Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
LEEDALEED
Charon
Level 133
God Stats
3W - 7L
1,531 SR
Queue Stats
28W - 42L
1,452 Elo+
Party 1
Mulan
Mulan
ManOfTheYear091
Mulan
Level 90
God Stats
6W - 9L
1,472 SR
Queue Stats
35W - 37L
1,515 Elo+
Party 1
Nox
Nox
Prldiego
Nox
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,484 Elo+
Party 1
Izanami
Izanami
bigpapamonkey87
Izanami
Level 65
God Stats
1W - 8L
1,331 SR
Queue Stats
4W - 19L
1,255 Elo+
Party 1
Team Averages
Level 105
1,467 SR
1,441 Elo+

VS

Team Averages
Level 123
1,457 SR
1,494 Elo+
Ao Kuang
Ao Kuang
Aoimanto
Ao Kuang
Level 114
God Stats
16W - 14L
1,420 SR
Queue Stats
106W - 110L
1,482 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
GodS_Moosey
Ah Muzen Cab
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 133L
1,494 Elo+
Party 2
Arachne
Arachne
H3ROxFangz
Arachne
Level 105
God Stats
24W - 22L
1,554 SR
Queue Stats
74W - 73L
1,531 Elo+
Party 2
Agni
Agni
Loganmar02
Agni
Level 127
God Stats
12W - 11L
1,522 SR
Queue Stats
142W - 112L
1,541 Elo+
Party 2
Fenrir
Fenrir
SuperbTrueRex
Fenrir
Level 148
God Stats
1W - 0L
1,291 SR
Queue Stats
20W - 24L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
3 / 5 / 0
5,572
557
4,973
10,317
3,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charon
LEEDALEED
Charon
8
0 / 1 / 1
4,739
474
1,969
6,115
3,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
1 / 2 / 1
4,575
458
2,667
5,426
2,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 2 / 2
4,995
500
3,367
7,324
2,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 1 / 1
4,738
474
1,145
4,740
1,491
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Aoimanto
Ao Kuang
11
3 / 3 / 2
6,996
700
5,715
10,474
4,185
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
GodS_Moosey
Ah Muzen Cab
11
1 / 0 / 0
6,305
631
4,517
4,590
1,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
H3ROxFangz
Arachne
11
3 / 0 / 3
6,615
662
5,455
7,447
3,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 0 / 1
7,144
714
4,885
4,676
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 2
6,134
613
2,230
7,767
4,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
4
Kills
11
11
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
5
0
0.6
W
Ao Kuang
Aoimanto
Ao Kuang
3
3
2
1.33
W
Ah Muzen Cab
GodS_Moosey
Ah Muzen Cab
1
0
0
1
W
Arachne
H3ROxFangz
Arachne
3
0
3
4.5
L
Charon
LEEDALEED
Charon
0
1
1
0.5
W
3
0
1
3.5
L
1
2
1
0.75
L
0
2
2
0.5
W
1
2
2
1
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,121
Damage
22,802
33,922
Taken
34,954
14,375
Mitigated
15,382
9,095
Healing
10,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,973
1,592
0
3,546
10,317
3,844
0
2,681
7,616
0
31,143
W
Ao Kuang
Aoimanto
Ao Kuang
5,715
1,181
0
4,245
10,474
4,185
769
942
9,532
37,660
0
W
Ah Muzen Cab
GodS_Moosey
Ah Muzen Cab
4,517
1,677
0
405
4,590
1,650
1,433
327
4,263
0
51,911
W
Arachne
H3ROxFangz
Arachne
5,455
4,082
0
2,319
7,447
3,201
351
1,731
5,716
0
38,913
L
Charon
LEEDALEED
Charon
1,969
96
0
1,444
6,115
3,948
0
1,892
4,087
16,561
0
W
4,885
734
0
1,000
4,676
1,512
399
1,109
3,567
51,980
0
L
2,667
794
0
2,149
5,426
2,172
0
2,616
2,810
0
13,745
L
3,367
417
12
593
7,324
2,920
0
3,078
4,069
29,307
0
W
2,230
355
0
2,769
7,767
4,834
0
1,227
6,540
0
17,678
L
1,145
874
0
1,351
4,740
1,491
0
0
4,740
0
32,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,619
Gold Earned
33,194
213
Minions Killed
330
0
Camps Cleared
0
879,440
Distance Traveled
993,250
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,572
557
47
5
0
224,841
0
W
Ao Kuang
6,996
700
61
6
0
177,231
0
W
Ah Muzen Cab
6,305
631
76
8
0
171,136
2
W
Arachne
6,615
662
58
6
0
204,981
0
L
Charon
4,739
474
26
3
0
189,842
1
W
Agni
7,144
714
107
11
0
221,665
0
L
Mulan
4,575
458
22
2
0
81,536
0
L
Nox
4,995
500
49
5
0
196,992
2
W
Fenrir
6,134
613
28
3
0
218,237
0
L
Izanami
4,738
474
69
7
0
186,229
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role