Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Koteika2112
Gilgamesh
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 37L
1,442 Elo+
Solo
Chaac
Chaac
Nikatin
Chaac
Level 126
God Stats
1W - 1L
1,295 SR
Queue Stats
41W - 42L
1,467 Elo+
Party 1
Poseidon
Poseidon
paravozik
Poseidon
Level 100
God Stats
1W - 0L
1,131 SR
Queue Stats
41W - 40L
1,474 Elo+
Party 1
Thoth
Thoth
tonidimoni_666
Thoth
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 53L
1,373 Elo+
Solo
Team Averages
Level 88
1,385 SR
1,451 Elo+

VS

Team Averages
Level 112
1,454 SR
1,443 Elo+
Ymir
Ymir
MrsBerserker83
Ymir
Level 109
God Stats
2W - 5L
1,514 SR
Queue Stats
602W - 612L
1,425 Elo+
Solo
Cernunnos
Cernunnos
TigerJelly
Cernunnos
Level 86
God Stats
5W - 7L
1,431 SR
Queue Stats
277W - 262L
1,543 Elo+
Solo
Rama
Rama
TutiFrix
Rama
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 93L
1,398 Elo+
Solo
King Arthur
King Arthur
Vanvett
King Arthur
Level 136
God Stats
1W - 2L
1,454 SR
Queue Stats
225W - 233L
1,423 Elo+
Solo
Nemesis
Nemesis
xVMx Zanpakuto
Nemesis
Level 110
God Stats
5W - 12L
1,371 SR
Queue Stats
558W - 569L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
20
4 / 2 / 7
11,418
878
22,542
6,986
4,318
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Koteika2112
Gilgamesh
1
0 / 0 / 0
3,620
278
0
0
0
Chaac
Nikatin
Chaac
20
7 / 5 / 9
11,059
851
12,550
23,212
36,886
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Poseidon
paravozik
Poseidon
16
2 / 4 / 7
9,490
730
9,637
11,345
4,714
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
8 / 5 / 6
11,326
871
15,125
10,417
4,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 8
10,060
774
9,518
20,212
27,303
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cernunnos
TigerJelly
Cernunnos
14
2 / 6 / 6
9,013
693
10,046
13,829
6,191
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rama
17
2 / 6 / 9
9,893
761
10,516
13,590
5,750
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
Vanvett
King Arthur
18
6 / 4 / 10
11,052
850
12,543
18,721
19,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Mace

Mace

+10
Physical Power

17
3 / 1 / 7
9,701
746
6,403
7,981
3,768
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
56
21
Kills
16
16
Deaths
22
29
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
4
2
7
3.75
W
Gilgamesh
Koteika2112
Gilgamesh
0
0
0
0
L
3
5
8
1.4
W
Chaac
Nikatin
Chaac
7
5
9
2.3
L
Cernunnos
TigerJelly
Cernunnos
2
6
6
0.83
L
Rama
2
6
9
1.08
L
King Arthur
Vanvett
King Arthur
6
4
10
2.75
W
Poseidon
paravozik
Poseidon
2
4
7
1.38
W
8
5
6
2.2
L
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,854
Damage
49,026
51,960
Taken
74,333
50,525
Mitigated
62,971
17,424
Healing
20,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
22,542
714
1,526
1,053
6,986
4,318
919
742
6,244
52,601
0
W
Gilgamesh
Koteika2112
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
L
9,518
624
2,118
4,616
20,212
27,303
336
12,992
7,220
20,906
0
W
Chaac
Nikatin
Chaac
12,550
3,512
958
8,857
23,212
36,886
78
4,690
18,522
0
23,140
L
Cernunnos
TigerJelly
Cernunnos
10,046
5,057
994
2,248
13,829
6,191
1,127
9,625
4,204
0
30,145
L
Rama
10,516
7,206
1,027
1,742
13,590
5,750
0
9,231
4,359
0
19,501
L
King Arthur
Vanvett
King Arthur
12,543
86
1,075
2,693
18,721
19,959
198
11,002
7,719
0
28,124
W
Poseidon
paravozik
Poseidon
9,637
1,000
1,639
2,436
11,345
4,714
0
1,625
9,720
19,854
0
W
15,125
1,178
451
504
10,417
4,607
476
2,461
7,956
26,011
0
L
6,403
692
1,507
2,979
7,981
3,768
1,203
4,454
3,527
0
12,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,913
Gold Earned
49,719
145
Minions Killed
133
0
Camps Cleared
0
991,943
Distance Traveled
1,220,595
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,418
878
79
6
0
270,459
0
W
Gilgamesh
3,620
278
0
0
0
0
0
L
Ymir
10,060
774
17
1
0
239,913
0
W
Chaac
11,059
851
17
1
0
232,086
0
L
Cernunnos
9,013
693
38
3
0
211,835
0
L
Rama
9,893
761
33
3
0
200,905
0
L
King Arthur
11,052
850
30
2
0
267,598
0
W
Poseidon
9,490
730
19
1
0
252,069
0
W
Thoth
11,326
871
30
2
0
237,329
0
L
Nemesis
9,701
746
15
1
0
300,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role