Player Matchup

Ravana
Ravana
Silver I
 
Ravana
Silver I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver V
 
Ah Muzen Cab
Silver V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Silver I
Hades15
Ares
Silver I
Level 164
God Stats
220W - 187L
1,552 SR
Queue Stats
619W - 623L
1,245 MMR
Solo
Ix Chel
Ix Chel
Silver I
NyK0w
Ix Chel
Silver I
Level 157
God Stats
15W - 4L
1,701 SR
Queue Stats
322W - 332L
1,237 MMR
Solo
Achilles
Achilles
Silver II
XDutchxBoyX
Achilles
Silver II
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 50L
1,308 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 146
1,551 SR
1,358 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,486 SR
1,350 MMR
Shiva
Shiva
Silver I
 
Shiva
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver IV
 
Sobek
Silver IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Silver V
Cap-moose
He Bo
Silver V
Level 119
God Stats
1W - 1L
1,301 SR
Queue Stats
12W - 28L
1,239 MMR
Party 2
Danzaburou
Danzaburou
Silver I
LoboDaKang
Danzaburou
Silver I
Level 143
God Stats
93W - 74L
1,569 SR
Queue Stats
863W - 878L
1,247 MMR
Solo
Awilix
Awilix
Silver I
UnfortunateMonke
Awilix
Silver I
Level 96
God Stats
88W - 89L
1,559 SR
Queue Stats
201W - 220L
1,262 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
2 / 1 / 0
5,773
641
2,592
4,385
1,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
 
Ah Muzen Cab
9
1 / 2 / 3
5,490
610
4,826
5,088
1,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ares
Hades15
Ares
9
3 / 1 / 2
6,317
702
4,369
8,025
6,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
NyK0w
Ix Chel
10
0 / 1 / 2
5,673
630
3,330
4,217
1,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
XDutchxBoyX
Achilles
10
2 / 2 / 2
5,713
635
5,480
8,437
7,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AthenaAo KuangCharon

VS

Bans
BakasuraThorKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
9
2 / 3 / 0
5,820
647
6,709
10,399
4,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sobek
 
Sobek
4
0 / 2 / 0
3,881
431
768
4,266
2,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

He Bo
Cap-moose
He Bo
9
2 / 1 / 0
5,717
635
2,761
5,925
1,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
LoboDaKang
Danzaburou
9
1 / 1 / 2
5,076
564
4,291
6,047
1,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 1 / 3
5,823
647
2,953
6,869
2,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
8
Kills
7
7
Deaths
8
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
2
1
0
2
W
Ah Muzen Cab
 
Ah Muzen Cab
1
2
3
1.25
L
Shiva
 
Shiva
2
3
0
0.67
L
Sobek
 
Sobek
0
2
0
0
L
He Bo
Cap-moose
He Bo
2
1
0
2
W
Ares
Hades15
Ares
3
1
2
4
L
Danzaburou
LoboDaKang
Danzaburou
1
1
2
2
W
Ix Chel
NyK0w
Ix Chel
0
1
2
1
L
2
1
3
3.5
W
Achilles
XDutchxBoyX
Achilles
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,597
Damage
17,482
30,152
Taken
33,506
19,249
Mitigated
14,191
8,493
Healing
7,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
2,592
955
0
741
4,385
1,549
0
781
3,604
0
40,731
W
Ah Muzen Cab
 
Ah Muzen Cab
4,826
2,288
0
529
5,088
1,867
1,186
1,201
3,887
0
34,645
L
Shiva
 
Shiva
6,709
1,423
55
2,996
10,399
4,973
0
1,434
8,479
0
40,494
L
Sobek
 
Sobek
768
236
0
1,260
4,266
2,935
0
817
3,449
3,784
0
L
He Bo
Cap-moose
He Bo
2,761
47
0
1,142
5,925
1,816
0
1,956
3,789
32,393
0
W
Ares
Hades15
Ares
4,369
188
0
2,451
8,025
6,426
312
863
7,162
16,920
0
L
Danzaburou
LoboDaKang
Danzaburou
4,291
1,461
0
1,298
6,047
1,982
0
1,112
4,877
0
31,869
W
Ix Chel
NyK0w
Ix Chel
3,330
608
334
2,640
4,217
1,433
345
684
3,533
42,090
0
L
2,953
1,510
0
752
6,869
2,485
0
2,090
4,673
0
36,822
W
Achilles
XDutchxBoyX
Achilles
5,480
773
0
1,798
8,437
7,974
0
0
8,437
0
30,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,966
Gold Earned
26,317
255
Minions Killed
255
0
Camps Cleared
0
981,757
Distance Traveled
859,912
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
5,773
641
67
7
0
239,822
0
W
Ah Muzen Cab
5,490
610
58
6
0
180,386
0
L
Shiva
5,820
647
67
7
0
179,444
0
L
Sobek
3,881
431
6
1
0
82,951
0
L
He Bo
5,717
635
57
6
0
184,020
1
W
Ares
6,317
702
9
1
0
173,846
2
L
Danzaburou
5,076
564
62
7
0
191,409
0
W
Ix Chel
5,673
630
83
9
0
195,310
2
L
Awilix
5,823
647
63
7
0
222,088
0
W
Achilles
5,713
635
38
4
0
192,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role