Player Matchup

Charon
Charon
 
Charon
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
JustAshie
Izanami
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 80L
1,652 Elo+
Party 3
Olorun
Olorun
Lil Dungy
Olorun
Level 87
God Stats
2W - 4L
1,378 SR
Queue Stats
142W - 154L
1,510 Elo+
Party 2
Discordia
Discordia
New York Timbs
Discordia
Level 94
God Stats
15W - 11L
1,627 SR
Queue Stats
245W - 231L
1,536 Elo+
Party 2
Sun Wukong
Sun Wukong
ScyrenKasaiyuki
Sun Wukong
Level 159
God Stats
4W - 4L
1,744 SR
Queue Stats
100W - 80L
1,696 Elo+
Party 3
Team Averages
Level 107
1,550 SR
1,579 Elo+

VS

Team Averages
Level 154
1,636 SR
1,557 Elo+
Medusa
Medusa
AfricanCaulk
Medusa
Level 158
God Stats
13W - 9L
1,593 SR
Queue Stats
427W - 397L
1,532 Elo+
Party 1
Nike
Nike
Bardock58
Nike
Level 201
God Stats
11W - 7L
1,653 SR
Queue Stats
420W - 398L
1,525 Elo+
Solo
Anubis
Anubis
ChewyyI
Anubis
Level 126
God Stats
3W - 4L
1,442 SR
Queue Stats
63W - 51L
1,580 Elo+
Party 4
Artio
Artio
DaphneUncanny
Artio
Level 141
God Stats
6W - 1L
1,923 SR
Queue Stats
66W - 52L
1,590 Elo+
Party 4
Nu Wa
Nu Wa
OD-Savages_MSBS
Nu Wa
Level 142
God Stats
22W - 18L
1,571 SR
Queue Stats
349W - 320L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
14
0 / 2 / 3
8,171
743
6,938
13,002
11,537
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
JustAshie
Izanami
15
1 / 2 / 2
8,519
774
2,178
9,151
3,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Lil Dungy
Olorun
15
0 / 3 / 2
8,166
742
5,815
9,518
3,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
New York Timbs
Discordia
14
1 / 3 / 1
8,198
745
6,204
5,932
1,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
ScyrenKasaiyuki
Sun Wukong
14
2 / 2 / 1
8,132
739
7,069
11,137
10,479
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
2 / 0 / 2
9,489
863
7,246
5,541
2,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nike
15
3 / 2 / 6
8,876
807
11,156
10,851
9,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anubis
ChewyyI
Anubis
15
3 / 1 / 6
9,057
823
7,263
6,409
4,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 0 / 7
7,881
716
6,821
8,633
7,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 1 / 4
8,886
808
8,180
4,791
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
4
Kills
12
12
Deaths
4
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
2
3
0.75
W
Medusa
2
0
2
3
W
Nike
3
2
6
3
W
Anubis
ChewyyI
Anubis
3
1
6
6
W
0
0
7
3.5
L
Izanami
JustAshie
Izanami
1
2
2
1
L
Olorun
Lil Dungy
Olorun
0
3
2
0.33
L
Discordia
New York Timbs
Discordia
1
3
1
0.5
W
4
1
4
6
L
Sun Wukong
ScyrenKasaiyuki
Sun Wukong
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,204
Damage
40,666
48,740
Taken
36,225
30,770
Mitigated
25,811
7,341
Healing
9,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
6,938
394
0
2,593
13,002
11,537
0
5,813
6,899
27,905
321
W
Medusa
7,246
2,543
0
755
5,541
2,601
1,127
3,649
1,892
0
48,930
W
Nike
11,156
845
0
2,145
10,851
9,545
0
3,655
7,196
0
28,512
W
Anubis
ChewyyI
Anubis
7,263
250
0
1,572
6,409
4,115
437
2,618
3,791
35,062
0
W
6,821
60
984
3,231
8,633
7,327
0
6,437
2,196
8,206
781
L
Izanami
JustAshie
Izanami
2,178
1,666
0
1,959
9,151
3,249
142
2,699
6,364
0
28,263
L
Olorun
Lil Dungy
Olorun
5,815
2,819
150
1,449
9,518
3,589
0
4,573
4,757
38,408
0
L
Discordia
New York Timbs
Discordia
6,204
92
0
360
5,932
1,916
0
1,724
4,159
27,098
0
W
8,180
3,271
0
482
4,791
2,223
818
2,385
2,406
25,391
0
L
Sun Wukong
ScyrenKasaiyuki
Sun Wukong
7,069
528
0
830
11,137
10,479
0
5,602
5,078
115
19,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,186
Gold Earned
44,189
236
Minions Killed
239
0
Camps Cleared
0
1,034,417
Distance Traveled
1,155,988
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,171
743
42
4
0
195,983
0
W
Medusa
9,489
863
105
10
0
242,686
0
W
Nike
8,876
807
40
4
0
233,247
0
W
Anubis
9,057
823
52
5
0
212,350
0
W
Artio
7,881
716
5
0
0
234,679
0
L
Izanami
8,519
774
47
4
0
191,447
3
L
Olorun
8,166
742
66
6
0
203,740
0
L
Discordia
8,198
745
51
5
0
207,517
0
W
Nu Wa
8,886
808
37
3
0
233,026
0
L
Sun Wukong
8,132
739
30
3
0
235,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role