Player Matchup

Danzaburou
Danzaburou
Delusional VG
Danzaburou
Level 129
God Stats
31W - 17L
1,705 SR
Queue Stats
180W - 159L
1,538 Elo+
Party 2
Discordia
Discordia
Im Your Next Ex
Discordia
Level 147
God Stats
5W - 6L
1,465 SR
Queue Stats
116W - 114L
1,478 Elo+
Party 2
Surtr
Surtr
Vezby I
Surtr
Level 119
God Stats
26W - 21L
1,561 SR
Queue Stats
613W - 615L
1,509 Elo+
Party 3
Ares
Ares
Witchico
Ares
Level 129
God Stats
5W - 8L
1,380 SR
Queue Stats
67W - 64L
1,491 Elo+
Party 2
Pele
Pele
xXSkUllmAkerXx
Pele
Level 125
God Stats
2W - 1L
1,398 SR
Queue Stats
163W - 179L
1,443 Elo+
Party 3
Team Averages
Level 130
1,502 SR
1,492 Elo+

VS

Team Averages
Level 101
1,629 SR
1,532 Elo+
Nemesis
Nemesis
Fewgryphon_943
Nemesis
Level 42
God Stats
1W - 5L
1,438 SR
Queue Stats
18W - 24L
1,457 Elo+
Solo
Nu Wa
Nu Wa
FinnLinn
Nu Wa
Level 145
God Stats
25W - 25L
1,557 SR
Queue Stats
49W - 51L
1,559 Elo+
Party 4
Neith
Neith
beansscool
Neith
Level 18
God Stats
2W - 2L
1,825 SR
Queue Stats
65W - 54L
1,609 Elo+
Party 1
Amaterasu
Amaterasu
roloful
Amaterasu
Level 102
God Stats
2W - 2L
1,825 SR
Queue Stats
63W - 47L
1,587 Elo+
Party 1
Ymir
Ymir
zakumonkeytv
Ymir
Level 198
God Stats
379W - 488L
1,502 SR
Queue Stats
393W - 525L
1,447 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Delusional VG
Danzaburou
16
6 / 4 / 9
10,643
626
16,372
14,148
6,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
Im Your Next Ex
Discordia
17
1 / 2 / 6
10,386
611
10,225
9,174
3,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Surtr
Vezby I
Surtr
16
5 / 2 / 8
10,429
613
12,875
18,046
14,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ares
13
6 / 1 / 9
9,414
554
10,118
15,860
16,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
6 / 3 / 8
9,840
579
10,935
19,489
8,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 2
8,748
515
7,666
18,301
7,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
FinnLinn
Nu Wa
14
1 / 5 / 2
8,880
522
12,403
13,475
4,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
12
2 / 8 / 2
7,761
457
9,166
15,900
7,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
roloful
Amaterasu
10
1 / 2 / 4
7,520
442
5,855
14,741
13,980
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 3 / 1
9,841
579
11,043
17,696
15,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
23
24
Kills
12
12
Deaths
24
40
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Delusional VG
Danzaburou
6
4
9
2.63
L
4
6
2
0.83
L
Nu Wa
FinnLinn
Nu Wa
1
5
2
0.4
W
Discordia
Im Your Next Ex
Discordia
1
2
6
2
W
Surtr
Vezby I
Surtr
5
2
8
4.5
W
Ares
6
1
9
10.5
L
Neith
2
8
2
0.38
L
Amaterasu
roloful
Amaterasu
1
2
4
1.5
W
6
3
8
3.33
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,525
Damage
46,133
76,717
Taken
80,113
50,613
Mitigated
49,194
19,376
Healing
11,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Delusional VG
Danzaburou
16,372
8,923
0
5,488
14,148
6,739
4,022
3,190
10,864
0
86,812
L
7,666
2,301
0
1,207
18,301
7,877
0
4,258
14,043
0
60,160
L
Nu Wa
FinnLinn
Nu Wa
12,403
2,034
0
2,583
13,475
4,994
659
5,653
7,822
77,068
0
W
Discordia
Im Your Next Ex
Discordia
10,225
170
0
813
9,174
3,544
0
4,611
4,445
104,851
0
W
Surtr
Vezby I
Surtr
12,875
3,390
0
4,925
18,046
14,954
1,013
6,689
11,205
3,991
65,877
W
Ares
10,118
590
0
3,122
15,860
16,983
98
3,773
11,865
22,441
0
L
Neith
9,166
2,977
0
2,526
15,900
7,128
0
4,055
11,845
0
53,082
L
Amaterasu
roloful
Amaterasu
5,855
1,859
0
3,127
14,741
13,980
0
4,430
10,311
0
24,498
W
10,935
3,249
0
5,028
19,489
8,393
1,607
5,136
14,185
0
75,630
L
11,043
2,189
0
1,695
17,696
15,215
0
3,319
14,377
76,555
25

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,712
Gold Earned
42,750
501
Minions Killed
443
0
Camps Cleared
0
1,722,338
Distance Traveled
1,640,776
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,643
626
121
7
0
309,826
0
L
Nemesis
8,748
515
86
5
0
395,492
0
L
Nu Wa
8,880
522
120
7
0
275,646
6
W
Discordia
10,386
611
179
11
0
334,457
0
W
Surtr
10,429
613
103
6
0
359,351
3
W
Ares
9,414
554
9
1
0
334,940
0
L
Neith
7,761
457
79
5
0
301,672
1
L
Amaterasu
7,520
442
37
2
0
350,669
0
W
Pele
9,840
579
89
5
0
383,764
4
L
Ymir
9,841
579
121
7
0
317,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role