Player Matchup

Atlas
Atlas
Anti Adv3nt
Atlas
Level 184
God Stats
13W - 11L
1,608 SR
Queue Stats
440W - 431L
1,561 Elo+
Party 2
Achilles
Achilles
Anti NeoX3la
Achilles
Level 122
God Stats
4W - 2L
1,692 SR
Queue Stats
85W - 92L
1,520 Elo+
Party 2
Neith
Neith
EGU XxTuRKeYxX
Neith
Level 108
God Stats
4W - 5L
1,813 SR
Queue Stats
40W - 35L
1,461 Elo+
Solo
Discordia
Discordia
MELGIBSON35
Discordia
Level 126
God Stats
197W - 183L
1,591 SR
Queue Stats
561W - 550L
1,474 Elo+
Solo
Fenrir
Fenrir
SYG Absolem
Fenrir
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,451 Elo+
Party 2
Team Averages
Level 133
1,641 SR
1,493 Elo+

VS

Team Averages
Level 61
1,527 SR
1,506 Elo+
Da Ji
Da Ji
Ashuala
Da Ji
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 29L
1,520 Elo+
Party 1
Thor
Thor
Maverick9230
Thor
Level 68
God Stats
2W - 5L
1,500 SR
Queue Stats
99W - 91L
1,496 Elo+
Solo
Jormungandr
Jormungandr
bgf744vbg
Jormungandr
Level 67
God Stats
2W - 0L
1,302 SR
Queue Stats
60W - 45L
1,493 Elo+
Party 1
Sol
Sol
pHHN56
Sol
Level 61
God Stats
8W - 4L
1,663 SR
Queue Stats
55W - 48L
1,536 Elo+
Party 1
Vulcan
Vulcan
rxfxql
Vulcan
Level 45
God Stats
7W - 6L
1,671 SR
Queue Stats
67W - 58L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
8,912
1,114
7,649
12,797
12,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Achilles
Anti NeoX3la
Achilles
13
3 / 2 / 2
8,472
1,059
4,500
8,589
8,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 0 / 2
9,043
1,130
4,642
4,072
1,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
MELGIBSON35
Discordia
13
1 / 3 / 2
7,991
999
4,690
4,391
1,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
14
1 / 3 / 3
8,449
1,056
4,717
13,357
6,152
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

258

VS

Team 2 Tickets

312

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Ashuala
Da Ji
14
2 / 2 / 6
8,680
1,085
8,117
7,554
5,158
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 5 / 5
8,662
1,083
5,092
10,006
4,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jormungandr
bgf744vbg
Jormungandr
15
4 / 0 / 6
9,715
1,214
7,688
6,685
6,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sol
pHHN56
Sol
14
2 / 0 / 5
9,130
1,141
10,362
3,191
1,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vulcan
rxfxql
Vulcan
14
2 / 1 / 5
8,733
1,092
7,691
2,978
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
8
Kills
12
12
Deaths
8
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
Achilles
Anti NeoX3la
Achilles
3
2
2
2
W
Da Ji
Ashuala
Da Ji
2
2
6
2.5
L
2
0
2
3
L
Discordia
MELGIBSON35
Discordia
1
3
2
0.67
W
2
5
5
0.9
L
Fenrir
1
3
3
0.83
W
Jormungandr
bgf744vbg
Jormungandr
4
0
6
7
W
Sol
pHHN56
Sol
2
0
5
4.5
W
Vulcan
rxfxql
Vulcan
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,198
Damage
38,950
43,206
Taken
30,414
31,094
Mitigated
19,329
1,820
Healing
2,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,649
2,474
0
432
12,797
12,891
0
8,535
3,904
15,548
0
L
Achilles
Anti NeoX3la
Achilles
4,500
819
0
49
8,589
8,800
0
5,044
3,370
0
10,323
W
Da Ji
Ashuala
Da Ji
8,117
1,593
0
0
7,554
5,158
0
2,695
4,842
0
14,725
L
4,642
2,841
0
587
4,072
1,602
0
1,571
2,501
0
36,329
L
Discordia
MELGIBSON35
Discordia
4,690
362
0
0
4,391
1,649
0
2,323
1,976
13,882
0
W
5,092
344
0
104
10,006
4,746
0
4,344
5,662
0
16,714
L
Fenrir
4,717
1,581
0
752
13,357
6,152
0
6,956
6,274
0
15,523
W
Jormungandr
bgf744vbg
Jormungandr
7,688
1,505
0
1,022
6,685
6,494
0
2,462
4,223
18,333
0
W
Sol
pHHN56
Sol
10,362
3,778
0
1,580
3,191
1,491
0
2,150
1,041
28,188
3,583
W
Vulcan
rxfxql
Vulcan
7,691
2,915
0
0
2,978
1,440
0
688
2,290
22,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,867
Gold Earned
44,920
145
Minions Killed
162
5
Camps Cleared
7
727,233
Distance Traveled
825,928
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,912
1,114
12
2
0
167,750
0
L
Achilles
8,472
1,059
22
3
0
125,321
0
W
Da Ji
8,680
1,085
18
2
0
171,654
0
L
Neith
9,043
1,130
63
8
3
152,971
0
L
Discordia
7,991
999
24
3
0
109,950
0
W
Thor
8,662
1,083
25
3
1
154,050
0
L
Fenrir
8,449
1,056
24
3
2
171,241
0
W
Jormungandr
9,715
1,214
25
3
0
166,146
0
W
Sol
9,130
1,141
46
6
5
154,954
0
W
Vulcan
8,733
1,092
48
6
1
179,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role