Player Matchup

Merlin
Merlin
JX2S0
Merlin
Level 127
God Stats
22W - 28L
1,530 SR
Queue Stats
831W - 834L
1,527 Elo+
Party 3
Izanami
Izanami
JimboDisNutz
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 117L
1,527 Elo+
Party 3
Chaac
Chaac
Shrek812
Chaac
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,307 Elo+
Solo
Geb
Geb
TACT1CALCHEESE
Geb
Level 154
God Stats
2W - 3L
1,534 SR
Queue Stats
151W - 110L
1,626 Elo+
Party 1
Odin
Odin
orz0
Odin
Level 138
God Stats
9W - 2L
1,807 SR
Queue Stats
281W - 248L
1,567 Elo+
Party 1
Team Averages
Level 119
1,574 SR
1,511 Elo+

VS

Team Averages
Level 118
1,546 SR
1,590 Elo+
Pele
Pele
Healioss
Pele
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 36L
1,571 Elo+
Party 2
Mulan
Mulan
Son of Fire6225
Mulan
Level 79
God Stats
1W - 2L
1,567 SR
Queue Stats
16W - 15L
1,541 Elo+
Party 2
Bacchus
Bacchus
bioticxgrasp
Bacchus
Level 133
God Stats
1W - 0L
1,652 SR
Queue Stats
36W - 31L
1,526 Elo+
Party 2
Medusa
Medusa
sparklingdad
Medusa
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,810 Elo+
Solo
Nu Wa
Nu Wa
wildcats6969
Nu Wa
Level 139
God Stats
11W - 8L
1,512 SR
Queue Stats
1,074W - 1,066L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JX2S0
Merlin
15
2 / 3 / 6
8,275
828
10,567
6,889
3,137
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
JimboDisNutz
Izanami
13
1 / 4 / 5
7,337
734
8,496
10,008
4,798
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Shrek812
Chaac
15
3 / 6 / 3
8,304
830
7,772
15,904
17,081
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 3 / 7
7,608
761
8,779
14,601
13,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Odin
orz0
Odin
14
4 / 3 / 3
7,861
786
7,045
13,232
13,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
3 / 2 / 11
8,476
848
6,797
10,132
9,071
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 2 / 9
7,999
800
6,021
10,086
11,637
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bacchus
bioticxgrasp
Bacchus
15
3 / 1 / 10
8,838
884
6,739
14,716
19,049
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Medusa
16
9 / 4 / 9
9,471
947
20,877
10,680
6,288
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 1 / 11
8,070
807
13,084
4,562
2,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
69
10
Kills
19
19
Deaths
10
24
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Pele
3
2
11
4.25
L
Merlin
JX2S0
Merlin
2
3
6
1.67
L
Izanami
JimboDisNutz
Izanami
1
4
5
0.88
L
Chaac
Shrek812
Chaac
3
6
3
0.75
W
3
2
9
3.75
L
0
3
7
1.17
W
Bacchus
bioticxgrasp
Bacchus
3
1
10
8
L
Odin
orz0
Odin
4
3
3
1.83
W
Medusa
9
4
9
3.38
W
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,659
Damage
53,518
60,634
Taken
50,176
52,129
Mitigated
48,340
12,863
Healing
19,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
6,797
635
1,919
3,525
10,132
9,071
470
4,201
5,723
0
19,278
L
Merlin
JX2S0
Merlin
10,567
657
0
0
6,889
3,137
0
3,331
3,558
27,957
0
L
Izanami
JimboDisNutz
Izanami
8,496
5,030
122
874
10,008
4,798
0
1,999
8,009
0
18,545
L
Chaac
Shrek812
Chaac
7,772
271
374
4,140
15,904
17,081
0
5,790
10,114
0
24,449
W
6,021
457
640
573
10,086
11,637
0
4,323
5,670
0
8,998
L
8,779
248
1,542
3,779
14,601
13,337
0
5,047
9,554
16,769
0
W
Bacchus
bioticxgrasp
Bacchus
6,739
893
2,853
8,128
14,716
19,049
29
4,620
9,881
10,820
0
L
Odin
orz0
Odin
7,045
327
717
1,315
13,232
13,776
0
3,656
9,576
0
9,540
W
Medusa
20,877
9,587
0
1,683
10,680
6,288
87
4,158
6,504
0
36,169
W
13,084
3,072
0
0
4,562
2,295
487
2,044
2,394
28,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,385
Gold Earned
42,854
119
Minions Killed
123
0
Camps Cleared
0
888,573
Distance Traveled
938,658
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,476
848
31
3
0
192,211
0
L
Merlin
8,275
828
34
3
0
170,306
0
L
Izanami
7,337
734
34
3
0
173,506
0
L
Chaac
8,304
830
30
3
0
173,054
0
W
Mulan
7,999
800
6
1
0
169,517
0
L
Geb
7,608
761
16
2
0
192,690
0
W
Bacchus
8,838
884
10
1
0
214,005
0
L
Odin
7,861
786
5
1
0
179,017
0
W
Medusa
9,471
947
41
4
0
176,156
0
W
Nu Wa
8,070
807
35
4
0
186,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role