Player Matchup

Danzaburou
Danzaburou
ALPHA__1198
Danzaburou
Level 89
God Stats
13W - 23L
1,453 SR
Queue Stats
72W - 116L
1,415 Elo+
Party 2
Mulan
Mulan
C_TaGs1
Mulan
Level 116
God Stats
9W - 4L
1,728 SR
Queue Stats
86W - 106L
1,426 Elo+
Party 2
Janus
Janus
Hunterowarriors
Janus
Level 103
God Stats
3W - 3L
1,526 SR
Queue Stats
178W - 237L
1,427 Elo+
Party 2
Yemoja
Yemoja
JerichoRising
Yemoja
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 272L
1,442 Elo+
Party 2
Ao Kuang
Ao Kuang
aureus_deus
Ao Kuang
Level 144
God Stats
31W - 31L
1,531 SR
Queue Stats
199W - 273L
1,436 Elo+
Party 2
Team Averages
Level 122
1,547 SR
1,429 Elo+

VS

Team Averages
Level 117
1,509 SR
1,521 Elo+
Loki
Loki
BobFlumpton
Loki
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 28L
1,518 Elo+
Party 1
Scylla
Scylla
DeeCoalition
Scylla
Level 156
God Stats
0W - 2L
1,537 SR
Queue Stats
24W - 49L
1,388 Elo+
Solo
Rama
Rama
Guy Smug
Rama
Level 157
God Stats
0W - 2L
1,488 SR
Queue Stats
9W - 9L
1,562 Elo+
Party 1
Maui
Maui
ZENOVERLOAD0727
Maui
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,587 Elo+
Party 1
Tyr
Tyr
cklood14
Tyr
Level 124
God Stats
19W - 21L
1,519 SR
Queue Stats
331W - 302L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ALPHA__1198
Danzaburou
13
1 / 2 / 0
8,347
491
4,855
7,750
3,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
C_TaGs1
Mulan
15
2 / 4 / 3
9,695
570
10,812
19,261
18,916
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 2 / 1
9,070
534
2,465
9,180
4,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 2 / 3
8,373
493
2,478
12,629
10,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ao Kuang
aureus_deus
Ao Kuang
16
4 / 1 / 1
9,487
558
5,317
16,978
7,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 0
8,532
502
8,945
10,752
4,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
15
4 / 2 / 1
8,751
515
11,408
6,387
2,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rama
1
0 / 0 / 0
3,132
184
0
0
0
12
0 / 1 / 4
7,159
421
4,162
11,015
8,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
1 / 3 / 3
9,029
531
12,865
16,700
16,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
7
Kills
10
11
Deaths
8
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ALPHA__1198
Danzaburou
1
2
0
0.5
L
5
2
0
2.5
W
Mulan
C_TaGs1
Mulan
2
4
3
0.88
L
Scylla
4
2
1
2.25
L
Rama
0
0
0
0
W
0
2
1
0.25
W
0
2
3
0.75
L
0
1
4
2
W
Ao Kuang
aureus_deus
Ao Kuang
4
1
1
4.5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,927
Damage
37,380
65,798
Taken
44,854
43,927
Mitigated
31,652
22,562
Healing
14,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ALPHA__1198
Danzaburou
4,855
1,052
0
647
7,750
3,279
2,401
1,563
6,187
0
51,273
L
8,945
1,694
0
3,880
10,752
4,331
0
2,685
8,047
0
64,111
W
Mulan
C_TaGs1
Mulan
10,812
1,460
0
9,037
19,261
18,916
808
2,301
16,960
3,902
69,051
L
Scylla
11,408
107
0
1,101
6,387
2,419
0
3,049
3,206
70,612
0
L
Rama
0
0
0
0
0
0
0
0
0
0
0
W
2,465
162
0
736
9,180
4,244
713
4,760
4,420
76,466
0
W
2,478
564
3,190
2,859
12,629
10,223
503
5,418
7,211
24,425
0
L
4,162
667
0
2,904
11,015
8,593
0
2,328
8,663
21,822
0
W
Ao Kuang
aureus_deus
Ao Kuang
5,317
1,595
0
6,093
16,978
7,265
569
1,954
15,024
78,164
1,740
L
12,865
1,097
0
6,627
16,700
16,309
0
3,646
13,054
709
71,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,972
Gold Earned
36,603
499
Minions Killed
363
0
Camps Cleared
0
1,592,895
Distance Traveled
1,352,177
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,347
491
92
5
0
294,206
5
L
Loki
8,532
502
104
6
0
394,675
0
W
Mulan
9,695
570
107
6
0
279,784
0
L
Scylla
8,751
515
121
7
0
312,053
0
L
Rama
3,132
184
0
0
0
0
0
W
Janus
9,070
534
157
9
0
344,976
3
W
Yemoja
8,373
493
25
1
0
292,020
0
L
Maui
7,159
421
24
1
0
304,661
7
W
Ao Kuang
9,487
558
118
7
0
381,909
0
L
Tyr
9,029
531
114
7
0
340,788
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role