Player Matchup

Baron Samedi
Baron Samedi
Ch1zzyLee
Baron Samedi
Level 142
God Stats
8W - 13L
1,469 SR
Queue Stats
110W - 120L
1,401 Elo+
Party 1
Athena
Athena
GiddzZz2521
Athena
Level 89
God Stats
15W - 12L
1,439 SR
Queue Stats
91W - 112L
1,346 Elo+
Party 1
Artemis
Artemis
THCDOG1025
Artemis
Level 25
God Stats
15W - 26L
1,373 SR
Queue Stats
15W - 30L
1,357 Elo+
Party 1
Nike
Nike
hellcat8123
Nike
Level 6
God Stats
0W - 2L
1,122 SR
Queue Stats
0W - 2L
1,248 Elo+
Party 1
Mercury
Mercury
xXtatsWAiThotXX
Mercury
Level 124
God Stats
0W - 1L
1,381 SR
Queue Stats
53W - 54L
1,393 Elo+
Party 1
Team Averages
Level 77
1,357 SR
1,349 Elo+

VS

Team Averages
Level 110
1,526 SR
1,466 Elo+
Yemoja
Yemoja
D1xDeej
Yemoja
Level 66
God Stats
2W - 1L
1,522 SR
Queue Stats
27W - 38L
1,389 Elo+
Solo
Izanami
Izanami
GRMAN117
Izanami
Level 107
God Stats
2W - 1L
1,786 SR
Queue Stats
34W - 27L
1,457 Elo+
Solo
Awilix
Awilix
NaturallMess
Awilix
Level 124
God Stats
18W - 14L
1,509 SR
Queue Stats
563W - 540L
1,489 Elo+
Solo
Anubis
Anubis
Saul Perez2045
Anubis
Level 128
God Stats
31W - 37L
1,452 SR
Queue Stats
772W - 742L
1,500 Elo+
Solo
Charybdis
Charybdis
TRexWithALongArm
Charybdis
Level 124
God Stats
3W - 2L
1,363 SR
Queue Stats
130W - 135L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ch1zzyLee
Baron Samedi
14
3 / 8 / 2
8,604
453
13,079
16,915
6,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
11
0 / 2 / 3
7,496
395
2,739
22,187
19,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
THCDOG1025
Artemis
13
1 / 4 / 1
7,982
420
4,702
14,569
4,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 6 / 2
7,402
390
6,291
14,600
8,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
4 / 4 / 3
8,971
472
8,158
14,912
5,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
D1xDeej
Yemoja
14
2 / 0 / 5
9,853
519
2,912
6,977
7,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
GRMAN117
Izanami
16
7 / 3 / 3
11,333
596
11,457
14,260
5,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
20
9 / 0 / 5
12,406
653
16,750
13,072
7,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
5 / 2 / 7
11,224
591
15,330
13,268
7,374
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
16
1 / 3 / 3
10,496
552
12,260
12,481
5,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
8
Kills
24
24
Deaths
8
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Ch1zzyLee
Baron Samedi
3
8
2
0.5
W
Yemoja
D1xDeej
Yemoja
2
0
5
4.5
W
Izanami
GRMAN117
Izanami
7
3
3
2.83
L
Athena
0
2
3
0.75
W
Awilix
9
0
5
11.5
W
5
2
7
4.25
L
Artemis
THCDOG1025
Artemis
1
4
1
0.38
W
Charybdis
1
3
3
0.83
L
0
6
2
0.17
L
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,969
Damage
58,709
83,183
Taken
60,058
44,090
Mitigated
32,827
13,585
Healing
22,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Ch1zzyLee
Baron Samedi
13,079
1,453
1,381
3,161
16,915
6,553
0
8,255
8,660
49,506
0
W
Yemoja
D1xDeej
Yemoja
2,912
1,213
7,388
2,669
6,977
7,016
969
2,267
4,705
19,442
0
W
Izanami
GRMAN117
Izanami
11,457
6,768
0
2,262
14,260
5,914
4,035
4,270
9,380
0
76,625
L
Athena
2,739
906
187
4,159
22,187
19,138
187
2,835
19,352
23,685
0
W
Awilix
16,750
6,284
0
2,783
13,072
7,297
1,364
2,014
10,817
0
129,046
W
15,330
600
0
7,015
13,268
7,374
1,536
5,296
7,972
83,422
0
L
Artemis
THCDOG1025
Artemis
4,702
1,871
0
2,248
14,569
4,771
2,076
1,259
13,310
0
43,481
W
Charybdis
12,260
6,211
69
394
12,481
5,226
2,386
2,314
10,167
0
104,319
L
6,291
821
0
802
14,600
8,410
28
673
13,927
0
36,807
L
8,158
2,754
0
1,647
14,912
5,218
551
5,220
9,692
0
62,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,455
Gold Earned
55,312
320
Minions Killed
593
0
Camps Cleared
0
1,876,510
Distance Traveled
1,782,801
27
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,604
453
56
3
0
362,160
9
W
Yemoja
9,853
519
24
1
0
330,258
0
W
Izanami
11,333
596
132
7
0
317,985
2
L
Athena
7,496
395
41
2
0
411,604
6
W
Awilix
12,406
653
157
8
0
478,733
0
W
Anubis
11,224
591
122
6
0
337,353
0
L
Artemis
7,982
420
77
4
0
327,258
6
W
Charybdis
10,496
552
158
8
0
318,472
0
L
Nike
7,402
390
53
3
0
353,757
0
L
Mercury
8,971
472
93
5
0
421,731
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role