Player Matchup

Athena
Athena
Guepardo04
Athena
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
323W - 344L
1,358 Elo+
Party 2
Loki
Loki
Raziel9319
Loki
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 26L
1,189 Elo+
Party 2
Anubis
Anubis
Wav3Walker0000
Anubis
Level 26
God Stats
2W - 3L
1,623 SR
Queue Stats
40W - 50L
1,315 Elo+
Party 3
Danzaburou
Danzaburou
g_o_o_p_0_0_0_0
Danzaburou
Level 90
God Stats
93W - 65L
1,552 SR
Queue Stats
467W - 440L
1,436 Elo+
Party 3
Horus
Horus
llllllV6250
Horus
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 42L
1,217 Elo+
Party 2
Team Averages
Level 46
1,535 SR
1,303 Elo+

VS

Team Averages
Level 35
1,458 SR
1,419 Elo+
Fafnir
Fafnir
Boomh3adShot1
Fafnir
Level 75
God Stats
4W - 1L
1,265 SR
Queue Stats
9W - 9L
1,447 Elo+
Party 4
Nike
Nike
BurningTwertle
Nike
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 4
Izanami
Izanami
Cxdy-g6
Izanami
Level 8
God Stats
4W - 2L
1,600 SR
Queue Stats
20W - 23L
1,390 Elo+
Party 1
Janus
Janus
SirAbacaxii
Janus
Level 45
God Stats
21W - 28L
1,452 SR
Queue Stats
115W - 124L
1,324 Elo+
Party 1
Mercury
Mercury
ZeroCheese14
Mercury
Level 47
God Stats
5W - 6L
1,473 SR
Queue Stats
72W - 68L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Guepardo04
Athena
10
0 / 7 / 4
7,218
425
4,763
20,229
20,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
0 / 5 / 2
7,024
413
2,830
13,839
5,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 3 / 2
7,520
442
1,524
8,303
4,175
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
g_o_o_p_0_0_0_0
Danzaburou
10
4 / 2 / 0
7,741
455
5,033
7,221
3,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 5 / 1
7,019
413
3,726
12,146
8,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 6
10,335
608
7,466
14,390
15,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
6 / 1 / 4
9,641
567
9,805
12,897
11,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
Cxdy-g6
Izanami
13
1 / 2 / 6
8,342
491
5,944
7,169
2,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 0 / 7
9,648
568
8,645
3,626
1,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mercury
ZeroCheese14
Mercury
17
4 / 2 / 9
10,682
628
8,152
13,557
5,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
6
Kills
21
22
Deaths
6
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
7
1
6
10
W
6
1
4
8
W
Izanami
Cxdy-g6
Izanami
1
2
6
2
L
Athena
Guepardo04
Athena
0
7
4
0.29
L
0
5
2
0.2
W
3
0
7
6.5
L
1
3
2
0.67
W
Mercury
ZeroCheese14
Mercury
4
2
9
4.25
L
Danzaburou
g_o_o_p_0_0_0_0
Danzaburou
4
2
0
2
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,876
Damage
40,012
61,738
Taken
51,639
41,723
Mitigated
37,812
13,621
Healing
8,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,466
1,880
381
4,899
14,390
15,956
875
2,220
12,126
22,152
0
W
9,805
1,161
0
250
12,897
11,840
102
1,279
11,223
504
58,842
W
Izanami
Cxdy-g6
Izanami
5,944
4,703
0
1,146
7,169
2,628
3,859
2,418
4,751
0
52,234
L
Athena
Guepardo04
Athena
4,763
1,939
0
3,700
20,229
20,883
218
7,863
12,366
24,036
0
L
2,830
1,017
0
3,768
13,839
5,175
0
2,021
11,818
0
46,846
W
8,645
701
0
500
3,626
1,433
1,057
905
2,721
71,733
0
L
1,524
0
0
2,382
8,303
4,175
0
2,944
5,359
43,387
0
W
Mercury
ZeroCheese14
Mercury
8,152
4,401
0
1,293
13,557
5,955
224
1,193
12,281
0
100,982
L
Danzaburou
g_o_o_p_0_0_0_0
Danzaburou
5,033
1,918
0
1,226
7,221
3,045
723
2,603
4,618
0
43,400
L
3,726
1,520
578
1,967
12,146
8,445
0
1,184
10,962
0
35,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,522
Gold Earned
48,648
308
Minions Killed
450
0
Camps Cleared
0
1,540,118
Distance Traveled
1,761,663
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,335
608
22
1
0
353,939
0
W
Nike
9,641
567
81
5
0
302,613
6
W
Izanami
8,342
491
90
5
0
337,493
0
L
Athena
7,218
425
28
2
0
342,034
0
L
Loki
7,024
413
63
4
0
355,067
0
W
Janus
9,648
568
108
6
0
378,952
3
L
Anubis
7,520
442
78
5
0
315,488
0
W
Mercury
10,682
628
149
9
0
388,666
0
L
Danzaburou
7,741
455
78
5
0
193,644
0
L
Horus
7,019
413
61
4
0
333,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role