Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DJBlackBuLL
Janus
Level 59
God Stats
0W - 3L
1,180 SR
Queue Stats
48W - 52L
1,488 Elo+
Solo
Scylla
Scylla
Haizinberg
Scylla
Level 146
God Stats
5W - 5L
1,557 SR
Queue Stats
385W - 398L
1,494 Elo+
Solo
Hel
Hel
SeptimSVK
Hel
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 36L
1,382 Elo+
Solo
Kumbhakarna
Kumbhakarna
snc freeman
Kumbhakarna
Level 147
God Stats
0W - 3L
1,260 SR
Queue Stats
611W - 601L
1,542 Elo+
Solo
Team Averages
Level 94
1,399 SR
1,481 Elo+

VS

Team Averages
Level 59
1,457 SR
1,379 Elo+
Cthulhu
Cthulhu
ProGamerEnes777
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,329 Elo+
Solo
Kali
Kali
Shadow12345678
Kali
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,434 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
StanTwiceLuv
Morgan Le Fay
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 48L
1,196 Elo+
Solo
Geb
Geb
duiksmurf
Geb
Level 104
God Stats
1W - 1L
1,228 SR
Queue Stats
57W - 62L
1,433 Elo+
Solo
Hel
Hel
xxReNeGaTx
Hel
Level 116
God Stats
9W - 3L
1,555 SR
Queue Stats
373W - 372L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
0 / 0 / 0
4,612
769
0
0
0
14
3 / 4 / 5
7,683
1,281
10,391
6,274
2,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
Haizinberg
Scylla
12
4 / 5 / 2
6,650
1,108
10,211
6,744
2,714
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 4 / 4
6,027
1,005
3,958
5,906
2,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
snc freeman
Kumbhakarna
1
0 / 0 / 0
1,612
269
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 6
7,117
1,186
2,689
9,525
6,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 3 / 4
6,763
1,127
1,781
7,527
3,584
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
StanTwiceLuv
Morgan Le Fay
14
5 / 1 / 5
7,828
1,305
6,478
9,960
3,968
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 3 / 9
7,299
1,217
2,878
11,052
8,784
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 1 / 6
7,162
1,194
3,556
5,864
2,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
8
Kills
12
13
Deaths
10
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
0
0
0
L
3
4
5
1.38
L
Scylla
Haizinberg
Scylla
4
5
2
1
W
3
2
6
3
L
1
4
4
0.75
W
2
3
4
1.33
W
Morgan Le Fay
StanTwiceLuv
Morgan Le Fay
5
1
5
7.5
W
1
3
9
1.83
L
Kumbhakarna
snc freeman
Kumbhakarna
0
0
0
0
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,560
Damage
17,382
18,924
Taken
43,928
8,074
Mitigated
25,242
2,559
Healing
18,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
10,391
581
229
262
6,274
2,823
0
5,804
470
25,302
0
L
Scylla
Haizinberg
Scylla
10,211
1,680
101
172
6,744
2,714
0
4,394
2,350
13,505
0
W
2,689
142
670
1,491
9,525
6,545
277
5,409
4,020
5,314
303
L
3,958
946
831
964
5,906
2,537
0
5,100
806
6,892
0
W
1,781
668
165
1,858
7,527
3,584
800
3,892
3,589
0
3,464
W
Morgan Le Fay
StanTwiceLuv
Morgan Le Fay
6,478
267
234
1,864
9,960
3,968
1,701
5,758
4,042
16,992
0
W
2,878
136
1,033
1,508
11,052
8,784
362
5,261
5,675
6,627
0
L
Kumbhakarna
snc freeman
Kumbhakarna
0
0
0
0
0
0
0
0
0
0
0
W
3,556
502
5,576
3,662
5,864
2,361
937
3,738
2,042
15,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,584
Gold Earned
36,169
52
Minions Killed
71
0
Camps Cleared
0
306,842
Distance Traveled
682,439
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,612
769
0
0
0
0
0
L
Janus
7,683
1,281
38
6
0
114,446
0
L
Scylla
6,650
1,108
6
1
0
92,391
0
W
Cthulhu
7,117
1,186
5
1
0
127,536
0
L
Hel
6,027
1,005
8
1
0
100,005
0
W
Kali
6,763
1,127
9
2
0
147,133
0
W
Morgan Le Fay
7,828
1,305
23
4
0
141,402
0
W
Geb
7,299
1,217
2
0
0
144,235
0
L
Kumbhakarna
1,612
269
0
0
0
0
0
W
Hel
7,162
1,194
32
5
0
122,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role