Player Matchup

Baron Samedi
Baron Samedi
GankerSpanker
Baron Samedi
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,688 Elo+
Party 1
Hercules
Hercules
garashy2
Hercules
Level 126
God Stats
32W - 24L
1,574 SR
Queue Stats
397W - 363L
1,511 Elo+
Party 4
Athena
Athena
johnhaqua
Athena
Level 69
God Stats
13W - 7L
1,600 SR
Queue Stats
160W - 145L
1,478 Elo+
Party 4
Discordia
Discordia
minidonutt
Discordia
Level 106
God Stats
5W - 3L
1,500 SR
Queue Stats
47W - 43L
1,616 Elo+
Party 1
Artemis
Artemis
yawnitsjon
Artemis
Level 126
God Stats
12W - 9L
1,652 SR
Queue Stats
312W - 272L
1,570 Elo+
Solo
Team Averages
Level 107
1,565 SR
1,573 Elo+

VS

Team Averages
Level 111
1,534 SR
1,534 Elo+
Shiva
Shiva
BaronBorden
Shiva
Level 108
God Stats
10W - 6L
1,560 SR
Queue Stats
40W - 31L
1,543 Elo+
Party 2
Charon
Charon
Destruction470
Charon
Level 143
God Stats
4W - 1L
1,564 SR
Queue Stats
49W - 39L
1,554 Elo+
Party 3
Ra
Ra
HarbingerHudson
Ra
Level 127
God Stats
1W - 1L
1,440 SR
Queue Stats
47W - 46L
1,486 Elo+
Party 2
Ne Zha
Ne Zha
ParagonPotter
Ne Zha
Level 129
God Stats
6W - 5L
1,474 SR
Queue Stats
55W - 48L
1,523 Elo+
Party 2
Heimdallr
Heimdallr
migowhalee
Heimdallr
Level 48
God Stats
3W - 1L
1,630 SR
Queue Stats
68W - 55L
1,565 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GankerSpanker
Baron Samedi
14
0 / 2 / 0
8,101
540
7,108
10,271
7,850
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
garashy2
Hercules
11
1 / 4 / 1
6,727
448
3,474
14,147
6,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
johnhaqua
Athena
11
0 / 1 / 3
6,876
458
2,377
13,968
11,098
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
minidonutt
Discordia
13
1 / 4 / 0
7,886
526
5,067
8,668
2,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
yawnitsjon
Artemis
14
3 / 2 / 0
8,567
571
10,931
9,323
3,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 0
8,735
582
6,268
12,024
11,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
1 / 1 / 4
7,780
519
6,951
11,285
9,103
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
3 / 0 / 3
8,962
597
4,040
4,633
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
7 / 2 / 3
8,923
595
12,231
12,345
5,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Heimdallr
migowhalee
Heimdallr
13
0 / 2 / 4
7,715
514
6,036
8,381
3,800
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
13
13
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
W
1
1
4
3
L
Baron Samedi
GankerSpanker
Baron Samedi
0
2
0
0
W
3
0
3
4.5
W
7
2
3
4.25
L
Hercules
garashy2
Hercules
1
4
1
0.38
L
Athena
johnhaqua
Athena
0
1
3
1.5
W
Heimdallr
migowhalee
Heimdallr
0
2
4
1
L
Discordia
minidonutt
Discordia
1
4
0
0.25
L
Artemis
yawnitsjon
Artemis
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,957
Damage
35,526
56,377
Taken
48,668
31,794
Mitigated
31,944
15,961
Healing
12,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,268
704
128
2,559
12,024
11,527
0
7,171
4,785
0
59,394
W
6,951
1,289
0
3,528
11,285
9,103
108
1,861
9,382
23,047
0
L
Baron Samedi
GankerSpanker
Baron Samedi
7,108
488
0
5,216
10,271
7,850
0
551
9,147
60,308
0
W
4,040
210
468
1,525
4,633
1,887
488
1,166
3,243
66,018
0
W
12,231
3,331
0
1,738
12,345
5,627
0
3,675
8,454
0
71,704
L
Hercules
garashy2
Hercules
3,474
958
0
2,115
14,147
6,306
0
2,657
11,419
0
39,291
L
Athena
johnhaqua
Athena
2,377
754
0
2,504
13,968
11,098
0
2,769
10,959
27,251
217
W
Heimdallr
migowhalee
Heimdallr
6,036
2,304
0
2,606
8,381
3,800
648
747
7,632
0
63,709
L
Discordia
minidonutt
Discordia
5,067
581
0
1,480
8,668
2,890
72
1,127
7,541
64,658
0
L
Artemis
yawnitsjon
Artemis
10,931
4,850
0
4,646
9,323
3,650
1,057
3,723
5,600
0
78,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,157
Gold Earned
42,115
461
Minions Killed
453
0
Camps Cleared
0
1,510,794
Distance Traveled
1,572,685
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,735
582
96
6
0
302,211
0
W
Charon
7,780
519
30
2
0
312,375
5
L
Baron Samedi
8,101
540
113
8
0
250,042
0
W
Ra
8,962
597
117
8
0
299,009
2
W
Ne Zha
8,923
595
101
7
0
368,616
3
L
Hercules
6,727
448
55
4
0
334,446
0
L
Athena
6,876
458
40
3
0
363,452
9
W
Heimdallr
7,715
514
109
7
0
290,474
1
L
Discordia
7,886
526
122
8
0
292,352
2
L
Artemis
8,567
571
131
9
0
270,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role