Player Matchup

Serqet
Serqet
AsapSoulja
Serqet
Level 63
God Stats
27W - 22L
1,527 SR
Queue Stats
172W - 173L
1,485 Elo+
Solo
Horus
Horus
HeavyWeapons745
Horus
Level 60
God Stats
1W - 0L
1,548 SR
Queue Stats
53W - 46L
1,473 Elo+
Solo
Zhong Kui
Zhong Kui
pettyxbox
Zhong Kui
Level 65
God Stats
8W - 4L
1,687 SR
Queue Stats
92W - 111L
1,528 Elo+
Solo
Team Averages
Level 63
1,587 SR
1,495 Elo+

VS

Team Averages
Level 40
1,602 SR
1,415 Elo+
Ah Puch
Ah Puch
Da Ali Of H3
Ah Puch
Level 39
God Stats
6W - 3L
1,747 SR
Queue Stats
53W - 61L
1,400 Elo+
Solo
Ymir
Ymir
LuckyFinz
Ymir
Level 34
God Stats
26W - 21L
1,519 SR
Queue Stats
154W - 152L
1,448 Elo+
Solo
Fenrir
Fenrir
SokkaPorva
Fenrir
Level 48
God Stats
5W - 4L
1,541 SR
Queue Stats
33W - 56L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
AsapSoulja
Serqet
10
2 / 0 / 8
8,206
746
6,902
5,153
3,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 0 / 6
8,369
761
5,458
8,310
9,502
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
pettyxbox
Zhong Kui
11
5 / 1 / 5
8,763
797
8,937
8,875
8,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Da Ali Of H3
Ah Puch
11
0 / 2 / 1
7,921
720
9,815
5,489
1,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ymir
9
0 / 5 / 0
7,260
660
3,916
10,850
8,285
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
SokkaPorva
Fenrir
10
1 / 3 / 0
8,002
727
1,906
8,434
5,716
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
10
Kills
1
1
Deaths
10
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Serqet
AsapSoulja
Serqet
2
0
8
6
L
Ah Puch
Da Ali Of H3
Ah Puch
0
2
1
0.25
W
3
0
6
6
L
Ymir
0
5
0
0
L
Fenrir
SokkaPorva
Fenrir
1
3
0
0.33
W
Zhong Kui
pettyxbox
Zhong Kui
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,297
Damage
15,637
22,338
Taken
24,773
21,753
Mitigated
15,679
9,336
Healing
2,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
AsapSoulja
Serqet
6,902
1,647
0
1,242
5,153
3,653
0
2,752
2,401
0
18,578
L
Ah Puch
Da Ali Of H3
Ah Puch
9,815
259
0
1,826
5,489
1,678
0
1,429
3,602
52,316
0
W
5,458
2,833
1,328
2,271
8,310
9,502
0
5,823
2,487
0
16,661
L
Ymir
3,916
726
39
732
10,850
8,285
0
3,861
6,246
17,084
0
L
Fenrir
SokkaPorva
Fenrir
1,906
132
0
304
8,434
5,716
0
3,621
4,014
0
5,258
W
Zhong Kui
pettyxbox
Zhong Kui
8,937
213
0
4,495
8,875
8,598
0
5,507
3,368
35,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,338
Gold Earned
23,183
110
Minions Killed
104
0
Camps Cleared
0
596,303
Distance Traveled
516,735
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,206
746
20
2
0
212,748
0
L
Ah Puch
7,921
720
70
6
0
189,507
0
W
Horus
8,369
761
16
1
0
194,974
0
L
Ymir
7,260
660
26
2
0
165,475
0
L
Fenrir
8,002
727
8
1
0
161,753
0
W
Zhong Kui
8,763
797
74
7
0
188,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role