Player Matchup

Merlin
Merlin
UltimateChamp62
Merlin
Level 39
God Stats
1W - 3L
1,587 SR
Queue Stats
1W - 3L
1,279 Elo+
Party 1
Kukulkan
Kukulkan
YanksPal
Kukulkan
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 5L
1,610 Elo+
Party 1
Arachne
Arachne
ZWolf_1
Arachne
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 5L
1,640 Elo+
Party 1
Izanami
Izanami
ZayElFather
Izanami
Level 35
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,279 Elo+
Party 1
Kumbhakarna
Kumbhakarna
yoyahav8
Kumbhakarna
Level 66
God Stats
2W - 3L
1,633 SR
Queue Stats
6W - 5L
1,610 Elo+
Party 1
Team Averages
Level 62
1,544 SR
1,484 Elo+

VS

Team Averages
Level 61
1,384 SR
1,437 Elo+
Artemis
Artemis
 
Artemis
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Cmqwe
Tiamat
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,301 Elo+
Party 2
Cthulhu
Cthulhu
CrimsonGuardian3
Cthulhu
Level 69
God Stats
25W - 22L
1,494 SR
Queue Stats
390W - 365L
1,426 Elo+
Solo
Ymir
Ymir
Undead Unit1
Ymir
Level 43
God Stats
0W - 2L
927 SR
Queue Stats
5W - 6L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,366
637
63
4,074
1,331
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
YanksPal
Kukulkan
10
5 / 0 / 1
6,571
657
5,745
3,823
1,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
ZWolf_1
Arachne
9
3 / 1 / 1
5,794
579
4,266
5,104
2,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
ZayElFather
Izanami
9
1 / 0 / 1
5,471
547
3,617
3,251
1,077
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
yoyahav8
Kumbhakarna
7
0 / 0 / 2
5,222
522
1,021
9,065
5,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
0 / 2 / 1
5,130
513
4,303
6,690
2,265
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
 
Thor
7
1 / 2 / 0
4,575
458
2,691
6,931
2,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Cmqwe
Tiamat
7
0 / 4 / 0
4,199
420
1,509
6,485
3,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 0 / 0
5,595
560
4,427
5,029
2,827
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 1 / 0
3,877
388
0
2,256
1,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
9
Kills
2
2
Deaths
9
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
2
1
0.25
L
Thor
 
Thor
1
2
0
0.5
L
Tiamat
Cmqwe
Tiamat
0
4
0
0
L
1
0
0
1
W
0
1
0
0
L
0
1
0
0
W
Kukulkan
YanksPal
Kukulkan
5
0
1
5.5
W
Arachne
ZWolf_1
Arachne
3
1
1
3.5
W
Izanami
ZayElFather
Izanami
1
0
1
1.5
W
Kumbhakarna
yoyahav8
Kumbhakarna
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,712
Damage
12,930
25,317
Taken
27,391
11,095
Mitigated
11,610
8,381
Healing
5,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
4,303
1,990
0
2,521
6,690
2,265
0
496
6,194
0
38,665
L
Thor
 
Thor
2,691
674
0
0
6,931
2,294
0
1,406
5,525
0
21,400
L
Tiamat
Cmqwe
Tiamat
1,509
464
0
370
6,485
3,059
0
3,065
3,420
20,409
0
L
4,427
434
1,182
1,286
5,029
2,827
0
525
4,504
22,166
0
W
63
63
0
2,059
4,074
1,331
1,845
0
4,074
44,999
0
L
0
0
0
0
2,256
1,165
0
1,337
919
1,052
0
W
Kukulkan
YanksPal
Kukulkan
5,745
1,389
0
751
3,823
1,356
1,418
1,176
2,647
41,827
0
W
Arachne
ZWolf_1
Arachne
4,266
3,367
0
2,136
5,104
2,244
711
636
4,468
0
28,294
W
Izanami
ZayElFather
Izanami
3,617
2,413
0
123
3,251
1,077
0
1,413
1,838
0
31,325
W
Kumbhakarna
yoyahav8
Kumbhakarna
1,021
136
128
3,184
9,065
5,087
0
2,711
6,354
9,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,424
Gold Earned
23,376
263
Minions Killed
170
0
Camps Cleared
0
930,302
Distance Traveled
803,082
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,130
513
69
7
0
165,133
0
L
Thor
4,575
458
36
4
0
135,504
0
L
Tiamat
4,199
420
23
2
0
173,706
0
L
Cthulhu
5,595
560
39
4
0
198,274
0
W
Merlin
6,366
637
78
8
0
158,714
0
L
Ymir
3,877
388
3
0
0
130,465
0
W
Kukulkan
6,571
657
70
7
0
157,810
0
W
Arachne
5,794
579
40
4
0
227,395
0
W
Izanami
5,471
547
65
7
0
184,784
0
W
Kumbhakarna
5,222
522
10
1
0
201,599
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role