Player Matchup

Anubis
Anubis
FallScissors391
Anubis
Level 41
God Stats
4W - 3L
1,500 SR
Queue Stats
17W - 23L
1,070 Elo+
Party 2
Mulan
Mulan
fajaha00000
Mulan
Level 65
God Stats
3W - 3L
1,500 SR
Queue Stats
21W - 27L
1,184 Elo+
Party 2
Janus
Janus
invaderxan1
Janus
Level 31
God Stats
1W - 3L
1,294 SR
Queue Stats
11W - 19L
1,028 Elo+
Party 2
Team Averages
Level 46
1,431 SR
1,094 Elo+

VS

Team Averages
Level 64
1,327 SR
1,228 Elo+
Serqet
Serqet
ELKAHOLIC_DKS
Serqet
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 45L
1,177 Elo+
Party 1
Ymir
Ymir
PAPPYCHUCK510
Ymir
Level 87
God Stats
4W - 9L
1,396 SR
Queue Stats
41W - 47L
1,393 Elo+
Solo
Thanatos
Thanatos
xgreeneyedvixonx
Thanatos
Level 18
God Stats
2W - 12L
1,084 SR
Queue Stats
7W - 32L
1,115 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 7
8,743
874
10,075
4,022
2,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
6 / 0 / 8
8,835
884
7,634
7,037
7,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
3 / 1 / 7
7,990
799
6,070
5,125
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
6,325
633
2,919
7,350
3,087
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

8
0 / 3 / 1
6,324
632
3,773
9,387
7,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 8 / 0
6,819
682
3,019
12,032
3,275
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
15
Kills
1
1
Deaths
15
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
6
0
7
9.5
L
0
3
1
0.17
W
6
0
8
10
W
3
1
7
6.5
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,779
Damage
9,711
16,184
Taken
28,769
11,505
Mitigated
13,990
2,687
Healing
5,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,919
570
0
1,711
7,350
3,087
0
3,134
3,932
0
6,434
W
10,075
942
66
1,239
4,022
2,120
462
1,518
2,324
31,410
0
L
3,773
479
212
336
9,387
7,628
0
5,883
3,388
17,148
0
W
7,634
1,771
0
694
7,037
7,670
0
1,125
5,431
0
14,957
W
6,070
577
126
562
5,125
1,715
21
1,483
3,642
22,691
0
L
3,019
532
0
2,783
12,032
3,275
0
7,128
4,618
0
9,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,568
Gold Earned
19,468
72
Minions Killed
34
0
Camps Cleared
0
521,917
Distance Traveled
479,162
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,325
633
4
0
0
169,855
0
W
Anubis
8,743
874
41
4
0
176,592
0
L
Ymir
6,324
632
20
2
0
163,224
0
W
Mulan
8,835
884
12
1
0
176,063
0
W
Janus
7,990
799
19
2
0
169,262
0
L
Thanatos
6,819
682
10
1
0
146,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role