Player Matchup

Merlin
Merlin
ArticSnowFox93
Merlin
Level 148
God Stats
140W - 155L
1,587 SR
Queue Stats
424W - 413L
1,548 Elo+
Solo
Cerberus
Cerberus
Rinnathan
Cerberus
Level 48
God Stats
4W - 8L
1,406 SR
Queue Stats
87W - 115L
1,440 Elo+
Party 1
Nemesis
Nemesis
VirtualPi
Nemesis
Level 32
God Stats
13W - 22L
1,405 SR
Queue Stats
44W - 69L
1,365 Elo+
Party 1
Chaac
Chaac
bleedrs
Chaac
Level 149
God Stats
5W - 4L
1,543 SR
Queue Stats
306W - 327L
1,455 Elo+
Party 1
Skadi
Skadi
victor_chido5
Skadi
Level 148
God Stats
0W - 3L
1,449 SR
Queue Stats
61W - 48L
1,566 Elo+
Solo
Team Averages
Level 105
1,478 SR
1,475 Elo+

VS

Team Averages
Level 122
1,558 SR
1,471 Elo+
Skadi
Skadi
 
Skadi
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Hii Andrew
Nemesis
Level 102
God Stats
6W - 4L
1,674 SR
Queue Stats
170W - 152L
1,489 Elo+
Solo
Mulan
Mulan
LootPandaaa
Mulan
Level 101
God Stats
11W - 14L
1,504 SR
Queue Stats
46W - 54L
1,432 Elo+
Party 2
Ah Puch
Ah Puch
Perikoss
Ah Puch
Level 149
God Stats
8W - 4L
1,685 SR
Queue Stats
280W - 278L
1,429 Elo+
Solo
Ix Chel
Ix Chel
XxKENZ209xX
Ix Chel
Level 122
God Stats
11W - 16L
1,424 SR
Queue Stats
351W - 327L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,705
519
3,431
5,258
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Rinnathan
Cerberus
9
0 / 1 / 0
4,957
451
639
7,921
5,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
VirtualPi
Nemesis
10
0 / 3 / 0
5,522
502
2,507
8,905
3,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
bleedrs
Chaac
11
3 / 2 / 0
6,519
593
7,210
11,082
8,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
0 / 1 / 0
5,744
522
3,995
7,564
2,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
1 / 0 / 1
5,809
528
4,192
4,623
1,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Hii Andrew
Nemesis
12
4 / 0 / 2
6,619
602
3,614
6,829
2,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

11
1 / 3 / 2
6,150
559
6,119
10,256
6,622
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ah Puch
Perikoss
Ah Puch
12
1 / 0 / 1
6,770
615
5,642
4,564
1,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
XxKENZ209xX
Ix Chel
10
2 / 0 / 1
5,727
521
5,960
4,776
1,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
3
Kills
9
10
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
1
0
1
1.5
L
0
3
1
0.17
W
Nemesis
Hii Andrew
Nemesis
4
0
2
5
W
1
3
2
0.67
W
Ah Puch
Perikoss
Ah Puch
1
0
1
1.5
L
Cerberus
Rinnathan
Cerberus
0
1
0
0
L
Nemesis
VirtualPi
Nemesis
0
3
0
0
W
Ix Chel
XxKENZ209xX
Ix Chel
2
0
1
2.5
L
Chaac
bleedrs
Chaac
3
2
0
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,782
Damage
25,527
40,730
Taken
31,048
22,163
Mitigated
13,820
7,874
Healing
11,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
4,192
1,009
0
1,006
4,623
1,466
0
304
4,319
0
36,616
L
3,431
53
0
365
5,258
1,898
201
2,265
2,993
45,493
0
W
Nemesis
Hii Andrew
Nemesis
3,614
1,519
0
1,190
6,829
2,379
0
674
6,155
0
48,084
W
6,119
1,647
0
5,000
10,256
6,622
0
676
9,580
0
37,775
W
Ah Puch
Perikoss
Ah Puch
5,642
208
0
1,940
4,564
1,739
0
1,601
2,963
63,255
0
L
Cerberus
Rinnathan
Cerberus
639
59
0
1,378
7,921
5,666
0
3,832
4,089
6,442
0
L
Nemesis
VirtualPi
Nemesis
2,507
694
0
882
8,905
3,225
0
1,597
7,308
0
45,957
W
Ix Chel
XxKENZ209xX
Ix Chel
5,960
318
347
1,943
4,776
1,614
0
815
3,961
33,728
0
L
Chaac
bleedrs
Chaac
7,210
1,679
0
2,523
11,082
8,733
0
1,473
9,609
0
37,292
L
3,995
1,451
0
2,726
7,564
2,641
0
2,435
5,129
0
49,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,447
Gold Earned
31,075
305
Minions Killed
357
0
Camps Cleared
0
1,072,262
Distance Traveled
1,074,386
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
5,809
528
54
5
0
204,728
7
L
Merlin
5,705
519
68
6
0
190,470
3
W
Nemesis
6,619
602
75
7
0
262,574
0
W
Mulan
6,150
559
72
7
0
178,374
0
W
Ah Puch
6,770
615
105
10
0
209,903
2
L
Cerberus
4,957
451
8
1
0
212,432
0
L
Nemesis
5,522
502
72
7
0
261,812
1
W
Ix Chel
5,727
521
51
5
0
218,807
2
L
Chaac
6,519
593
57
5
0
215,583
0
L
Skadi
5,744
522
100
9
0
191,965
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role