Player Matchup

Heimdallr
Heimdallr
DarraghTC
Heimdallr
Level 88
God Stats
2W - 3L
1,273 SR
Queue Stats
233W - 217L
1,501 Elo+
Solo
Bellona
Bellona
KonradDQ
Bellona
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,147 Elo+
Party 2
Zhong Kui
Zhong Kui
LeBacz
Zhong Kui
Level 96
God Stats
7W - 3L
1,254 SR
Queue Stats
238W - 199L
1,576 Elo+
Solo
Hun Batz
Hun Batz
NIRUCHI7
Hun Batz
Level 67
God Stats
11W - 6L
1,244 SR
Queue Stats
186W - 189L
1,503 Elo+
Solo
Bacchus
Bacchus
janushPawulon
Bacchus
Level 63
God Stats
10W - 9L
1,565 SR
Queue Stats
145W - 156L
1,453 Elo+
Party 2
Team Averages
Level 67
1,367 SR
1,436 Elo+

VS

Team Averages
Level 158
1,653 SR
1,519 Elo+
Shiva
Shiva
 
Shiva
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
CrazySpeccc
Chaac
Level 142
God Stats
3W - 3L
1,598 SR
Queue Stats
112W - 94L
1,501 Elo+
Party 1
Athena
Athena
FREAkkING 01
Athena
Level 139
God Stats
1W - 0L
1,742 SR
Queue Stats
36W - 24L
1,560 Elo+
Solo
Chronos
Chronos
KampµSs
Chronos
Level 225
God Stats
1W - 0L
1,701 SR
Queue Stats
36W - 29L
1,563 Elo+
Party 1
Hel
Hel
leh1604
Hel
Level 124
God Stats
2W - 0L
1,722 SR
Queue Stats
80W - 92L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DarraghTC
Heimdallr
7
0 / 5 / 2
5,217
401
2,974
7,924
2,873
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
KonradDQ
Bellona
11
0 / 1 / 0
5,741
442
3,551
10,906
7,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zhong Kui
LeBacz
Zhong Kui
12
3 / 4 / 0
7,080
545
10,434
13,102
10,364
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
NIRUCHI7
Hun Batz
14
1 / 0 / 1
7,610
585
4,699
7,462
3,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
10
2 / 3 / 1
6,254
481
6,085
11,691
11,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
0 / 0 / 0
7,843
603
6,900
8,124
8,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 1 / 5
7,744
596
6,085
11,157
7,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Athena
11
0 / 2 / 11
7,192
553
5,226
12,671
9,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
KampµSs
Chronos
14
7 / 1 / 2
8,875
683
8,819
7,622
3,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hel
13
3 / 2 / 1
7,949
611
7,553
9,069
3,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
6
Kills
13
13
Deaths
6
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
0
0
0
0
W
3
1
5
5.5
L
Heimdallr
DarraghTC
Heimdallr
0
5
2
0.2
W
Athena
0
2
11
2.75
W
Chronos
KampµSs
Chronos
7
1
2
8
L
Bellona
KonradDQ
Bellona
0
1
0
0
L
Zhong Kui
LeBacz
Zhong Kui
3
4
0
0.75
L
Hun Batz
NIRUCHI7
Hun Batz
1
0
1
1.5
L
Bacchus
2
3
1
0.83
W
Hel
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,743
Damage
34,583
51,085
Taken
48,643
35,213
Mitigated
31,539
13,595
Healing
15,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
6,900
1,118
165
1,596
8,124
8,123
122
0
8,124
1,129
67,708
W
6,085
1,558
0
2,011
11,157
7,475
0
2,458
8,699
0
75,395
L
Heimdallr
DarraghTC
Heimdallr
2,974
1,633
0
1,204
7,924
2,873
0
4,889
3,035
0
26,173
W
Athena
5,226
1,885
0
2,688
12,671
9,180
19
4,703
7,968
19,604
0
W
Chronos
KampµSs
Chronos
8,819
3,803
0
2,948
7,622
3,160
77
3,667
3,955
69,693
0
L
Bellona
KonradDQ
Bellona
3,551
1,146
0
2,923
10,906
7,437
0
1,120
9,786
0
30,769
L
Zhong Kui
LeBacz
Zhong Kui
10,434
1,686
0
6,186
13,102
10,364
0
6,789
5,885
56,639
0
L
Hun Batz
NIRUCHI7
Hun Batz
4,699
426
0
750
7,462
3,066
0
1,499
5,867
0
76,576
L
Bacchus
6,085
875
0
2,532
11,691
11,473
0
7,326
4,343
23,072
0
W
Hel
7,553
277
1,279
5,035
9,069
3,601
0
5,691
3,378
62,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,902
Gold Earned
39,603
346
Minions Killed
453
0
Camps Cleared
0
1,225,051
Distance Traveled
1,406,267
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,843
603
95
7
0
268,021
0
W
Chaac
7,744
596
103
8
0
318,611
2
L
Heimdallr
5,217
401
44
3
0
166,969
0
W
Athena
7,192
553
20
2
0
286,008
4
W
Chronos
8,875
683
119
9
0
268,407
0
L
Bellona
5,741
442
52
4
0
218,888
0
L
Zhong Kui
7,080
545
90
7
0
237,023
2
L
Hun Batz
7,610
585
126
10
0
336,740
0
L
Bacchus
6,254
481
34
3
0
265,431
0
W
Hel
7,949
611
116
9
0
265,220
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role