Player Matchup

Vulcan
Vulcan
DeeMac
Vulcan
Level 123
God Stats
4W - 4L
1,585 SR
Queue Stats
615W - 602L
1,484 Elo+
Party 2
Amaterasu
Amaterasu
MapoDep
Amaterasu
Level 144
God Stats
1W - 1L
1,716 SR
Queue Stats
158W - 159L
1,459 Elo+
Solo
Da Ji
Da Ji
NIRUCHI7
Da Ji
Level 67
God Stats
0W - 1L
1,362 SR
Queue Stats
4W - 9L
1,353 Elo+
Solo
Rama
Rama
Pineapplezzzz
Rama
Level 123
God Stats
1W - 4L
1,490 SR
Queue Stats
111W - 112L
1,540 Elo+
Party 2
Hun Batz
Hun Batz
ezeyoyo
Hun Batz
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 36L
1,531 Elo+
Solo
Team Averages
Level 105
1,531 SR
1,473 Elo+

VS

Team Averages
Level 131
1,515 SR
1,496 Elo+
Nike
Nike
D_E_X_
Nike
Level 131
God Stats
6W - 4L
1,785 SR
Queue Stats
138W - 118L
1,561 Elo+
Solo
Charon
Charon
DevilStiletto
Charon
Level 183
God Stats
3W - 2L
1,539 SR
Queue Stats
297W - 181L
1,559 Elo+
Party 1
Danzaburou
Danzaburou
FlamingMolestres
Danzaburou
Level 140
God Stats
6W - 4L
1,537 SR
Queue Stats
407W - 287L
1,440 Elo+
Party 1
Neith
Neith
PunProphet
Neith
Level 157
God Stats
1W - 1L
1,426 SR
Queue Stats
140W - 147L
1,462 Elo+
Party 1
Cernunnos
Cernunnos
banemalec
Cernunnos
Level 46
God Stats
5W - 5L
1,286 SR
Queue Stats
164W - 224L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DeeMac
Vulcan
18
5 / 5 / 5
11,364
710
22,404
12,252
7,861
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
MapoDep
Amaterasu
18
3 / 3 / 9
10,342
646
8,740
19,166
18,345
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Da Ji
NIRUCHI7
Da Ji
15
3 / 7 / 7
9,697
606
8,273
14,828
10,961
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
2 / 4 / 10
9,960
623
9,753
12,895
7,661
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
ezeyoyo
Hun Batz
16
1 / 6 / 8
9,629
602
13,346
16,066
9,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
D_E_X_
Nike
18
4 / 3 / 11
11,239
702
19,392
16,965
18,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

19
5 / 3 / 15
12,955
810
10,776
15,190
17,765
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
FlamingMolestres
Danzaburou
20
9 / 3 / 8
13,101
819
15,388
16,965
9,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
20
7 / 1 / 11
11,962
748
17,812
15,000
8,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
banemalec
Cernunnos
16
0 / 6 / 8
10,095
631
4,860
14,425
6,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
78
14
Kills
25
25
Deaths
16
39
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Nike
D_E_X_
Nike
4
3
11
3.17
L
Vulcan
DeeMac
Vulcan
5
5
5
1.5
W
5
3
15
4.17
W
Danzaburou
FlamingMolestres
Danzaburou
9
3
8
4.33
L
Amaterasu
MapoDep
Amaterasu
3
3
9
2.5
L
Da Ji
NIRUCHI7
Da Ji
3
7
7
0.93
L
2
4
10
1.75
W
Neith
7
1
11
12.5
W
Cernunnos
banemalec
Cernunnos
0
6
8
0.67
L
Hun Batz
ezeyoyo
Hun Batz
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,516
Damage
68,228
75,207
Taken
78,545
54,511
Mitigated
61,132
17,418
Healing
28,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
D_E_X_
Nike
19,392
895
1,748
3,651
16,965
18,822
58
3,727
13,238
0
29,646
L
Vulcan
DeeMac
Vulcan
22,404
8,557
2,057
1,977
12,252
7,861
0
1,303
10,949
52,427
0
W
10,776
678
3,888
3,182
15,190
17,765
404
4,541
10,649
22,506
646
W
Danzaburou
FlamingMolestres
Danzaburou
15,388
2,279
3,527
6,039
16,965
9,184
2,329
4,007
12,958
0
40,408
L
Amaterasu
MapoDep
Amaterasu
8,740
2,009
677
6,144
19,166
18,345
72
2,718
16,448
0
11,404
L
Da Ji
NIRUCHI7
Da Ji
8,273
1,035
62
432
14,828
10,961
0
1,706
13,122
0
14,559
L
9,753
5,701
1,861
2,641
12,895
7,661
740
1,991
10,904
0
25,035
W
Neith
17,812
5,140
176
4,468
15,000
8,571
2,730
4,662
10,338
0
49,688
W
Cernunnos
banemalec
Cernunnos
4,860
1,959
392
1,312
14,425
6,790
2,602
5,467
8,958
0
23,324
L
Hun Batz
ezeyoyo
Hun Batz
13,346
1,644
563
1,004
16,066
9,683
0
2,412
13,654
0
34,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,992
Gold Earned
59,352
157
Minions Killed
200
0
Camps Cleared
0
1,543,606
Distance Traveled
1,570,999
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,239
702
13
1
0
361,405
0
L
Vulcan
11,364
710
70
4
0
298,781
0
W
Charon
12,955
810
25
2
0
303,680
0
W
Danzaburou
13,101
819
56
4
0
323,953
0
L
Amaterasu
10,342
646
4
0
0
364,040
0
L
Da Ji
9,697
606
12
1
0
275,066
0
L
Rama
9,960
623
26
2
0
288,726
0
W
Neith
11,962
748
61
4
0
327,025
0
W
Cernunnos
10,095
631
45
3
0
254,936
0
L
Hun Batz
9,629
602
45
3
0
316,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role