Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Argoniam
Heimdallr
Level 218
God Stats
0W - 1L
1,175 SR
Queue Stats
15W - 29L
1,325 Elo+
Party 1
Horus
Horus
DrHanschucruts
Horus
Level 136
God Stats
0W - 3L
1,205 SR
Queue Stats
71W - 82L
1,451 Elo+
Party 1
Anubis
Anubis
Unaccurate
Anubis
Level 155
God Stats
1W - 2L
1,574 SR
Queue Stats
49W - 54L
1,457 Elo+
Party 1
Odin
Odin
Zhootw
Odin
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,010 Elo+
Party 1
Team Averages
Level 115
1,391 SR
1,349 Elo+

VS

Team Averages
Level 151
1,439 SR
1,482 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
 
Kukulkan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Angell0Angell
Bastet
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 127L
1,462 Elo+
Solo
Terra
Terra
HimuraKensh1n
Terra
Level 158
God Stats
7W - 8L
1,368 SR
Queue Stats
528W - 536L
1,507 Elo+
Party 2
Surtr
Surtr
kibixii
Surtr
Level 174
God Stats
1W - 1L
1,326 SR
Queue Stats
39W - 52L
1,443 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
3 / 5 / 0
8,293
691
9,633
10,764
4,519
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
Argoniam
Heimdallr
15
1 / 7 / 6
8,504
709
5,688
14,077
6,925
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 4 / 3
8,408
701
2,851
15,884
17,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
Unaccurate
Anubis
16
2 / 4 / 4
8,530
711
17,499
13,806
8,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
Zhootw
Odin
12
0 / 7 / 3
7,437
620
7,342
14,610
15,134
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
18
13 / 2 / 10
11,373
948
26,033
11,110
6,219
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
 
Kukulkan
18
2 / 1 / 21
10,422
869
18,709
7,063
3,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
3 / 2 / 16
9,865
822
7,396
10,901
5,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
2 / 2 / 18
10,359
863
5,149
14,334
13,400
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Surtr
kibixii
Surtr
18
7 / 2 / 17
10,404
867
8,761
18,168
21,208
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
109
7
Kills
27
27
Deaths
9
16
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
5
0
0.6
W
Ah Puch
 
Ah Puch
13
2
10
9
W
Kukulkan
 
Kukulkan
2
1
21
12.5
W
3
2
16
5.5
L
Heimdallr
Argoniam
Heimdallr
1
7
6
0.57
L
1
4
3
0.63
W
2
2
18
5.5
L
Anubis
Unaccurate
Anubis
2
4
4
1
L
Odin
Zhootw
Odin
0
7
3
0.21
W
Surtr
kibixii
Surtr
7
2
17
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,013
Damage
66,048
69,141
Taken
61,576
52,921
Mitigated
49,843
19,665
Healing
25,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
9,633
4,696
0
809
10,764
4,519
0
8,501
2,263
0
18,099
W
Ah Puch
 
Ah Puch
26,033
1,819
293
1,523
11,110
6,219
1,833
4,400
6,543
42,587
0
W
Kukulkan
 
Kukulkan
18,709
1,566
1,180
1,517
7,063
3,910
1,744
2,531
4,448
50,103
0
W
7,396
2,457
1,501
1,411
10,901
5,106
1,853
3,566
7,335
79
13,979
L
Heimdallr
Argoniam
Heimdallr
5,688
2,156
1,219
1,308
14,077
6,925
0
9,361
4,716
0
16,664
L
2,851
1,372
4,881
5,978
15,884
17,553
0
11,342
4,542
0
8,346
W
5,149
672
10,597
4,997
14,334
13,400
770
5,284
8,846
11,303
0
L
Anubis
Unaccurate
Anubis
17,499
183
471
4,461
13,806
8,790
0
10,198
3,608
44,081
0
L
Odin
Zhootw
Odin
7,342
1,191
0
538
14,610
15,134
0
10,981
3,629
4,117
5,800
W
Surtr
kibixii
Surtr
8,761
2,845
414
2,282
18,168
21,208
426
4,915
12,860
673
17,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,172
Gold Earned
52,423
154
Minions Killed
143
0
Camps Cleared
0
894,442
Distance Traveled
1,249,682
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,293
691
40
3
0
158,851
0
W
Ah Puch
11,373
948
33
3
0
217,622
0
W
Kukulkan
10,422
869
64
5
0
245,770
0
W
Bastet
9,865
822
20
2
0
277,781
0
L
Heimdallr
8,504
709
34
3
0
157,723
0
L
Horus
8,408
701
14
1
0
214,948
0
W
Terra
10,359
863
7
1
0
268,067
0
L
Anubis
8,530
711
52
4
0
195,820
0
L
Odin
7,437
620
14
1
0
167,100
0
W
Surtr
10,404
867
19
2
0
240,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role