Player Matchup

Bacchus
Bacchus
Beben40
Bacchus
Level 17
God Stats
2W - 1L
1,546 SR
Queue Stats
26W - 29L
1,406 Elo+
Party 3
Kukulkan
Kukulkan
SergeantSparkle
Kukulkan
Level 106
God Stats
22W - 11L
1,782 SR
Queue Stats
91W - 92L
1,421 Elo+
Solo
Sun Wukong
Sun Wukong
Zadvxx
Sun Wukong
Level 88
God Stats
3W - 0L
1,471 SR
Queue Stats
179W - 155L
1,442 Elo+
Solo
Loki
Loki
bobana420
Loki
Level 67
God Stats
15W - 14L
1,525 SR
Queue Stats
20W - 25L
1,395 Elo+
Party 3
Chernobog
Chernobog
zikacoka
Chernobog
Level 6
God Stats
5W - 3L
1,645 SR
Queue Stats
5W - 10L
1,342 Elo+
Party 3
Team Averages
Level 57
1,594 SR
1,401 Elo+

VS

Team Averages
Level 85
1,582 SR
1,406 Elo+
Vulcan
Vulcan
 
Vulcan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
C_Jericho1993
Thor
Level 70
God Stats
5W - 4L
1,579 SR
Queue Stats
345W - 386L
1,367 Elo+
Party 1
Atlas
Atlas
Would_exeDIZ
Atlas
Level 81
God Stats
1W - 1L
1,754 SR
Queue Stats
101W - 116L
1,365 Elo+
Party 2
Janus
Janus
bold535wax
Janus
Level 62
God Stats
3W - 2L
1,522 SR
Queue Stats
72W - 85L
1,352 Elo+
Party 2
Neith
Neith
jonsa08
Neith
Level 103
God Stats
3W - 3L
1,555 SR
Queue Stats
123W - 135L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Beben40
Bacchus
9
1 / 0 / 0
5,714
519
2,456
5,455
5,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
12
1 / 0 / 1
6,873
625
3,821
4,860
1,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Zadvxx
Sun Wukong
11
6 / 2 / 0
7,335
667
7,622
8,259
6,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Loki
10
1 / 0 / 2
6,050
550
3,261
5,886
2,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
zikacoka
Chernobog
9
0 / 0 / 1
4,990
454
1,833
4,329
1,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
8
0 / 2 / 0
5,313
483
2,201
5,850
2,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 0
5,819
529
2,006
9,899
3,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 4 / 1
6,151
559
3,435
9,693
4,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Janus
11
0 / 2 / 0
5,907
537
3,244
7,255
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
jonsa08
Neith
11
0 / 0 / 0
6,258
569
3,969
4,740
1,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
9
Kills
2
2
Deaths
9
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
2
0
0
W
Bacchus
Beben40
Bacchus
1
0
0
1
L
1
1
0
1
W
Kukulkan
1
0
1
1.5
L
1
4
1
0.38
W
Sun Wukong
Zadvxx
Sun Wukong
6
2
0
3
W
Loki
1
0
2
2
L
Janus
0
2
0
0
L
Neith
jonsa08
Neith
0
0
0
0
W
Chernobog
zikacoka
Chernobog
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,993
Damage
14,855
28,789
Taken
37,437
16,852
Mitigated
14,970
9,451
Healing
9,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
2,201
775
135
2,053
5,850
2,612
68
1,411
4,298
20,625
0
W
Bacchus
Beben40
Bacchus
2,456
764
0
2,219
5,455
5,057
0
851
4,604
17,459
0
L
2,006
95
104
337
9,899
3,522
0
569
9,159
0
42,110
W
Kukulkan
3,821
85
0
0
4,860
1,684
260
2,870
1,682
53,199
0
L
3,435
1,096
0
2,848
9,693
4,528
0
0
9,306
34,797
0
W
Sun Wukong
Zadvxx
Sun Wukong
7,622
1,787
0
2,249
8,259
6,701
0
3,471
4,788
0
39,619
W
Loki
3,261
837
0
3,990
5,886
2,033
0
810
5,036
0
41,984
L
Janus
3,244
0
0
1,800
7,255
2,648
0
3,441
3,814
38,634
0
L
Neith
jonsa08
Neith
3,969
1,443
0
2,512
4,740
1,660
204
856
3,884
0
46,663
W
Chernobog
zikacoka
Chernobog
1,833
1,063
0
993
4,329
1,377
0
530
3,799
0
26,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,962
Gold Earned
29,448
305
Minions Killed
305
0
Camps Cleared
0
1,052,320
Distance Traveled
1,066,123
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,313
483
25
2
0
198,673
0
W
Bacchus
5,714
519
32
3
0
231,101
1
L
Thor
5,819
529
69
6
0
245,661
0
W
Kukulkan
6,873
625
100
9
0
226,753
5
L
Atlas
6,151
559
46
4
0
207,046
3
W
Sun Wukong
7,335
667
60
5
0
174,701
0
W
Loki
6,050
550
63
6
0
226,395
0
L
Janus
5,907
537
75
7
0
224,185
0
L
Neith
6,258
569
90
8
0
190,558
0
W
Chernobog
4,990
454
50
5
0
193,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role