Player Matchup

Thor
Thor
FilthyHonky
Thor
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,046 Elo+
Party 1
Hades
Hades
ShadyFoxx83
Hades
Level 85
God Stats
2W - 1L
1,567 SR
Queue Stats
251W - 297L
1,262 Elo+
Party 1
Kuzenbo
Kuzenbo
xBLACKxCL0UDx
Kuzenbo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,034 Elo+
Party 1
Team Averages
Level 38
1,522 SR
1,114 Elo+

VS

Team Averages
Level 94
1,588 SR
1,345 Elo+
Hera
Hera
Koteaz
Hera
Level 23
God Stats
1W - 2L
1,548 SR
Queue Stats
1W - 4L
1,252 Elo+
Party 2
Sol
Sol
TheInsaneSoldier
Sol
Level 129
God Stats
1W - 2L
1,602 SR
Queue Stats
2W - 3L
1,350 Elo+
Party 2
Hercules
Hercules
Vantoris
Hercules
Level 129
God Stats
1W - 0L
1,614 SR
Queue Stats
3W - 6L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
6,952
772
1,592
9,065
5,431
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
3 / 7 / 0
8,750
972
9,516
13,481
9,290
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
8
0 / 7 / 0
6,726
747
1,030
11,965
11,430
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Koteaz
Hera
11
5 / 1 / 11
8,766
974
6,003
4,506
1,586
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
9 / 1 / 10
10,024
1,114
12,949
7,431
2,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Vantoris
Hercules
12
5 / 1 / 14
9,114
1,013
9,101
7,708
5,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
54
3
Kills
19
19
Deaths
3
3
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
W
Hera
Koteaz
Hera
5
1
11
10.5
L
3
7
0
0.43
W
9
1
10
14
W
Hercules
Vantoris
Hercules
5
1
14
12
L
Kuzenbo
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,138
Damage
28,053
34,511
Taken
19,645
26,151
Mitigated
10,352
3,880
Healing
8,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,592
101
0
0
9,065
5,431
0
3,960
4,861
0
8,170
W
Hera
Koteaz
Hera
6,003
1,600
0
1,390
4,506
1,586
347
2,387
2,119
20,016
0
L
9,516
93
325
3,225
13,481
9,290
0
8,137
5,021
32,404
0
W
12,949
5,909
0
4,912
7,431
2,999
1,936
4,591
2,840
43,488
8,548
W
Hercules
Vantoris
Hercules
9,101
2,521
292
2,337
7,708
5,767
621
4,399
3,309
148
27,094
L
Kuzenbo
1,030
396
0
330
11,965
11,430
0
6,096
5,725
12,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,428
Gold Earned
27,904
56
Minions Killed
116
0
Camps Cleared
0
445,681
Distance Traveled
522,222
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,952
772
6
1
0
162,677
0
W
Hera
8,766
974
20
2
0
172,210
0
L
Hades
8,750
972
35
4
0
151,274
1
W
Sol
10,024
1,114
70
8
0
163,284
0
W
Hercules
9,114
1,013
26
3
0
186,728
6
L
Kuzenbo
6,726
747
15
2
0
131,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role