
13
1 / 0 / 3
10,575
661
4,908
15,251
18,861
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
3
Kills
5
5
Deaths
4
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Abbsai
Kukulkan
0
1
4
2
W
Osiris
Angeloyrs
Osiris
0
2
5
1.25
L
Chiron
Chiffchaff
Chiron
1
3
2
0.67
W
Zhong Kui
Oliv9540
Zhong Kui
4
2
1
2.25
L
Bacchus
doctorninfa
Bacchus
2
1
1
2.5
W
Kuzenbo
wariat666pl
Kuzenbo
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,393
Damage
32,001
35,756
Taken
45,913
15,918
Mitigated
48,257
8,649
Healing
10,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Abbsai
Kukulkan
10,197
976
0
4,794
13,164
6,064
0
5,961
6,183
72,132
0
W
Osiris
Angeloyrs
Osiris
13,786
1,357
0
3,596
17,538
20,768
969
5,056
12,342
0
59,678
L
Chiron
Chiffchaff
Chiron
11,298
4,011
475
1,982
18,068
7,219
0
9,608
7,282
0
35,692
W
Zhong Kui
Oliv9540
Zhong Kui
13,307
176
70
3,904
13,124
8,628
1,702
2,813
10,240
61,118
0
L
Bacchus
doctorninfa
Bacchus
1,898
181
0
1,398
4,524
2,635
0
1,723
2,464
4,034
0
W
Kuzenbo
wariat666pl
Kuzenbo
4,908
2,002
0
2,499
15,251
18,861
386
4,710
10,477
19,595
410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,343
Gold Earned
33,566
164
Minions Killed
183
0
Camps Cleared
0
602,668
Distance Traveled
872,322
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,336
709
115
7
0
282,638
1
W
Osiris
11,207
700
84
5
0
295,952
1
L
Chiron
10,525
658
46
3
0
255,753
4
W
Zhong Kui
11,784
737
80
5
0
273,549
0
L
Bacchus
9,482
593
3
0
0
64,277
0
W
Kuzenbo
10,575
661
19
1
0
302,821
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role