Player Matchup

Surtr
Surtr
Axrtrs
Surtr
Level 88
God Stats
4W - 8L
1,396 SR
Queue Stats
217W - 200L
1,525 Elo+
Party 1
Fafnir
Fafnir
PirateCat97
Fafnir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
253W - 230L
1,502 Elo+
Solo
Hel
Hel
Warriors_CAN
Hel
Level 149
God Stats
1W - 1L
1,442 SR
Queue Stats
36W - 36L
1,511 Elo+
Solo
Izanami
Izanami
onlycare
Izanami
Level 13
God Stats
4W - 8L
1,556 SR
Queue Stats
21W - 23L
1,524 Elo+
Party 1
Nemesis
Nemesis
taxiee
Nemesis
Level 49
God Stats
12W - 12L
1,501 SR
Queue Stats
144W - 122L
1,564 Elo+
Party 1
Team Averages
Level 73
1,479 SR
1,525 Elo+

VS

Team Averages
Level 102
1,319 SR
1,458 Elo+
Ao Kuang
Ao Kuang
BooperDooper2600
Ao Kuang
Level 77
God Stats
8W - 4L
1,612 SR
Queue Stats
222W - 165L
1,538 Elo+
Solo
Danzaburou
Danzaburou
ChazMarlboro
Danzaburou
Level 128
God Stats
1W - 1L
1,141 SR
Queue Stats
28W - 25L
1,560 Elo+
Party 2
Nike
Nike
SneyTXer
Nike
Level 181
God Stats
1W - 1L
1,188 SR
Queue Stats
13W - 14L
1,510 Elo+
Solo
Ra
Ra
TheDankSoviet
Ra
Level 92
God Stats
1W - 1L
1,314 SR
Queue Stats
42W - 51L
1,425 Elo+
Party 2
Horus
Horus
Wabeb
Horus
Level 32
God Stats
3W - 1L
1,339 SR
Queue Stats
16W - 22L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Axrtrs
Surtr
12
1 / 5 / 1
7,274
560
8,355
15,212
8,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fafnir
10
0 / 3 / 0
6,546
504
4,668
13,692
14,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 4 / 0
7,186
553
6,858
8,000
3,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
onlycare
Izanami
11
0 / 1 / 0
5,872
452
3,712
7,553
2,961
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
taxiee
Nemesis
13
2 / 3 / 1
7,158
551
4,980
10,405
4,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 3
8,343
642
9,261
12,119
4,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
ChazMarlboro
Danzaburou
12
0 / 0 / 3
6,972
536
9,533
6,538
2,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
14
6 / 2 / 0
9,217
709
10,312
12,225
8,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 2 / 6
7,735
595
3,015
5,824
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Wabeb
Horus
11
1 / 1 / 3
7,006
539
4,359
10,318
8,295
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
5
Kills
16
16
Deaths
5
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Surtr
Axrtrs
Surtr
1
5
1
0.3
W
8
0
3
9.5
W
Danzaburou
ChazMarlboro
Danzaburou
0
0
3
1.5
L
Fafnir
0
3
0
0
W
Nike
6
2
0
3
W
1
2
6
2
W
Horus
Wabeb
Horus
1
1
3
2.5
L
2
4
0
0.5
L
Izanami
onlycare
Izanami
0
1
0
0
L
Nemesis
taxiee
Nemesis
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,573
Damage
36,480
54,862
Taken
47,024
33,539
Mitigated
25,965
15,268
Healing
19,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
Axrtrs
Surtr
8,355
3,022
0
5,133
15,212
8,616
0
592
13,762
1,696
50,287
W
9,261
2,055
0
6,499
12,119
4,439
0
1,984
10,135
48,318
0
W
Danzaburou
ChazMarlboro
Danzaburou
9,533
4,564
0
2,539
6,538
2,689
0
2,648
3,890
0
63,432
L
Fafnir
4,668
2,283
0
3,998
13,692
14,444
0
1,867
11,825
14,120
0
W
Nike
10,312
1,615
0
4,020
12,225
8,254
187
517
10,848
0
81,368
W
3,015
236
396
956
5,824
2,288
326
3,540
2,284
51,864
0
W
Horus
Wabeb
Horus
4,359
2,412
745
3,882
10,318
8,295
0
3,354
6,964
0
21,660
L
6,858
319
362
1,909
8,000
3,221
38
5,141
2,859
61,566
0
L
Izanami
onlycare
Izanami
3,712
2,521
0
2,758
7,553
2,961
0
992
6,561
0
59,155
L
Nemesis
taxiee
Nemesis
4,980
1,948
0
1,108
10,405
4,297
0
3,684
6,672
0
61,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,036
Gold Earned
39,273
420
Minions Killed
446
0
Camps Cleared
0
1,262,124
Distance Traveled
1,404,689
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,274
560
76
6
0
267,235
0
W
Ao Kuang
8,343
642
68
5
0
301,193
2
W
Danzaburou
6,972
536
114
9
0
254,776
0
L
Fafnir
6,546
504
14
1
0
229,708
7
W
Nike
9,217
709
147
11
0
278,102
1
W
Ra
7,735
595
93
7
0
279,522
0
W
Horus
7,006
539
24
2
0
291,096
0
L
Hel
7,186
553
104
8
0
243,785
0
L
Izanami
5,872
452
123
9
0
212,927
0
L
Nemesis
7,158
551
103
8
0
308,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role