Player Matchup

King Arthur
King Arthur
Bockspringer
King Arthur
Level 29
God Stats
7W - 2L
1,822 SR
Queue Stats
9W - 6L
1,452 Elo+
Party 1
Cthulhu
Cthulhu
Tatsuma
Cthulhu
Level 84
God Stats
3W - 1L
1,836 SR
Queue Stats
18W - 17L
1,424 Elo+
Party 1
Ra
Ra
Zupftkuchen
Ra
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,452 Elo+
Party 1
Neith
Neith
Zyclops
Neith
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,484 Elo+
Party 1
Zeus
Zeus
dedicjugo12
Zeus
Level 76
God Stats
7W - 11L
1,379 SR
Queue Stats
182W - 194L
1,480 Elo+
Solo
Team Averages
Level 58
1,608 SR
1,459 Elo+

VS

Team Averages
Level 31
1,505 SR
1,395 Elo+
Hercules
Hercules
HavreBoi
Hercules
Level 28
God Stats
4W - 4L
1,667 SR
Queue Stats
42W - 62L
1,370 Elo+
Party 2
Kali
Kali
Ifty1
Kali
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,424 Elo+
Party 2
Anubis
Anubis
Triscau
Anubis
Level 29
God Stats
1W - 1L
1,697 SR
Queue Stats
10W - 13L
1,399 Elo+
Party 2
Achilles
Achilles
ediwick12
Achilles
Level 29
God Stats
15W - 22L
1,429 SR
Queue Stats
46W - 57L
1,394 Elo+
Party 2
Chiron
Chiron
zFaive
Chiron
Level 41
God Stats
0W - 2L
1,232 SR
Queue Stats
4W - 8L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bockspringer
King Arthur
14
2 / 0 / 14
8,195
820
7,326
9,611
9,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
Tatsuma
Cthulhu
15
6 / 0 / 10
8,617
862
8,936
8,530
7,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
10 / 1 / 11
9,694
969
15,327
7,288
3,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Zyclops
Neith
17
3 / 0 / 11
9,351
935
10,252
5,166
2,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 4 / 8
8,153
815
8,152
6,270
2,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HavreBoi
Hercules
12
1 / 5 / 0
6,859
686
5,104
14,232
13,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Kali
Ifty1
Kali
13
0 / 5 / 3
7,237
724
3,203
10,920
5,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Triscau
Anubis
14
1 / 5 / 2
7,602
760
7,905
9,877
5,253
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
ediwick12
Achilles
13
3 / 7 / 1
7,566
757
8,118
15,298
13,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
zFaive
Chiron
15
0 / 2 / 0
7,938
794
3,793
6,947
2,987
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
11
24
Kills
5
5
Deaths
24
54
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Bockspringer
King Arthur
2
0
14
9
L
Hercules
HavreBoi
Hercules
1
5
0
0.2
L
Kali
Ifty1
Kali
0
5
3
0.3
W
Cthulhu
Tatsuma
Cthulhu
6
0
10
11
L
Anubis
Triscau
Anubis
1
5
2
0.4
W
10
1
11
15.5
W
Neith
Zyclops
Neith
3
0
11
8.5
W
3
4
8
1.75
L
Achilles
ediwick12
Achilles
3
7
1
0.5
L
Chiron
zFaive
Chiron
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,993
Damage
28,123
36,865
Taken
57,274
25,333
Mitigated
39,685
10,014
Healing
8,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Bockspringer
King Arthur
7,326
488
0
0
9,611
9,641
0
1,434
7,902
0
13,552
L
Hercules
HavreBoi
Hercules
5,104
1,228
0
2,908
14,232
13,353
0
9,036
4,882
0
8,357
L
Kali
Ifty1
Kali
3,203
812
0
1,292
10,920
5,085
243
4,590
6,194
0
13,009
W
Cthulhu
Tatsuma
Cthulhu
8,936
469
534
1,514
8,530
7,424
0
2,690
5,718
22,336
0
L
Anubis
Triscau
Anubis
7,905
343
0
1,999
9,877
5,253
0
7,006
2,709
25,524
0
W
15,327
1,506
2,892
3,792
7,288
3,561
0
2,159
5,082
39,186
0
W
Neith
Zyclops
Neith
10,252
3,032
0
1,282
5,166
2,697
850
164
5,002
0
44,148
W
8,152
622
0
0
6,270
2,010
0
1,458
4,726
21,963
0
L
Achilles
ediwick12
Achilles
8,118
1,823
0
642
15,298
13,007
0
9,082
5,936
0
15,906
L
Chiron
zFaive
Chiron
3,793
1,514
84
1,728
6,947
2,987
0
1,709
5,108
0
34,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,010
Gold Earned
37,202
233
Minions Killed
164
0
Camps Cleared
0
998,406
Distance Traveled
900,329
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,195
820
15
2
0
206,354
0
L
Hercules
6,859
686
7
1
0
164,373
0
L
Kali
7,237
724
19
2
0
165,834
0
W
Cthulhu
8,617
862
31
3
0
204,139
0
L
Anubis
7,602
760
54
5
0
180,346
0
W
Ra
9,694
969
64
6
0
212,345
0
W
Neith
9,351
935
84
8
0
205,790
0
W
Zeus
8,153
815
39
4
0
169,778
0
L
Achilles
7,566
757
16
2
0
191,597
1
L
Chiron
7,938
794
68
7
0
198,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role