Player Matchup

Merlin
Merlin
 
Merlin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
D MONEY 320
Thor
Level 148
God Stats
1W - 4L
1,536 SR
Queue Stats
61W - 68L
1,415 Elo+
Party 1
Achilles
Achilles
DirtyHayZues
Achilles
Level 143
God Stats
2W - 3L
1,112 SR
Queue Stats
65W - 67L
1,415 Elo+
Party 1
Hachiman
Hachiman
Logreenz
Hachiman
Level 181
God Stats
5W - 3L
1,630 SR
Queue Stats
102W - 106L
1,463 Elo+
Party 1
Artio
Artio
xxPervysagexx
Artio
Level 70
God Stats
0W - 3L
1,385 SR
Queue Stats
17W - 18L
1,378 Elo+
Party 3
Team Averages
Level 133
1,433 SR
1,434 Elo+

VS

Team Averages
Level 92
1,597 SR
1,473 Elo+
Lancelot
Lancelot
LordDragonFire
Lancelot
Level 68
God Stats
7W - 3L
1,661 SR
Queue Stats
265W - 260L
1,493 Elo+
Solo
King Arthur
King Arthur
Luismi141414
King Arthur
Level 50
God Stats
15W - 6L
1,673 SR
Queue Stats
46W - 45L
1,440 Elo+
Solo
Izanami
Izanami
Tehkkz
Izanami
Level 93
God Stats
6W - 3L
1,441 SR
Queue Stats
8W - 12L
1,377 Elo+
Solo
Hades
Hades
insane466oso
Hades
Level 127
God Stats
12W - 10L
1,585 SR
Queue Stats
69W - 58L
1,537 Elo+
Party 2
Shiva
Shiva
tio boris 9466
Shiva
Level 124
God Stats
5W - 5L
1,623 SR
Queue Stats
101W - 89L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 2 / 0
4,992
499
2,604
5,902
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
0 / 3 / 0
4,967
497
2,535
9,644
3,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
DirtyHayZues
Achilles
9
0 / 3 / 0
5,099
510
3,260
6,650
5,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
Logreenz
Hachiman
7
0 / 1 / 0
4,424
442
3,381
6,202
2,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 1 / 0
4,886
489
2,726
8,817
5,883
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
10
6 / 0 / 2
6,218
622
4,804
7,250
2,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
Luismi141414
King Arthur
11
1 / 0 / 3
6,469
647
3,584
6,901
6,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Tehkkz
Izanami
9
1 / 0 / 2
5,363
536
3,911
4,339
1,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 0 / 2
5,961
596
3,335
3,800
1,700
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
1 / 0 / 2
5,373
537
6,310
7,765
4,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
10
10
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
0
0
L
0
3
0
0
L
Achilles
DirtyHayZues
Achilles
0
3
0
0
L
Hachiman
Logreenz
Hachiman
0
1
0
0
W
Lancelot
6
0
2
7
W
King Arthur
Luismi141414
King Arthur
1
0
3
2.5
W
Izanami
Tehkkz
Izanami
1
0
2
2
W
1
0
2
2
W
1
0
2
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,506
Damage
21,944
37,215
Taken
30,055
19,387
Mitigated
15,983
8,194
Healing
9,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,604
119
0
1,160
5,902
1,886
0
2,664
3,238
32,273
0
L
2,535
310
0
918
9,644
3,667
0
671
8,973
0
41,861
L
Achilles
DirtyHayZues
Achilles
3,260
582
0
540
6,650
5,897
0
0
6,650
0
29,026
L
Hachiman
Logreenz
Hachiman
3,381
2,037
0
1,501
6,202
2,054
0
0
6,202
0
29,981
W
Lancelot
4,804
1,149
0
894
7,250
2,648
0
670
6,580
0
38,006
W
King Arthur
Luismi141414
King Arthur
3,584
267
0
1,250
6,901
6,245
0
0
6,901
0
44,948
W
Izanami
Tehkkz
Izanami
3,911
2,530
0
1,639
4,339
1,331
267
1,024
3,315
0
39,848
W
3,335
125
183
2,412
3,800
1,700
225
1,655
2,145
45,837
0
W
6,310
1,329
1,095
1,761
7,765
4,059
0
1,981
5,784
0
20,651
L
2,726
365
1,609
2,466
8,817
5,883
0
0
8,817
12,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,368
Gold Earned
29,384
250
Minions Killed
311
0
Camps Cleared
0
923,082
Distance Traveled
1,053,767
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,992
499
67
7
0
182,447
0
L
Thor
4,967
497
62
6
0
185,190
1
L
Achilles
5,099
510
53
5
0
180,435
0
L
Hachiman
4,424
442
56
6
0
163,334
0
W
Lancelot
6,218
622
59
6
0
243,767
0
W
King Arthur
6,469
647
66
7
0
211,445
0
W
Izanami
5,363
536
76
8
0
182,315
4
W
Hades
5,961
596
85
9
0
201,134
0
W
Shiva
5,373
537
25
3
0
215,106
1
L
Artio
4,886
489
12
1
0
211,676
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role