Player Matchup

Jing Wei
Jing Wei
Grimanater
Jing Wei
Level 69
God Stats
0W - 2L
1,206 SR
Queue Stats
1W - 13L
1,113 Elo+
Party 2
Charybdis
Charybdis
Im Warsy
Charybdis
Level 86
God Stats
5W - 6L
1,532 SR
Queue Stats
204W - 201L
1,407 Elo+
Solo
Nu Wa
Nu Wa
Uultrasonic_
Nu Wa
Level 61
God Stats
0W - 5L
1,502 SR
Queue Stats
1W - 13L
1,113 Elo+
Party 2
Jormungandr
Jormungandr
hotwire4
Jormungandr
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,126 Elo+
Party 2
Nemesis
Nemesis
x15toxic15x
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,197 Elo+
Party 2
Team Averages
Level 57
1,448 SR
1,191 Elo+

VS

Team Averages
Level 95
1,548 SR
1,476 Elo+
Sol
Sol
 
Sol
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Devilz13Oz
Danzaburou
Level 76
God Stats
33W - 18L
1,602 SR
Queue Stats
95W - 83L
1,457 Elo+
Solo
Merlin
Merlin
Flyersonline
Merlin
Level 86
God Stats
2W - 0L
1,525 SR
Queue Stats
75W - 72L
1,499 Elo+
Solo
Mulan
Mulan
Fonderash
Mulan
Level 108
God Stats
15W - 16L
1,330 SR
Queue Stats
66W - 58L
1,443 Elo+
Solo
Bacchus
Bacchus
ngroat27
Bacchus
Level 118
God Stats
13W - 3L
1,785 SR
Queue Stats
748W - 833L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Grimanater
Jing Wei
9
0 / 4 / 0
5,631
433
2,794
8,929
2,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
Im Warsy
Charybdis
8
0 / 3 / 0
5,102
392
426
6,284
2,168
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 1
5,680
437
3,640
6,677
2,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
hotwire4
Jormungandr
10
0 / 2 / 0
5,867
451
2,568
9,995
7,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nemesis
x15toxic15x
Nemesis
10
2 / 1 / 0
5,933
456
2,395
8,468
3,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
2 / 0 / 2
7,974
613
3,471
7,181
2,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Devilz13Oz
Danzaburou
13
2 / 0 / 0
7,987
614
4,776
5,169
2,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
11
3 / 2 / 3
7,420
571
8,087
5,088
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Fonderash
Mulan
12
4 / 0 / 1
7,369
567
6,679
8,867
8,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
ngroat27
Bacchus
11
1 / 0 / 7
7,204
554
5,466
8,730
8,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
2
Kills
12
12
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
2
3
W
Danzaburou
Devilz13Oz
Danzaburou
2
0
0
2
W
Merlin
3
2
3
2.25
W
Mulan
Fonderash
Mulan
4
0
1
4.5
L
Jing Wei
Grimanater
Jing Wei
0
4
0
0
L
Charybdis
Im Warsy
Charybdis
0
3
0
0
L
0
2
1
0.25
L
Jormungandr
hotwire4
Jormungandr
0
2
0
0
W
Bacchus
ngroat27
Bacchus
1
0
7
4.5
L
Nemesis
x15toxic15x
Nemesis
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,823
Damage
28,479
40,353
Taken
35,035
18,220
Mitigated
22,787
4,584
Healing
13,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,471
844
0
4,686
7,181
2,402
1,908
1,211
5,898
77,507
1,378
W
Danzaburou
Devilz13Oz
Danzaburou
4,776
2,004
0
2,750
5,169
2,004
683
1,971
3,126
0
60,026
W
Merlin
8,087
414
0
409
5,088
1,718
349
747
4,309
47,322
0
W
Mulan
Fonderash
Mulan
6,679
1,162
0
2,376
8,867
8,089
0
1,128
7,611
0
45,176
L
Jing Wei
Grimanater
Jing Wei
2,794
1,855
0
354
8,929
2,992
34
4,736
3,902
0
31,252
L
Charybdis
Im Warsy
Charybdis
426
293
0
0
6,284
2,168
39
4,052
2,232
0
21,798
L
3,640
1,477
0
1,287
6,677
2,157
0
3,687
2,838
28,798
0
L
Jormungandr
hotwire4
Jormungandr
2,568
640
0
2,776
9,995
7,888
423
1,101
8,894
37,612
0
W
Bacchus
ngroat27
Bacchus
5,466
746
108
3,340
8,730
8,574
0
2,221
6,381
21,217
0
L
Nemesis
x15toxic15x
Nemesis
2,395
883
0
167
8,468
3,015
0
3,448
4,927
0
25,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,213
Gold Earned
37,954
244
Minions Killed
397
0
Camps Cleared
0
1,242,564
Distance Traveled
1,276,433
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,974
613
132
10
0
282,216
4
W
Danzaburou
7,987
614
103
8
0
231,799
0
W
Merlin
7,420
571
78
6
0
242,437
0
W
Mulan
7,369
567
61
5
0
232,897
0
L
Jing Wei
5,631
433
46
4
0
253,793
0
L
Charybdis
5,102
392
42
3
0
237,806
0
L
Nu Wa
5,680
437
50
4
0
239,217
0
L
Jormungandr
5,867
451
63
5
0
232,748
0
W
Bacchus
7,204
554
23
2
0
287,084
2
L
Nemesis
5,933
456
43
3
0
279,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role