Player Matchup

Cthulhu
Cthulhu
Din Jarin 79
Cthulhu
Level 157
God Stats
7W - 9L
1,496 SR
Queue Stats
172W - 178L
1,461 Elo+
Party 1
Cliodhna
Cliodhna
JIBA CROCODILO
Cliodhna
Level 191
God Stats
40W - 39L
1,479 SR
Queue Stats
535W - 519L
1,417 Elo+
Party 1
Danzaburou
Danzaburou
Lopes2010
Danzaburou
Level 29
God Stats
5W - 3L
1,401 SR
Queue Stats
25W - 27L
1,443 Elo+
Party 1
Chronos
Chronos
SENHOR X360
Chronos
Level 116
God Stats
16W - 21L
1,418 SR
Queue Stats
22W - 32L
1,347 Elo+
Party 1
Zeus
Zeus
Wanted27Geoffrey
Zeus
Level 127
God Stats
6W - 2L
1,697 SR
Queue Stats
783W - 790L
1,431 Elo+
Solo
Team Averages
Level 124
1,498 SR
1,420 Elo+

VS

Team Averages
Level 143
1,495 SR
1,478 Elo+
Neith
Neith
AAenforcer716
Neith
Level 161
God Stats
89W - 95L
1,521 SR
Queue Stats
454W - 440L
1,505 Elo+
Solo
Maui
Maui
ExpertCrab4
Maui
Level 141
God Stats
35W - 26L
1,582 SR
Queue Stats
556W - 547L
1,447 Elo+
Solo
Ix Chel
Ix Chel
JothaNB
Ix Chel
Level 145
God Stats
7W - 5L
1,522 SR
Queue Stats
103W - 100L
1,481 Elo+
Solo
Apollo
Apollo
kaitokit1412
Apollo
Level 148
God Stats
2W - 7L
1,350 SR
Queue Stats
297W - 311L
1,458 Elo+
Solo
Fenrir
Fenrir
xxRumpleMintxx
Fenrir
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 66L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Din Jarin 79
Cthulhu
9
2 / 0 / 2
6,189
619
3,492
7,942
4,256
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
10
1 / 1 / 1
5,758
576
3,678
7,323
2,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
Lopes2010
Danzaburou
10
2 / 0 / 2
6,142
614
6,422
4,795
1,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
SENHOR X360
Chronos
9
0 / 1 / 1
5,020
502
2,154
5,618
1,664
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 1 / 0
5,401
540
5,154
4,504
1,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,691
469
2,701
8,416
2,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 1 / 0
4,557
456
1,180
5,091
2,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
JothaNB
Ix Chel
10
1 / 0 / 0
5,495
550
2,716
6,483
2,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
10
1 / 1 / 1
5,434
543
3,736
6,742
2,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 0 / 1
4,839
484
1,159
5,089
1,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
5
Kills
2
3
Deaths
5
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Cthulhu
Din Jarin 79
Cthulhu
2
0
2
3
L
0
1
0
0
W
Cliodhna
1
1
1
1.5
L
Ix Chel
JothaNB
Ix Chel
1
0
0
1
W
Danzaburou
Lopes2010
Danzaburou
2
0
2
3
W
Chronos
SENHOR X360
Chronos
0
1
1
0.5
W
0
1
0
0
L
Apollo
1
1
1
1.5
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,900
Damage
11,492
30,182
Taken
31,821
11,760
Mitigated
12,390
14,687
Healing
10,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,701
1,598
0
2,850
8,416
2,734
0
1,499
6,917
0
30,637
W
Cthulhu
Din Jarin 79
Cthulhu
3,492
296
1,336
2,611
7,942
4,256
163
906
7,036
19,775
0
L
1,180
547
0
2,097
5,091
2,602
0
1,481
3,610
9,887
0
W
Cliodhna
3,678
180
0
3,856
7,323
2,686
12
66
7,257
0
50,840
L
Ix Chel
JothaNB
Ix Chel
2,716
252
26
2,433
6,483
2,532
90
4,401
2,082
32,825
0
W
Danzaburou
Lopes2010
Danzaburou
6,422
2,636
0
1,975
4,795
1,687
586
205
4,590
0
41,623
W
Chronos
SENHOR X360
Chronos
2,154
987
0
2,729
5,618
1,664
526
0
5,618
24,110
0
W
5,154
834
0
2,180
4,504
1,467
76
2,719
1,785
34,742
0
L
Apollo
3,736
1,858
0
1,987
6,742
2,765
0
2,666
4,076
0
32,651
L
1,159
222
0
1,415
5,089
1,757
0
753
4,336
0
30,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,510
Gold Earned
25,016
275
Minions Killed
216
0
Camps Cleared
0
942,915
Distance Traveled
931,337
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,691
469
60
6
0
163,115
0
W
Cthulhu
6,189
619
43
4
0
202,405
0
L
Maui
4,557
456
17
2
0
144,658
4
W
Cliodhna
5,758
576
75
8
0
225,702
3
L
Ix Chel
5,495
550
49
5
0
202,769
5
W
Danzaburou
6,142
614
63
6
0
163,153
2
W
Chronos
5,020
502
39
4
0
181,613
4
W
Zeus
5,401
540
55
6
0
170,042
0
L
Apollo
5,434
543
46
5
0
194,891
0
L
Fenrir
4,839
484
44
4
0
225,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role