Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
FMorganR
Guan Yu
Level 177
God Stats
5W - 2L
1,767 SR
Queue Stats
209W - 192L
1,567 Elo+
Solo
Scylla
Scylla
McNuggyFace
Scylla
Level 124
God Stats
0W - 1L
1,329 SR
Queue Stats
8W - 2L
1,828 Elo+
Party 1
Chiron
Chiron
SkylerWins
Chiron
Level 127
God Stats
0W - 1L
1,550 SR
Queue Stats
11W - 1L
1,999 Elo+
Party 1
Chaac
Chaac
SpaceJesus
Chaac
Level 150
God Stats
2W - 1L
1,788 SR
Queue Stats
572W - 563L
1,522 Elo+
Solo
Team Averages
Level 157
1,587 SR
1,683 Elo+

VS

Team Averages
Level 134
1,495 SR
1,535 Elo+
Charybdis
Charybdis
Drizzem
Charybdis
Level 173
God Stats
2W - 4L
1,429 SR
Queue Stats
256W - 249L
1,533 Elo+
Solo
Sol
Sol
Leucy
Sol
Level 128
God Stats
7W - 1L
1,875 SR
Queue Stats
190W - 105L
1,580 Elo+
Party 2
Terra
Terra
Limp_Branch
Terra
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
101W - 88L
1,482 Elo+
Solo
Yu Huang
Yu Huang
OOGLY
Yu Huang
Level 198
God Stats
1W - 6L
1,032 SR
Queue Stats
418W - 470L
1,487 Elo+
Solo
Cthulhu
Cthulhu
leaguelegendbetr
Cthulhu
Level 146
God Stats
2W - 2L
1,639 SR
Queue Stats
207W - 104L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
5
0 / 1 / 0
5,816
529
564
1,199
493
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Guan Yu
FMorganR
Guan Yu
14
0 / 3 / 7
7,619
693
4,273
10,880
12,171
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Scylla
16
5 / 4 / 3
8,955
814
11,113
9,391
5,042
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
SkylerWins
Chiron
16
3 / 3 / 5
8,670
788
13,447
12,272
6,251
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
18
4 / 1 / 6
9,383
853
8,582
14,981
14,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Drizzem
Charybdis
13
1 / 4 / 6
7,894
718
10,181
9,695
4,726
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sol
Leucy
Sol
16
2 / 2 / 5
9,265
842
10,502
8,823
3,824
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 3 / 5
7,979
725
6,090
10,166
12,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Yu Huang
OOGLY
Yu Huang
14
6 / 2 / 2
9,169
834
6,922
5,664
2,899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
0 / 2 / 10
8,810
801
7,881
9,947
10,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
39
12
Kills
11
12
Deaths
13
21
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
1
0
0
W
Charybdis
Drizzem
Charybdis
1
4
6
1
L
Guan Yu
FMorganR
Guan Yu
0
3
7
1.17
W
Sol
Leucy
Sol
2
2
5
2.25
W
2
3
5
1.5
L
Scylla
5
4
3
1.63
W
Yu Huang
OOGLY
Yu Huang
6
2
2
3.5
L
Chiron
SkylerWins
Chiron
3
3
5
1.83
L
Chaac
4
1
6
7
W
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,979
Damage
41,576
48,723
Taken
44,295
38,144
Mitigated
33,707
23,597
Healing
16,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
564
182
0
10
1,199
493
0
549
611
0
1,539
W
Charybdis
Drizzem
Charybdis
10,181
6,152
690
1,728
9,695
4,726
504
1,697
7,998
0
23,008
L
Guan Yu
FMorganR
Guan Yu
4,273
335
5,814
3,808
10,880
12,171
0
7,471
2,995
727
5,608
W
Sol
Leucy
Sol
10,502
2,689
1,056
3,214
8,823
3,824
1,160
2,587
6,236
26,045
618
W
6,090
588
2,740
1,555
10,166
12,226
0
3,466
6,700
7,413
375
L
Scylla
11,113
1,125
1,579
898
9,391
5,042
0
8,738
478
27,375
0
W
Yu Huang
OOGLY
Yu Huang
6,922
325
668
546
5,664
2,899
192
925
4,739
13,808
0
L
Chiron
SkylerWins
Chiron
13,447
3,880
659
3,358
12,272
6,251
251
7,716
4,373
0
26,867
L
Chaac
8,582
479
480
6,991
14,981
14,187
0
5,550
9,246
0
26,768
W
7,881
187
2,030
2,663
9,947
10,032
0
3,029
6,918
21,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,443
Gold Earned
43,117
125
Minions Killed
128
0
Camps Cleared
0
858,382
Distance Traveled
1,021,468
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,816
529
1
0
0
24,559
0
W
Charybdis
7,894
718
31
3
0
185,638
0
L
Guan Yu
7,619
693
11
1
0
205,499
0
W
Sol
9,265
842
43
4
0
206,361
0
W
Terra
7,979
725
6
1
0
219,700
0
L
Scylla
8,955
814
46
4
0
184,482
0
W
Yu Huang
9,169
834
10
1
0
185,671
0
L
Chiron
8,670
788
39
4
0
228,348
0
L
Chaac
9,383
853
28
3
0
215,494
0
W
Cthulhu
8,810
801
38
3
0
224,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role