Player Matchup

Fenrir
Fenrir
Platinum II
 
Fenrir
Platinum II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Gold V
 
Cerberus
Gold V
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anubis
Anubis
Gold II
FallenTwelve
Anubis
Gold II
Level 126
God Stats
6W - 4L
1,612 SR
Queue Stats
275W - 289L
1,513 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 138
1,537 SR
1,504 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 110
1,469 SR
1,491 MMR
Surtr
Surtr
Gold III
LilGuyTy
Surtr
Gold III
Level 123
God Stats
0W - 1L
1,313 SR
Queue Stats
14W - 15L
1,478 MMR
Party 2
Da Ji
Da Ji
Bronze III
Master Yab
Da Ji
Bronze III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 75L
1,546 MMR
Solo
Atlas
Atlas
Gold V
Sharkbiter101
Atlas
Gold V
Level 87
God Stats
4W - 2L
1,594 SR
Queue Stats
14W - 17L
1,447 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
11 / 4 / 4
11,038
920
9,452
13,782
9,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
 
Cerberus
13
3 / 0 / 13
10,026
836
11,303
10,150
9,679
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
12
3 / 4 / 11
9,540
795
15,613
9,870
5,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
AresCabrakanAo KuangAmaterasuAwilix

VS

Bans
BastetChronosKukulkanScyllaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
LilGuyTy
Surtr
12
5 / 5 / 3
9,479
790
12,061
15,437
13,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
11
2 / 9 / 2
8,335
695
3,934
12,782
4,480
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
1 / 3 / 6
8,454
705
7,768
15,367
13,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
17
Kills
8
8
Deaths
17
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
4
4
3.25
W
Cerberus
 
Cerberus
3
0
13
9.5
W
Anubis
3
4
11
2.13
L
Surtr
LilGuyTy
Surtr
5
5
3
1.3
L
Da Ji
2
9
2
0.33
L
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,368
Damage
23,763
33,802
Taken
43,586
24,440
Mitigated
31,582
9,969
Healing
4,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,452
3,666
0
1,994
13,782
9,723
0
2,635
10,535
753
25,535
W
Cerberus
 
Cerberus
11,303
739
0
4,960
10,150
9,679
123
1,996
7,279
30,986
0
W
Anubis
15,613
435
0
3,015
9,870
5,038
412
2,883
6,654
43,583
0
L
Surtr
LilGuyTy
Surtr
12,061
4,019
0
1,885
15,437
13,317
0
8,104
6,148
586
28,197
L
Da Ji
3,934
635
0
1,688
12,782
4,480
0
7,139
4,547
0
20,540
L
7,768
2,417
0
558
15,367
13,785
0
10,325
4,020
21,749
130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,604
Gold Earned
26,268
178
Minions Killed
76
0
Camps Cleared
0
599,163
Distance Traveled
602,932
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,038
920
43
4
0
214,483
0
W
Cerberus
10,026
836
61
5
0
194,179
0
W
Anubis
9,540
795
74
6
0
190,501
0
L
Surtr
9,479
790
25
2
0
200,671
0
L
Da Ji
8,335
695
28
2
0
190,396
3
L
Atlas
8,454
705
23
2
0
211,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role